... that you actually remembered me, thank you!
Who are you ? What did you say ?
... that you actually remembered me, thank you!
These "personages" will only do damage in the popular systems, so that they can cause as much chaos as possible. Apart from rasing a ticket there are two options: solo mode, and moving to a less populated area. I know this is a sticking plaster not a solution, but dont see any alternative until they are bought to book.
This would seem to hold out some hope.
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Is there any technical reason why such a system couldn't be effectively implemented, whereby strategic data could be saved client-side, then periodically audited server-side for discrepancies?
After reading this I am no longer going to play open until this loophole is closed and FD have officially told us that.
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I have been happy playing solo since day one. Hackers, aimbot, children and the mentally challenged have ruin MP online gaming for years now.
Look for my earlier post where I link to 3 p2p auditing models and 2 anti cheat papers.
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You maybe waiting a while. FD are very tight lipped about everything. If they actually communicated instead of ambibugating then people would calm down. Instead they let us churn the same cud repeatedly.
Solo just isin't good enough for a multitude of reasons
1) AI is weak
2) No unique situations or persistance
3) It was sold as an MMORPG
You seem in the loop. Do you know if there are attempts to use homomorphic encryption to reduce cheating on p2p games? I have read it about it, and I don't know I cannot help but to think it could be used. At least once it's efficient.![]()
A lot of things could be done, but at least do something. Stepping up from "any child with his hand tied behind his back can hack it" to "at least it requires some work" would be an improvement.
What's really worrying is that we don't know what is happening. Is the issue being addressed silently? Nobody is doing anything because they haven't the slightest idea about what to do? Who knows?
Well, one idea would be to make an unrelated 3rd party (i.e. a Commander somewhere completely different) the arbitrator - the data from both clients gets sent to this 3rd party and this arbitrator then determines if things are happening the way they should be happening based on the data he's seeing.I've been designing networks for ISPs for 15 years, I know how connectivity functions very well, but I have no idea how you stop hacking in a P2P based game, where things are "client-authoritative" and even in games where everybody is connected to a dedicated server, hacks are still rife (CS/BF/COD/etc) because they just run java/web applets in the background which modify what the client sends to the server.
I don't have any experience of Overwatch, but the peer reviewing scenario reminds me on Punkbuster, not just the integration of Punkbuster but the software alongside an admin service like PBBans and, the now defunct PunksBusted. The old adage that:
Punkbuster = good
Punkbuster + streaming = better
Punkbuster, streaming + peer review = best
Without going into too much detail, which it really isn't necessary to do, the ability to MD5 check game files is a lot more powerful than people realised. Is there any anti-cheat at all in ED?
Well, one idea would be to make an unrelated 3rd party (i.e. a Commander somewhere completely different) the arbitrator - the data from both clients gets sent to this 3rd party and this arbitrator then determines if things are happening the way they should be happening based on the data he's seeing.
That is something that they could implement, but it's easy to work around also.. so /shrug would be nothing but a 10 second roadblock but still would be something at least.
Which part of "somewhere completely different" was too complicated? Not to mention that you must have some interesting ideas on how commanders join an instance in the first place.Only works if there are at least 3 CMDRs in the instance. Fails when that 3rd CMDR decides to leave. Etc., etc.
It really isn't, the cheat providers would like you to believe it is/was.
BTW they guy who is doing this is obviously a cheater....they even have a profile on the "cheat happens" website.
I don't have any experience of Overwatch, but the peer reviewing scenario reminds me on Punkbuster, not just the integration of Punkbuster but the software alongside an admin service like PBBans and, the now defunct PunksBusted. The old adage that:
Punkbuster = good
Punkbuster + streaming = better
Punkbuster, streaming + peer review = best
Without going into too much detail, which it really isn't necessary to do, the ability to MD5 check game files is a lot more powerful than people realised. Is there any anti-cheat at all in ED?