So this is how new players are greeted?

You see folks?...This is what we should be concerned about...I hope Wazgrel; you come back and spend some time in single-player online, or join one of the PvE groups.:)

We should be concerned that some people don't bother to have enough money to cover insurance?

The rules really aren't that complex.

1) Don't spend all your money.

2) Be Careful

3) Profit
 
The problem is that he got killed in a base.
In many other games, it's called baseraping and it's against the rules, but that's why Michael Brookes said that such things are not allowed and that base defenses should have activated to destroy such violators.

Actually in this very thread Michael Brookes said it is allowed, just that you will get disintegrated by the station if you do it.
 
I take it from this thread that if you scan anyone who is wanted in the no fire zone and fire upon them the police will come onto you sharpish. Furthermore, any canisters collected in space is illegal too matter less how obtained.
 
I take it from this thread that if you scan anyone who is wanted in the no fire zone and fire upon them the police will come onto you sharpish. Furthermore, any canisters collected in space is illegal too matter less how obtained.

Even your own that you were practising cargo scooping with. Seems a little Draconian to me but I believe that it is only in beta and rule changes will be different in the finished game.
 
The station should have responded. It won't stop him killing you in the first place but it should have blown him out of the sky for doing so inside the station.

Michael

Hi Michael

So for info, I just took a nostalgic trip to LAVE and whilst entering the station a 20m from the docking pad CMDR *** Opened fire on me destroying me in seconds. I then befriended said CMDR to find out exactly was the point...
His reply was...

"because I can"

so I continued the discussion

"I take it you have done this before"
CMDR B replied "Not really just started doing it because other people were doing it"...
I have to commend him/her (pretty sure it's a him) on his Originality, Or should I say Baaaaaaa.

Back to the story. Last question... I said
"I take it also that the station didn't destroy you"
CMDR "fleece" replied "lol, nope"

and I believe him.

I have seen Larger ships being attacked by the station take a long time to die. So it is possible with the right money and set-up to get in the station kill someone and get out without being destroyed.

Or is there an exploit??? When I stated asking about the set-up and how they managed to get such a set-up the conversation went dead. So no info there all a know is that I've been playing since Alpha and I am no ware near to having enough money to get a setup like CMDR "billy no-mates", "I'm not saying that that is not impossible"



So in conclusion it's possible to kill someone in a station and get away.
 
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Spawned in in my new Sidewinder, fresh from the factory and started adventuring. At my fourth hour of playing, some scumbag in a big ass spaceship, blew me to pieces inside a spacestation. And that pewed me off big time. I represented no threat and no target value for him - I was simply an easy kill...

Now - before everybody gets worked up on game mechanics etc - stop up and think: is this really how we should greet new players?

EVE Online suffers severely of the lack of fresh blood in the playerbase, due to exact this problem: old time players having a scavenger party on green rookies. If we are to make Elite the most awesome gaming experience for all parties, we must avoid slaying, what clearly is a rookie player.

The loudmouths will probaly claim, that a kill is a kill. I beg to differ...

I hear what you are saying but I think what turns most people off from EVE is the learning curve. As far as your complaint - it seems like most players want the realism that comes from being able to do whatever you want. The problem with that logic is that this is set in a time that tech should be advanced enough to prevent hardpoints from being deployed in space stations
 
This is correct.

Michael

That maybe whats intended..its not whats happening,a ship as small as a viper can sit there and laugh at the firepower of a station for minutes at a time and watching the police fly into the station try to hit the offender...well its just laughable thats the intended punishment.
 
Nice to see the same arguments being repeated over and over half a year ago already. "It's Elite DANGEROUS!" yeah smarty, especially to the A fitted Python who's sniping newbies in LHS 3447. He's probably shaking with fear.


And it's also nice to know Michael knew about the docking thing since September :(

The station should have responded. It won't stop him killing you in the first place but it should have blown him out of the sky for doing so inside the station.

Michael
 
The station should have responded. It won't stop him killing you in the first place but it should have blown him out of the sky for doing so inside the station.

