The Glass Is Half Full Positivity Thread

I just love how we could buy a commodity from two different star systems 2000 light years apart and the prices are nearly the same.

The Snark is strong in this one... ;)


Me? I love the fact it's Elite, but in a galaxy that is closely modeled (and constantly updated) to reflect the one we know. I like how it balances real world stuff with the kind of liberties and nods to SF conventions required to make combat and travel engaging (big problem with Frontier and First Encounters, after all).

I like the potential, the room for expansion they have planned, and that this won't just be tweaks to the current package in the future. That's what's going to keep me coming back, even if I have to take a break now and then :D
 
Wow... positive comments! Dare I say things will get better (especially my bit, the AI) ? Nah, that's too risky... (hey look, a dev posting! Quick, attack 'em!)

I find it encouraging that game developers post on the community forums. Not only that, but this evening I've seen several posts from developers well into the evening. That tells me that some of them actually wade through the forums in their own time, so makes me think they are interested in what players are saying.
 
ED truly has the potential to be one of the best space games on the market!

It is bad though when surfing the forums is more fun then playing the game! :(
 
Well I'll be long dead before humans can go on a trip in the milkyway - but hang on there a parsec... I can here!

Smoking that one in my pipe! Yes Sir !
 
It is bad though when surfing the forums is more fun then playing the game! :(

Honestly I can't agree. A lot of the negativity in the threads actually make me hesitate from playing... no logical reason why. Maybe I'm afraid I'm going to suddenly see the game the way they do?


So I like the fact we have threads like this to remind me why I love the game ;)
 
Thanks to the OP for this thread. The things that are not so good in ED have been discussed and whined about more than enough. And while I agree with many of the points raised I also think that ED was and is a game that was released without any major bugs and was playable from the beginning. That in itself is something not to be taken for granted. In addition in the last six or seven weeks we already had seven smaller updates that addressed several problems, while a major update is currently being beta-tested. That's much much more than I'm used to from previous games I played for many months.

In the game I like the feel of flying and dogfighting in my Cobra. There's a certain reminder of old Amiga Elite on the one hand (cockpit, scanner, rolling instead of banking) and of the dogfighting and energy management in X-Wing vs. TIE Fighter. ED also really manages to deliver a sense of speed. This has been done far better than in Frontier: Elite 2 and First Encounters. On major improvement is the manual docking. Especially in the larger stations but also at the outposts it appealed to me immensly. It's real fun to fly through the letterbox at boost speed and set the ship down in one graceful arc. Also the different kinds of outposts and stations, the little vehicles running along the inside of the stations and the traffic - ships coming and going - are very nicely done.
The shipyard, the ability to own more than one ship and the outfitting is much better than in previous games.
Features like black market and silent running are very promising and will hopefully play more important roles in the future.

All in all what I like most is the fact, that this game is considered to be a work in progress while many other games are released (often unfinished) and then quickly forgotten by the developers. I really hope that progress will bring many new ideas and features in the future, that the Devs will continue to take the players needs seriously.

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Honestly I can't agree. A lot of the negativity in the threads actually make me hesitate from playing... no logical reason why. Maybe I'm afraid I'm going to suddenly see the game the way they do?


So I like the fact we have threads like this to remind me why I love the game ;)

I know exactly what you mean. It's often not easy NOT to read those threads even though the title says it all and I should know better than to click on it. :)
 
I enjoy playing this space video game. Outer space is pretty rad. I like exploring. I like being rewarded via cool visuals because I went to a really far out nebula. Or Sagittarius A*. The gravity weirdness in that system messes with your head man.
 
In EVERY online games I played, the forums always feels part negative.

Anyway, I love this game, very breathtaking, I just recently bought a joystick and it's even better.

Things need to evolve, just let FDevs take their time to do it properly.
 
I enjoy playing this space video game. Outer space is pretty rad. I like exploring. I like being rewarded via cool visuals because I went to a really far out nebula. Or Sagittarius A*. The gravity weirdness in that system messes with your head man.

Why is it that every time someone talks about going there I think there's going to be a footnote at the bottom of the post? ;)
 
Well, for one, I have been looking for a good space combat game for a long, long time.

For another, I like that the outcomes of combat are a good, healthy mix of character traits (ship & loadout) and player traits (piloting skill). Games with too high of an emphasis on character traits (e.g. most MMOs and how they treat levels) are boring. I like that a gear disparity can be overcome by a skill disparity in the other direction, rather than having the outcome of a fight determined before it begins.
 
I still can't shake the sound of blasting in from Witch Space, to see a star you just weren't expecting to come ZOOMING in at you from the nether. The sounds, the exploration of OUR galaxy, it's priceless.

Above all else though; I play many PVP Exclusive games. First person shooters: DayZ, battlefield, you name it, and none of those games gives me the rush I get when a player, a real living breathing human being, interdicts me.

The whole work up before the fight, the cat and mouse in Interdiciton, the posturing while scanning and deploying hardpoints, the guesswork of "My god, what does this guy have equipped? How good of a pilot is he?" The mix of equipment/skill based combat is so exhilarating I just; I can feel my heart beating in my throat!

I swear to god my X55 isn't going to last its warranty because of the amount of stress I put on the stick and throttle when I'm in unexpected PVP combat, Laden with 200 tons of cargo and slugishly trying to dodge dumbfire missiles.

It's priceless entertainment that is well worth the initial price I paid for Beta access and the full game; and certainly indicative of what is to come with future updates.

This game is everything I've been waiting for since I was first introduced to space sims twenty years ago.
 
Positive things:
- i like being able to influence the balance of power in systems
- i like that markets react to what is happening
- i like the different story threads evolving, either player or frontier based
- i like going out and exploring to relax
- i like the distinctive feel of different professions
- i like how you can fit your ships to fulfil different roles, and how different professions have different loadouts.

My three wishes:
1. More and more lively background simhlation
Adding persistent NPCs, acting in a planned way (or in teams) would be great. Traders that trade, pirates operating out of certain bases, faction executing raids on stations or wings hunting pirates. Having population change, a reasonable economic system, making empire building possible by tuning influence, state and cooldown mechanics
2. Adding some more gameplay love to mining and exploring with gadgetry. What can I fit in a Class 5 or 6 internal compartment that will help me exploring and mining, while adding new mechanics for gameplay?
3. Higher difficulty. Add stuff you can only overcome in teams. Tune difficulty so that I cant take out most Anacondas in a Viper.
 
3. Higher difficulty. Add stuff you can only overcome in teams. Tune difficulty so that I cant take out most Anacondas in a Viper.

1.1 ramps up difficulty quite a bit, and 1.2 is rumored to have even more. In 1.1 I can still take out the elite anacondas, but it's quite a lot harder; it took me about three or four failed attempts before I adjusted to the new difficulty. And I am someone that, while not the best pilot on the server, makes cash today mainly by assassination missions.
 
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