So here is my thing with exploration..

When they first talked about exploring I expected there to be more to see and the actual act of scanning to be more involved.

I'd hoped we'd have things like probes to launch and samples to collect and hand in from interesting worlds. Anomalies to find and scan for readings. Wrecks to discover, ships logs to decipher and data to return to the authorities. Some sort of interactivity to do with scanning, pointing your ship at a object and waiting really shocked me with it's simplicity.
I really thought I'd be exploring loads and that it would be something we'd do as a group but I've ended up only spending an afternoon doing it since release its so underwhelming.
 
I can understand why the fringe areas would be undone. I don't fault FD for that. I bet by the time the coders got to star system 399,999,999 their eyes were bloodshot and needed a rest.

Anyhow, it leaves many options open for the future of the game and hopefully we get some kind of alien insurgance or invasion into systems.
 
It is a bit of a problem. What should be the density of unusual and interesting stuff??
1 in 100
1 in 1000
1 in 1000000 (that would be about 100000 interestingly unusual things to come up with and seed in a Galaxy of 100 billion stars)

and my stats tell me that I've only visited 568 systems
at 1 in a million, I'm not due to bump into anything unusually interesting for possibly another 120 weeks - lookin' forward to it already

Of course, this is a game - a sim - a same - a gimme
 
Reading my post I think, that doesn't come across right.
What I mean is - The Galaxy is really big. The space between things is huge. And there is no way to convey how big that big is and how huge the huge.

In X3, even in the biggest systems, it seemed cramped. I didn't play X-Rebirth but it looked even more claustrophobic. ED is not! Yay!

And Time - it's only been ~6 weeks since Christmas - example . . .
Before the Game, during the Kickstarter phase, I thought, I hoped, they would put Voyager in there (where it should be) and I also thought that if I thought this then so would other people - and they did.
And it took about 5 minutes for people to find it.

I am looking forward to "new stuff" emerging. I see nothing wrong with asking, "Will we get new stuff?"
but if we're looking for a surprise, let's hope they don't tell us it's coming.
(Easter Eggs for Easter, maybe?)
 
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I have lost a lot of my data that I was to sell. Not sure where it went had no ship destruction either I keep a record of places I have visited with notes on what to expect then mark them off as I sell them. For some reason I am missing 13 systems I have been to from the sell list.
Yep relogged as well and left it a day and still missing data.

As for the actual exploration I like it, maybe it will become more dangerous when we have to land on planets and take surface scans of the actual rocks and metals.
 
You've missed one important factor. Getting back to sell the data. More point, click and wait ..... gameplay. And the "fix" in 1.1 allowing selling by page is almost just as bad as what we have now. It seems all parts of the core of this game had no design thought into how it would translate as gameplay in reality. And a complete lack of foresight to think that if you offer a galactic sized sandbox that people wouldn't immediately go out and explore what there was for weeks on end.
 
While there are some decent suggestions herw, and some suggestions that i think are not so good, most simply are ignoring the fact tgat the game is still in development and will be for years to come. So yes, exploring is lacking in interesting features. Many aspects of this game are. Its a known fact.

For those saying the game was released too early and lacking features, yes we have heard you complaints, FD have heard your complaints, there are algae living under rocks in slimr pools on blackpool beach that have heard your complaints.

You feel compelled to mention it in every thread and even start new threads to complain about missing features.
What do you expect you are gaining from this except to look like moaning minnies?

The excuse that you want FD to hear your dissatsfaction is growing a litttle thin when you keep repeating the same thing over and ovet again.

Why not try making constructive comments instead of destructive ones? Or if you are really so down on the game as it stands, go do something else until FD get the game to a state which you are satisfied with... If anything they will do is capable of satisfying some people around here.
 
Loki_666 I have to disagree with your analysis, a frank discussion by those who have done a great deal of exploration not only during the month or so since release but also during previous builds is not being "moaning minis". It's merely analysis of our experiences.

You may have noticed that some constructive changes have been suggested. However, the likelihood of any Frontier developers who have an input in the design of the game reading this thread is very low I'm afraid.

Maybe part of the problem is the degree of expectation raised by the videos and comment during the Kickstarter and after? Maybe Frontier were too ambitious and hence so much was left on the cutting room floor that it feels evicerated. Who knows?