Michael

I think so too.
Station response could/should have been:
- Deploy hardpoints in station or enter station with deployed hardpoints: Fine + countdown (similar port loitering)
- Fire hardpoints in station: certain death/loss of ship + hefty fine
- If firing killed a player/npc: the usual.. bounty, wanted status
These consequences would still allow the killing inside stations, but it makes it very expensive for the attacker.

Even station response is not going to change this behavior: https://www.youtube.com/watch?v=T9-JhwEsYz4
Noticed how much time they had to exit the station?

The change in 1.1 for the dumbfires and shield cells will not really resolve the issue either, especially for victims in smaller ships.

And I guess in 3301 weapon use inside a station would not be acceptable behavior. I mean we even have atmosphere inside a station which allows you survive a canopy breach and you even pay for dumping cargo inside a station.
Currently the most famous systems in civilized space are the most dangerous in Elite. I would have assumed that the anarchy system ORRERE with its nice Rares is much more dangerous than LAVE. I'm wrong.

This is killing the gameplay experience, not only for new players. Also I assume you did not expect this kind of camping behavior.

And while I'm responding to you: Thank you for one of the best games in the last years!
 
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Spawned in in my new Sidewinder, fresh from the factory and started adventuring. At my fourth hour of playing, some scumbag in a big ass spaceship, blew me to pieces inside a spacestation. And that pewed me off big time. I represented no threat and no target value for him - I was simply an easy kill...

Now - before everybody gets worked up on game mechanics etc - stop up and think: is this really how we should greet new players?

EVE Online suffers severely of the lack of fresh blood in the playerbase, due to exact this problem: old time players having a scavenger party on green rookies. If we are to make Elite the most awesome gaming experience for all parties, we must avoid slaying, what clearly is a rookie player.

The loudmouths will probaly claim, that a kill is a kill. I beg to differ...
I don't let the baby fish in an aquarium out of the nursery just for this reason.
 
Man, that sucks. It happened to me as well but not inside a station. When I first got the game I kept getting followed and killed in my sidewinder with no cargo at all. I kept asking myself wttf is this mess? then I tried solo mode and been there since. Cant deal with scum bags all around trying to proof who knows what. Go solo until you have a nice strong kitted ship, maybe they'll think twice then. They dont mess with me that much now that I have a kitted cobra.
 
The station defences and authority ships still need a big buff really. They are far to weak.

I think entering the no fire zone with weapons out should be a fine until you reach maybe 3km and then it starts shooting, plus you get a bounty.

The AI doesn't help either, with authority ships trying to fly through station walls :/
 
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You can always play Solo until you have earned enough credits for a Cobra and then switch back to Open. There are a couple of other things to consider. Always have enough insurance to cover the loss of your ship because you will loose it again at the worst possible moment. Learn how to fly out of a interdiction.
 
Spawned in in my new Sidewinder, fresh from the factory and started adventuring. At my fourth hour of playing, some scumbag in a big ass spaceship, blew me to pieces inside a spacestation. And that pewed me off big time. I represented no threat and no target value for him - I was simply an easy kill...

Now - before everybody gets worked up on game mechanics etc - stop up and think: is this really how we should greet new players?

EVE Online suffers severely of the lack of fresh blood in the playerbase, due to exact this problem: old time players having a scavenger party on green rookies. If we are to make Elite the most awesome gaming experience for all parties, we must avoid slaying, what clearly is a rookie player.

The loudmouths will probaly claim, that a kill is a kill. I beg to differ...

Sorry to hear it, but there are allot of EVE rejects here, unfortunately.
 
This is just how it is in any PvP game. That's why MMOs that support PvPs usually will use these strategies:
- Have level requirements, as in you can't attack anyone x levels below you.
- PvE game but with specialized instances/events/areas for PvP.
And I'm sure there are others strategies, some do and some do not apply to Elite. Because this type of behavior is expected. I was playing ME3 awhile back, a co-op only multiplayer game, and had some dude make racial remarks at me the entire time. This is the internet, these are the things that internet people do.

