Proposal Discussion Micro-transactions

I want to share my recent experiences with a couple of MMO's I am playing, things they are doing wrong (from a customer point of view) and what I'd like to see in Elite: Dangerous.

Micro-transactions.

Every game has them. They are nearly always a rip-off for the customer. They border the edge of Pay-To-Win. Let's just say, the reputation of micro-transactions is not good. But Elite: Dangerous should have a micro-transaction model, why? because it would be a revenue stream for Frontier, and help pay for the game, and the servers, and basically keep the game going.

There is no clear how-to when it comes to micro-transactions, but it's easy to look at other games and where they go wrong.

The first is pricing. Either it's too expensive to purchase in-game money, or the items that can be bought in-game are too expensive. Obviously, pricing things too cheaply won't make profit for Frontier, but what are talking about here? in-game items are digital goods. It costs no more to sell one than it does to sell a million. So the pricing of the items in-game does not need to be expensive. No-one is going to bother to buy something if it costs too much to buy. A mistake I heard about with Eve regarding an eye patch.

Also the cost of purchasing in-game credit should not be expensive. People won't spend real money it they get little for what they pay for. The only expense I can foresee here is the cost of processing credit card transactions, so as long as that is covered, it should not be a problem, however, I am not saying give credits away.

In fact, there should be a method to obtain in-game credit (the credit you pay real money for). Star Trek Online (STO) does this, and a F2P player can acquire nearly anything in the game without having to spend real money. Star Wars: The Old Republic (SWTOR) on the other hand, it's so kind to it's F2P players. You can't convert in-game credits to Cartel Coins (unlike STO where you can convert Dilithium to ZEN) and nearly anything in the game needs you to be subscriber to acquire.

If Elite: Dangerous is to have a micro-transaction model, then please, have a way to allow the F2P players (assuming you have subscription based model) to convert in-game credits to pay-for credits. Don't make nearly everything only available to people who will pay (as SWTOR have done), that will ruin the game experience for so many potential paying players.

So, if you are going to sell in-game items, what should you sell? Well, as has been discussed, nothing that could give players an advantage, making the game a pay-to-win game. That won't do Elite: Dangerous' reputation any good. You could sell vanity items no problem. Things that while they won't make any difference to how easy the game is, they would add variety, and interest to the game. There is a large list of things you could sell depending on what you can do in the game. For example, at first we will have ships only. You could sell custom ship skins, decals, laser colours ... the list goes on. Then later when you have avatars ... clothing. There is an endless list right there. Pets ... another endless list. I am sure you can think up lots more.

And who will create all these wonderful items? I am sure a certain amount of staff would be needed, but once you create the templates, there is no reason you couldn't let the community design in-game items. For example, ship skins and decals. Release a template. People put that template in an image editor (Photoshop, GIMP, etc), create a custom skin or decal, and submit it. Someone checks it to make sure it's not offensive or infringing copyright somewhere, and then you pass it onto the model dept (or whatever you'd do with it) and when it's finished, it gets checked again before being added to the game. Minimal work on your part and the community feels involved.

I am hoping you guys at Frontier won't release Elite: Dangerous, release a couple of updates and then do nothing. I am hoping you will keep working on this game for years to come. Cyan gave up with Myst Online Uru Live again (MOULa), a wasted opportunity. A micro-transaction model could work quite well with Elite: Dangerous provided you learn from other's mistakes. Involve the community, and they'll help you make micro-transactions a success, profitable and interesting.
 
No microtransactions that give the sligthest advantage to players what so ever please...

And if possible... no microtransactions at all, would kill immersion
 
It won't kill immersion at all.
Are you telling me that you couldn't get your car re-sprayed if you wanted to? How is that different to changing the skin on your ship? Or how is getting a tattoo different to a decal on your ship?

It won't kill immersion if you accept that you can do these things because they are not beyond the realms of possibility.
 
No transactions in game full stop, micro or otherwise. And please stop worrying about how FD are going to finance the game by volunteering ways for me to pay more!! If there are transactions in-game (other than vanity items) I will consider my backing money down the drain as I will not play. It would be a great shame but I would learn to live with it.

They have a finance model, let them get on with it. Sheesh I thought we had finally got rid of the last of these threads months ago.
 
It won't kill immersion at all.
Are you telling me that you couldn't get your car re-sprayed if you wanted to? How is that different to changing the skin on your ship? Or how is getting a tattoo different to a decal on your ship?