Honest, balanced opinions, good or bad, are not wasted comment, they can highlight problems and hence help make the game better.

Having been here here for the whole of the development process so far and seen how in the latter half of last year development was compressed more and more and fewer and fewer of the features which had been enthused about were making it into the game I became concerned. As I see it, what was released was a skeleton of a game with placeholders left as the final solutions and massive bugs in some key areas, such as the trading system, which have not been sorted out. (The trading system bugs seem to have been put in during the transition from Beta to Gamma after player trading was able to flood the system. The solution was worse than the problem.)
 
What I hate is Universal Cartographics are not Universal. Data released last week shows all the body's in my current system have already been scanned and "first discovered". Yet when I look they show Unexplored. So somebody scanned and sold the data. Did it not reach my on board computer. Please tell me 1.1 is not the same.
 
What it feels like (to me) we are doing in the game currently is nothing more than a glorified version of the Google Streetview car. I feel no need to be on my toes, ever. Basically I'm jumping about, pointing my ship and stuff and generally sitting on the forums, twitter, reddit or YouTube - the game is not engaging me to focus on it.

That coming from you, being such a defender of this game - shame on you!

Nah, just joking: WELCOME TO THE CLUB!
 
My problem with exploring is that it's too fast. Point the ship at a gas giant 100ls away and a few seconds later beep - You know everything about it. Fly in scan, a few minutes later you have pointed at the nearest bodies, ignored the asteroids and are blasting out to your next system.

Exploration need to be slowed down.

- Should have to go into orbit around each item to be scanned.
- Scanning should take a minimum of 30 seconds, the bigger the item the long the scan time.
- Cash should be awarded not only for the type of planet scanned but which might be found on it
- Asteroids could be hiding useful stuff (derelicts, minerals etc)
- Should have to come out of FSD to scan

Scanning a busy system could take an hours game time. Need to make it so that every potentially scannable item could be a big payout. No more "oh I don't scan asteroids or icy moons"

- There would have to be a lot more potentially interesting things to find while scanning
- Cash rewards would have to be much greater to balance the time taken for the extended scanning.

To explore a system you need to feel like you know it, not just flit in and out.

Also need to be able to filter on the galaxy map unknown systems. Systems which are totally unknown should be shown in red (biggest payout). Known systems green (zero payout), stale systems (not been scanned in a while - medium payout) yellow.

S.
 
While there are some decent suggestions herw, and some suggestions that i think are not so good, most simply are ignoring the fact tgat the game is still in development and will be for years to come. So yes, exploring is lacking in interesting features. Many aspects of this game are. Its a known fact.

For those saying the game was released too early and lacking features, yes we have heard you complaints, FD have heard your complaints, there are algae living under rocks in slimr pools on blackpool beach that have heard your complaints.

You feel compelled to mention it in every thread and even start new threads to complain about missing features.
What do you expect you are gaining from this except to look like moaning minnies?

The excuse that you want FD to hear your dissatsfaction is growing a litttle thin when you keep repeating the same thing over and ovet again.

Why not try making constructive comments instead of destructive ones? Or if you are really so down on the game as it stands, go do something else until FD get the game to a state which you are satisfied with... If anything they will do is capable of satisfying some people around here.

I disagree completely. Nobody is being destructive in this thread. The game has issues, and people who've supported Frontier - many of them with considerable amounts of money already in the Kickstarter phase - have every right of voicing their opinions.

The exploration mechanics of the game are particularly underdeveloped.

It's quite playable, but could be something so much more.

I hope things will be better in the future, but will there be enough players left at that point?
 
My problem with exploring is that it's too fast. Point the ship at a gas giant 100ls away and a few seconds later beep - You know everything about it. Fly in scan, a few minutes later you have pointed at the nearest bodies, ignored the asteroids and are blasting out to your next system.

Exploration need to be slowed down.