Interesting read.
https://www.psychologytoday.com/blo...rolls-are-narcissists-psychopaths-and-sadists

PvP and PvE gamers do NOT get along, period. PvP players don't all engage in this type of behaviors, but they accept it as a potential downside and deal with it in order to enjoy the PvP aspect. PvE players want nothing to do with these type of behaviors, and they don't even have the "thrill" of PvP to keep them attached, because they don't enjoy it.

I played the ultimte PvP games for a long time... fighting games.. yes I know they are not fashionable now, but they were the thing for a long time. You can't get anymore PvP then that. Even there, say Tekken, they have a match-up algorithm that attemtps to match you with other peopel with your same capabilities/skill levels. Because even in a game that is pure and simple PvP with absolutely nothing else (story? haha! funny) it's still not fun to get your butt handed to you repeatedly. It is a smart thing to limit that from happening.

But back to Elite. If you are just starting, and you lost your freebie Sidewinder, it's not that big of a deal. You can make back what you lost without too much trouble, or if you want, delete and start over. I would recommend playing solo or with PvE groups (Mobius), or like me, I stay away from busy star systems. I believe even PvP players build up their assets in Solo/Group in order to purchase their ultimate killing maching, then go PvP in Open. This is why I think it will tremendously help both PvE and PvP players that once you switch from Open to Solo/Group, you can't switch back. PvP players should go all the way PvP. This will they will have to be both the cannon and the fodder, which feeds the PvP game style. As it is the people that know will asset up in Solo, away from PvP, then only go PvP to kill, and people that don't know end up being the fodder.
 
There are many ways for the OP to avoid this... "Solo Game Play" also All the training activities in game.... I spent two weeks in the training areas before I went into open game play. Also it sounds like it may not have been another player because as Michael said... The station should have blown him up in a second. I wonder if the station took fire on you for something you did in the station....
 

BlackReign

Banned
Spawned in in my new Sidewinder, fresh from the factory and started adventuring. At my fourth hour of playing, some scumbag in a big ass spaceship, blew me to pieces inside a spacestation. And that pewed me off big time. I represented no threat and no target value for him - I was simply an easy kill...

Now - before everybody gets worked up on game mechanics etc - stop up and think: is this really how we should greet new players?

EVE Online suffers severely of the lack of fresh blood in the playerbase, due to exact this problem: old time players having a scavenger party on green rookies. If we are to make Elite the most awesome gaming experience for all parties, we must avoid slaying, what clearly is a rookie player.

The loudmouths will probaly claim, that a kill is a kill. I beg to differ...

Theres's nothing on the outside of your ship that says "noobe". No game I ever played has a "warm and fuzzy entry area" for new players, so your expectations are a bit entitled. Not sure where you got this from. But a kill is a kill is a kill. If you can't handle it, go solo.

Welcome to Elite! It's Dangerous!
 
Theres's nothing on the outside of your ship that says "noobe". No game I ever played has a "warm and fuzzy entry area" for new players, so your expectations are a bit entitled. Not sure where you got this from. But a kill is a kill is a kill. If you can't handle it, go solo.

Welcome to Elite! It's Dangerous!

Actually most MMORPG games have "warm and fuzzy" entry area where you kill rats and collect mushrooms or whatever. Many modern single player games also have missions in the beginning that are tutorial-like. I hope it was a game design decision as opposed to oversight that FD decided to throw players into the deep end right off the bat. But that's a question only FD can answer.

I'm a long time gamer, and I've dealt with my share of internet griefers, I know to stay away from players until I'm strong enough to fight back. Which I'm currently in a semi-kitted out Cobra right now, and still I don't have confidence to confront any players, because I know what this is about. At the first sign of trouble, I'll switch to Solo/Group. Hasn't happened yet, but it's only a matter of time.
 
Theres's nothing on the outside of your ship that says "noobe". No game I ever played has a "warm and fuzzy entry area" for new players, so your expectations are a bit entitled. Not sure where you got this from. But a kill is a kill is a kill. If you can't handle it, go solo.

Welcome to Elite! It's Dangerous!

Second Life by Linden Labs has a very nice new player area.. But Second life is not the same type of MMORPG
 
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