So this is how new players are greeted?

the final release will have 400 billion star systems, with core worlds being the safest and the further out you go.... well you get the picture.

A mechanic whereby everyone only wins would really kill the game
without a risk reward mechanic is at the core of most good games.
 
The guy is complaining about this aspect of and people make fun of him? :S
Some posts in this thread show a lot more childishness than the OP.

I agree. Have a cookie! :)

The OP was clearly not whining, whinging or crying here as some are claiming. They were frustrated, certainly - and within reason - about a game mechanic that does need to be (and will be) fixed. There is no need here for condescension or immature posturing!


There's no way that new players will ever be treated differently from experienced players, simply because there's no way to tell them apart. And that's a good thing - pointing out who is new would be essentially the same as painting a big neon target on their ship.
There will always be those who use their overpowered Anacondas to pick off easy, zero threat targets. I guess it makes them feel special. I just hope the game takes this into account so that it isn't possible to achieve Elite combat rating in this fashion!
 
I agree with OP on this one. Hopefully future updates will give us a way to avoid this, at least partially.

I decided to stop playing and wait for beta 2 (maybe even full release).

After spending all my hard earned money on my first hauler (I was so happy with it), got my first mission to earn some cash for insurance and a couple of minutes later got blown up to pieces right at the station in a similar fashion like OP.

From very happy to frustrated in a matter of seconds. Didn't touch Elite Dangerous ever since.
 
There's no way that new players will ever be treated differently from experienced players, simply because there's no way to tell them apart. And that's a good thing - pointing out who is new would be essentially the same as painting a big neon target on their ship.
There will always be those who use their overpowered Anacondas to pick off easy, zero threat targets. I guess it makes them feel special. I just hope the game takes this into account so that it isn't possible to achieve Elite combat rating in this fashion!
And I love that part.
I can't wait to feel the panic of encountering an Anaconda while my cargo hull is full of expensive good, or being attacked by two Vipers because of my Wanted status.

That's the aspect I like of E : D most: no tiers at all and just an hard-core playing style.
 
You know I'm very much pro PvP and full on emergent sandbox sort of play, but I have to agree that I don't want to see newbies picked off by veteran players for fun.

At the moment we can't see what someones rank is, so there is no real way of determining who is a newbie and who is not. I'd prefer to see the consequences for veteran players nailing noobs be stronger than situations where two players are around the same kind of rank.

On this I agree with you Cosmos. +1
 
Spawned in in my new Sidewinder, fresh from the factory and started adventuring. At my fourth hour of playing, some scumbag in a big ass spaceship, blew me to pieces inside a spacestation. And that pewed me off big time. I represented no threat and no target value for him - I was simply an easy kill...

Now - before everybody gets worked up on game mechanics etc - stop up and think: is this really how we should greet new players?

EVE Online suffers severely of the lack of fresh blood in the playerbase, due to exact this problem: old time players having a scavenger party on green rookies. If we are to make Elite the most awesome gaming experience for all parties, we must avoid slaying, what clearly is a rookie player.

The loudmouths will probaly claim, that a kill is a kill. I beg to differ...


First off. How is someone to make the distinction between a 'rookie player' and a veteran in a Sidewinder?

They're just blasting ya, pretty sure they're not being aggressive because they know you're new. They're just doing it.

Further, don't tell me what to do.



I agree with OP on this one. Hopefully future updates will give us a way to avoid this, at least partially.

I decided to stop playing and wait for beta 2 (maybe even full release).

After spending all my hard earned money on my first hauler (I was so happy with it), got my first mission to earn some cash for insurance and a couple of minutes later got blown up to pieces right at the station in a similar fashion like OP.

From very happy to frustrated in a matter of seconds. Didn't touch Elite Dangerous ever since.

Insurance?

Sorry, man. Haulers are easy pickins.. You have to expect to be targeted and keep enough loot around to cover your butt.
 
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Sorry to hear that mate, say hi to me if you see me and I'll drop some candy.

I started in PB and the greifers were also there, I think that you should just learn that life is very hard and take the necessary steps to be safe.