- Should have to go into orbit around each item to be scanned.
- Scanning should take a minimum of 30 seconds, the bigger the item the long the scan time.
- Cash should be awarded not only for the type of planet scanned but which might be found on it
- Asteroids could be hiding useful stuff (derelicts, minerals etc)
- Should have to come out of FSD to scan

Scanning a busy system could take an hours game time. Need to make it so that every potentially scannable item could be a big payout. No more "oh I don't scan asteroids or icy moons"

- There would have to be a lot more potentially interesting things to find while scanning
- Cash rewards would have to be much greater to balance the time taken for the extended scanning.

To explore a system you need to feel like you know it, not just flit in and out.

Also need to be able to filter on the galaxy map unknown systems. Systems which are totally unknown should be shown in red (biggest payout). Known systems green (zero payout), stale systems (not been scanned in a while - medium payout) yellow.

S.

Good god that sounds horrible! Things are slow enough as it is. The cash rewards should already be higher than what they are. I made 500k on my first 6 hour exploration trip and totally killed exploration for me.
 
Whilst I don't disagree with anything you have said, I have had moments exploring when, several things have conspired to make life interesting
Screenshot_0413.png
Screenshot_0414.png

Oh yea don't get me wrong, it's not that it NEVER happens - but it's that it mostly happens. It's like a highly uneventful drive down the M6 when really it should feel like I'm driving the roads in Patagonia - constantly on my toes that I'm about do drive straight off the edge of a cliff.

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When they first talked about exploring I expected there to be more to see and the actual act of scanning to be more involved.

I'd hoped we'd have things like probes to launch and samples to collect and hand in from interesting worlds. Anomalies to find and scan for readings. Wrecks to discover, ships logs to decipher and data to return to the authorities. Some sort of interactivity to do with scanning, pointing your ship at a object and waiting really shocked me with it's simplicity.
I really thought I'd be exploring loads and that it would be something we'd do as a group but I've ended up only spending an afternoon doing it since release its so underwhelming.

Yep, any of this would be more interesting than what we do now.
 
While there are some decent suggestions herw, and some suggestions that i think are not so good, most simply are ignoring the fact tgat the game is still in development and will be for years to come. So yes, exploring is lacking in interesting features. Many aspects of this game are. Its a known fact.

...

Why not try making constructive comments instead of destructive ones? Or if you are really so down on the game as it stands, go do something else until FD get the game to a state which you are satisfied with... If anything they will do is capable of satisfying some people around here.

In your first point you make exactly the point many of us have tried to say, that Frontier have pushed out something that was not done.

In it's current state, IMHO exploration as a mechanic should not have shipped - if I shipped a feature in that state to a client, they would not be happy.

We were promised things like being able to sell the exploration data to the highest bidder - then again to another bidder in another faction, causing conflict. Not done.

We were given a glimpse of ideas like going out in to the void and finding old wreckages we can salvage. Not done.

We were fooled into thinking reaching the centre of the galaxy would be a challenge - that it would take many man hours, require players to work together in co-op, slaving drives - players will roles and different ships needed to make these "great expeditions". As it is any Joe Blogs can make it out there in a few days and back with little trouble or wear & tear.

I've defended Frontier and Ed in the past, and will continue to do so where I think they deserve it. Where they don't, I will make my criticism known and no one can turn around and tell me I can't. I will aim to be as constructive as possible but I won't waste my energy on something that Frontier have already got in their mind and won't focus on fixing.

IMHO exploration will be a content patch 1-2 years down the line that will make it anything close to say Eve's mechanic, which actually adds at least an air of discovery and mystery to it (and comes with the shiny rewards that good exploration demands).
 
Good god that sounds horrible! Things are slow enough as it is. The cash rewards should already be higher than what they are. I made 500k on my first 6 hour exploration trip and totally killed exploration for me.

500k for 6 hours sounds about what I am making as well.

I am more a "play the game to enjoy it" rather than the "race to the end" sort of person. I quite agree that currently it can turn into a grind like trading which is why I think frontier need to spend a little focus time on improving what they have before they move onto new features (planet landings, FPS etc).

If there were more stuff to find it would make it more interesting.
- Abandoned colony
- Alien Artefacts
- Alien Colonies
- Unknown or new factions
- Nest of aggressive pirates (you would have to fight or flee)
- Secular colonies who don't wish to be discovered (with automated defence platforms)
- Wormholes to uncharted systems that don't appear on the galaxy map
- Missions (Federation wants you to scan this system, or to go and find a new specific resource)

Lots and lots could be done.

