This is just how it is in any PvP game. That's why MMOs that support PvPs usually will use these strategies:
- Have level requirements, as in you can't attack anyone x levels below you.
- PvE game but with specialized instances/events/areas for PvP.
And I'm sure there are others strategies, some do and some do not apply to Elite. Because this type of behavior is expected. I was playing ME3 awhile back, a co-op only multiplayer game, and had some dude make racial remarks at me the entire time. This is the internet, these are the things that internet people do.
Interesting read.
https://www.psychologytoday.com/blo...rolls-are-narcissists-psychopaths-and-sadists
PvP and PvE gamers do NOT get along, period. PvP players don't all engage in this type of behaviors, but they accept it as a potential downside and deal with it in order to enjoy the PvP aspect. PvE players want nothing to do with these type of behaviors, and they don't even have the "thrill" of PvP to keep them attached, because they don't enjoy it.
I played the ultimte PvP games for a long time... fighting games.. yes I know they are not fashionable now, but they were the thing for a long time. You can't get anymore PvP then that. Even there, say Tekken, they have a match-up algorithm that attemtps to match you with other peopel with your same capabilities/skill levels. Because even in a game that is pure and simple PvP with absolutely nothing else (story? haha! funny) it's still not fun to get your butt handed to you repeatedly. It is a smart thing to limit that from happening.
But back to Elite. If you are just starting, and you lost your freebie Sidewinder, it's not that big of a deal. You can make back what you lost without too much trouble, or if you want, delete and start over. I would recommend playing solo or with PvE groups (Mobius), or like me, I stay away from busy star systems. I believe even PvP players build up their assets in Solo/Group in order to purchase their ultimate killing maching, then go PvP in Open. This is why I think it will tremendously help both PvE and PvP players that once you switch from Open to Solo/Group, you can't switch back. PvP players should go all the way PvP. This will they will have to be both the cannon and the fodder, which feeds the PvP game style. As it is the people that know will asset up in Solo, away from PvP, then only go PvP to kill, and people that don't know end up being the fodder.