For those who claim that it should not be possible to get shot inside a station i differ the opinion. It is a part of the game and should still be a part of the game. Life is hard and then you die.

Lysander It was not part of the original "Elite"; don't know about subsequent releases...

It should not be possible.
 
You're right, but you cant hope to control or significantly influence the game's community from the forum, the majority of players, especially those less likely to be sociable, will never visit the forum.

So its just something we have to live with, as in all other multiplayer games.

ON the plus side the way you died won't be too much of a problem in the future, its simply a bug/missing feature that people can get away with attacking you inside the station, in the future that would almost certainly mean their destruction as the station defences turn on them.

DeepFried; I completely disagree with this. You (can) significantly influence the devs and the community represented by the forums; especially if a large % agree with you...:)
 
Not what the majority of folks want at all.

Sorry for your experience and losses.
Keep going, not all players are so unkind, these gankers are in the minority.
 
DeepFried; I completely disagree with this. You (can) significantly influence the devs and the community represented by the forums; especially if a large % agree with you...:)

You don't have to band together a bunch of outspoken critics of being shot in a station. It's not how things are intended.

It's a bug.
 

Ozric

Volunteer Moderator
You don't have to band together a bunch of outspoken critics of being shot in a station. It's not how things are intended.

It's a bug.

Is it, oh OK I must have missed the devs confirming that, you got a link?

There's nothing to stop you shooting someone in a station, but you will get blown apart for doing so as you are violating the no fire zone
 
Now - before everybody gets worked up on game mechanics etc - stop up and think: is this really how we should greet new players?
You expected a welcome party?

EVE Online suffers severely of the lack of fresh blood in the playerbase, due to exact this problem: old time players having a scavenger party on green rookies. If we are to make Elite the most awesome gaming experience for all parties, we must avoid slaying, what clearly is a rookie player.
That's not true though.

The oldest players aren't all allied, and actually spend a great deal of their time fighting each other. It's not because some of them shot you that they're all preying on beginners. Actually, considering where they usually dwell, they hardly roam around beginner systems. If some players adventure themselves far from security and take risks despite being fresh off the capsule, they're responsible of whatever happens to them.

Beginners have a dedicated channel with people to help them, and they're supposed to team up with other players instead of adventuring all alone in remote areas. Let's not confuse the fact that the game is unforgiving with how they're greeted, that's two completely different things.
 
Hejsa!

Which station were you in?

I believe stations with a clear jurisdiction (Federation, etc) will fire on ships using their weaponry within the "no fire zone" which includes the docking bay.

[snip]

That happened to me. I was exiting a station when a NPC ship came in with all guns blazing. "I'll help the station" I thought.

Good job I had insurance. :D
 
Is it, oh OK I must have missed the devs confirming that, you got a link?

There's nothing to stop you shooting someone in a station, but you will get blown apart for doing so as you are violating the no fire zone

I misunderstood what you meant.

I was assuming you meant that you could just kick it and blow people up in a station as long as they didn't blow you up first.

I was confused because I thought we all understood how station security works!
 
The big question is, how long does it take for station to react, or more importantly, does someone stand a chance if he/she gets attacked inside the station ?
I actually never tried to open fire while inside the station.
 
I agree with OP on this one. Hopefully future updates will give us a way to avoid this, at least partially.

I decided to stop playing and wait for beta 2 (maybe even full release).

After spending all my hard earned money on my first hauler (I was so happy with it), got my first mission to earn some cash for insurance and a couple of minutes later got blown up to pieces right at the station in a similar fashion like OP.

From very happy to frustrated in a matter of seconds. Didn't touch Elite Dangerous ever since.

You see folks?...This is what we should be concerned about...I hope Wazgrel; you come back and spend some time in single-player online, or join one of the PvE groups.:)
 
You see folks?...This is what we should be concerned about...I hope Wazgrel; you come back and spend some time in single-player online, or join one of the PvE groups.:)
Or a "All group" where these behaviors are rare because of the game mechanics. :D

PvP is great if done with a sense. :p
 
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