S.
 
What I hate is Universal Cartographics are not Universal. Data released last week shows all the body's in my current system have already been scanned and "first discovered". Yet when I look they show Unexplored. So somebody scanned and sold the data. Did it not reach my on board computer. Please tell me 1.1 is not the same.

Yes I was also thinking there, where did the "Buy Data" bit go?

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That coming from you, being such a defender of this game - shame on you!

Nah, just joking: WELCOME TO THE CLUB!

I think I've been rather critical of the game, and Frontier.

Where they deserve praise and defence I step in.

I just don't drink the kool aid.
 
My problem with exploring is that it's too fast. Point the ship at a gas giant 100ls away and a few seconds later beep - You know everything about it. Fly in scan, a few minutes later you have pointed at the nearest bodies, ignored the asteroids and are blasting out to your next system.

Exploration need to be slowed down.

- Should have to go into orbit around each item to be scanned.
- Scanning should take a minimum of 30 seconds, the bigger the item the long the scan time.
- Cash should be awarded not only for the type of planet scanned but which might be found on it
- Asteroids could be hiding useful stuff (derelicts, minerals etc)
- Should have to come out of FSD to scan

Scanning a busy system could take an hours game time. Need to make it so that every potentially scannable item could be a big payout. No more "oh I don't scan asteroids or icy moons"

- There would have to be a lot more potentially interesting things to find while scanning
- Cash rewards would have to be much greater to balance the time taken for the extended scanning.

To explore a system you need to feel like you know it, not just flit in and out.

Also need to be able to filter on the galaxy map unknown systems. Systems which are totally unknown should be shown in red (biggest payout). Known systems green (zero payout), stale systems (not been scanned in a while - medium payout) yellow.

S.

Yes to a lot of this. I realise below Distance says no :D But I'd disagree with him.

What I do think is there needs to be "Tomy's My First Exploration" game, which like the current one is very easy - for those who want to dip their toes in it should require very little capital and time investment. As it stands the current point and click version, and the whole idea of First Explorer makes sense in this context.

In this context it should be more like preliminary scouting - finding something that's worth coming back to do a deeper dig in to.

For people who want to make a career out of Exploration there is where ideas like above should step in. Space IS vast and a single solar systems should feel like something that takes a while if you want to do things properly. One system should be able to make a tidy profit after spending time in it - but not all solar systems, maybe every 1 in 20 should actually be worth the effort.

We're nearly 60 years since the launch of the first Satellite and we're still only finding out about the outer reaches of our solar system, let alone our own planet.

I'd suspect in 3300 we'd be a lot better at it, but it still shouldn't take minutes to discover everything we need to know about a solar system and move on.

It's why USSs should be a lot more interesting too - currently their mechanic is boring, when really it should be tied to exploration more tightly - finding interesting rocks (like finding very rare 90-100% gold/palladium for example), old wreckages, abandoned outposts, glimpses of alien life - old and living.

People want a Sim and a Game and at the moment it feels like neither marks have been hit.

Pmc8hTW.jpg

Edit: Oh I almost forgot to cover my original point too! In that in doing the above, it should always come with an element of danger! If you spend the effort in scanning down a system - there should be risks to it too to gain the rewards and have an ever-present threat of death.

One way to mitigate the risk too is when you die, if you make your way back to the system right away have a chance of finding your old ship and recovering the data you've already gained so you don't have t start from scratch - would be nice anyway.
 
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I realise below Distance says no :D But I'd disagree with him.

I'm only disagreeing on the principle that if fd did a quick fix and just upped the times and reduced the scanning distances it would totally kill it. Pretty much all my criticism towards all the current game mechanics (or most of them) is that there's already a great game sitting there but unfortunately it's in the dda forum. The main reason why I bought the game was from reading the DDA and comparing it to my experiences on frontier back in the 90's.

Exploring should take work and should be meaningful but (respectfully), all STS is describe is drawing out the current process of sitting in supercruise staring at a dot and pressing one button whilst you wait and scan a body.

All the mechanics seem "placeholdery" but at least exploration isn't as frustrating as mining :D
 
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