It won't kill immersion if you accept that you can do these things because they are not beyond the realms of possibility.

Seriously? You magically introduce currency etc. Into the game from the magical place of reality, how does that reflect anything in the real world unless its the matrix.

Sorry but breaking with the game reality is breaking immersion.
 
Nice post Alien.

The first is pricing. <snip> No-one is going to bother to buy something if it costs too much to buy. A mistake I heard about with Eve regarding an eye patch.

I imagine that made it rather exclusive ?

There is nothing worse than turning up somewhere and everyone has the same new vanity item .. Happened in WoW when they offered some flying dragon mount - one day there were none, I went away for a week and next thing everyone and his dog had one .. looked terrible.

For myself the prices should be structured to make them more and more exclusive. For example - if they offered coloured laser beam crystals they could price them like:
  • Default : white (free)
  • £1 - Blue
  • £2 - Red
  • £3 - Orange
  • £5 - Green
  • £15 - Purple
  • £45 - Golden glowie (aka Star Trek phasers)

The majority of people will purchase a blue laser crystal for sure .. I mean .. what's a £1 ? The golden one ... rare as chips, but someone will just for the novelty factor :)

have a way to allow the F2P players (assuming you have subscription based model) to convert in-game credits to pay-for credits
Sadly this makes botting more likely, unless the vanity items you spoke of are account bound / non tradeable in which case I agree.

Seriously? You magically introduce currency etc. Into the game from the magical place of reality
FD on their KS page stated they are considering offering credits for cash. They have not confirmed for sure yet if they are still going to go ahead with this or not. (I hope not - really I hope not)
 
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Seriously? You magically introduce currency etc. Into the game from the magical place of reality, how does that reflect anything in the real world unless its the matrix.

Sorry but breaking with the game reality is breaking immersion.

If there is only transaction for vanity items, I do not see any problem.

And even if you can pay for credits. You can play solo online and play only with friends and some people here that will not use that.
 
If there is only transaction for vanity items, I do not see any problem.

And even if you can pay for credits. You can play solo online and play only with friends and some people here that will not use that.

I could live with vanity items, but thats it..

Hate.. utterly hate microtransactions
 
Look at the amount of money people were prepared to pay during the Kickstarter to name stations, planets and systems - that in itself proves the case for vanity items! When the game goes live they should keep those rewards going at at least the same price as during the Kickstarter. Yes, they're too damned expensive for most of us, but history has shown there are people willing to pay so give them things to buy!

And as Liqua said, exponential costs for various items... perfect!

I 100% believe that the first port of call should be vanity. Only if that doesn't work should there be a need to look further.

Edit: Unfortunately, based on Frontier's limited output on this so far, it seems cash for credits is still very much on the table.
 
Thats the point, if microtransactions were to exist for anything other than vanity items, you would have no choice but to use them, if you were to stand a chance against other players.

NO TO MICROTRANSACTIONS

So ... when after a year, there is no online capability for Elite: Dangerous because Frontier Developments will not be able to afford to keep paying for the servers, I am sure everyone that enjoyed playing online, and now have to play offline, solo ... will thank you for campaigning so hard against micro-transactions.

Yes, it is literally that important.

Please, look at my first post again and notice I said about vanity items. For you to be so against micro-transactions is stupid and foolish and selfish.
 
Please, look at my first post again and notice I said about vanity items. For you to be so against micro-transactions is stupid and foolish and selfish.

no it is none of those things.....

it is the result of seeing what happens in games that have micro payments. 'oh its only vanity items is just puerile nonsense and you know it. why? because it never stops there.
 
Thats the point, if microtransactions were to exist for anything other than vanity items, you would have no choice but to use them, if you were to stand a chance against other players.

NO TO MICROTRANSACTIONS

DB has said that it will not be a pay to win system. So it will certainly be vanity items.
 
So ... when after a year, there is no online capability for Elite: Dangerous because Frontier Developments will not be able to afford to keep paying for the servers, I am sure everyone that enjoyed playing online, and now have to play offline, solo ... will thank you for campaigning so hard against micro-transactions.

Yes, it is literally that important.

Please, look at my first post again and notice I said about vanity items. For you to be so against micro-transactions is stupid and foolish and selfish.

What are you talking about? Its not a MMO where they need a server park, thats why they made it peer to peer, so I doubt server cost will be a problem and I doubt frontier wont be able to afford the cost to have them running seeng as they have other games in the pipeline than ED.
 
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