multiple character starter locations

Its definitely at least 3

Well I'd vote for 4, as I'd like to have 4 characters:

Trader (Alliance allied)
Explorer (Federation allied)
Bounty-Hunter/Mercenary (Empire allied)
<profession classified, need-to-know basis & YOU don't need to know> (allied with no-one)

:cool:
 
I doubt that many people will have the game-time available to progress three characters.
One main character, and one for occasional joy-riding perhaps - that'll be my lot.
 
I assumed you can make additional from the faq on the wiki page i liked earlier (ok I know it may not be 100% accurate).

I would have thought these decisions would have been made my now and added somewhere for clarity, seems people have an even more basic split of yes you can have more than one character and no you cant, before you even start to take pledge levels in to account which was my initial question.

It would make it so much easier if this was known, not just for me but others also I bet, I have set amount I will allow myself to spend so now I am debating to split it between 2 accounts or go all in on one ./confused

meh I will sleep on it and decide tomorrow.

Edit: sorry being an idiot looks like someone has confirmed 3 is for sure, i will have to remember not to scan read so often hehe
 
Last edited:
I assumed you can make additional from the faq on the wiki page i liked earlier (ok I know it may not be 100% accurate).

I would have thought these decisions would have been made my now and added somewhere for clarity, seems people have an even more basic split of yes you can have more than one character and no you cant, before you even start to take pledge levels in to account which was my initial question.

It would make it so much easier if this was known, not just for me but others also i bet. As I have set amount I will allow myself to spend so now I am debating to split it between 2 accounts or go all in on one ./confused

meh I will sleep on it and decide tomorrow.

Well big thanks to you Jynxed for asking and starting this thread.... when I pledged, I assumed it was one character only (which hopefully it is not).
 
Commander name i think is Your account name, if we have more than 1 character slot i am tbh not sure myself but the rumor is 3, but starting option is not that much diff really since its your actions and what missions you take on, that determine what elite ranks you will rank up in.

Example if Your play style is a risk taker, A combat ship and pirate/bounty hunter is Your best starting chose. If you want a peaceful playtime try the trader/Explorer option. Or as a jack of all trades pick a Cobra MK III i am guessing here but that cud be Your option Or....................... i cud go on and on forever whit myriads of options this is going to be a sandbox and free form game play so Your options really are endless, the only story in the game is all up to you to make.
 
Problem is my other half I just know will log on if there is only slot and shoot at anything in range including space stations thus ruining my reputation.

With this being the case a second character is a must to save me alot of time sorting out becoming a law abiding citizen who can explore and trade in relative peace on a main, with second slot which can then be used by other half for mischieef and myself for some piracy..yarrrr
 
Last edited:
:p
I have a feeling you have to use your registered cmd name, but I might be wrong

I think the registered name is a unique name no one else can use, I don't know if you actually have to use it or not, didn't Jamesons get 2? a Jameson name and a regular name?

I imagine you can call yourself anything you want in single player?
 
I suspect the actual answer to commander names is that they have to be unique to each player character. The kickstarter reward was to enable you to get the one you wanted before someone else took it. However you are free to use something else if you wish provided it's not already being used or is reserved.

If you have 3 commanders then each will have a separate name.

I know I am only guessing but that is how I read it.
 
I suspect the actual answer to commander names is that they have to be unique to each player character. The kickstarter reward was to enable you to get the one you wanted before someone else took it. However you are free to use something else if you wish provided it's not already being used or is reserved.

If you have 3 commanders then each will have a separate name.

I know I am only guessing but that is how I read it.

or maybe your commander name is the surname of the character and you have to think up a forename. So lets say I chose the name Bob of my 1st commander and Bobby for the 2nd that would be Bob Jynxed, and Bobby Jynxed, for them respectively

Not that naming matters so much to me, just the fact the extra character slot is there for me to abuse the law with :)
 
No, you have a single name of commander per account . But you can use (3 times?) the same name of Commander, in separate sessions. But you use only a commander, when you play (one session at a time)

ok thanks for info....


hold on a sec... it could become confusing... let's say you're a federal trader and you get to know a player called Commander Braben and he's a federal trader like yourself and he's always chilled and friendly but one Friday night when he's been to the pub with his work colleagues and he's all tanked up and he logs on with the same name and you happen to see him and you approach his ship to say hello but this time he's in a Cobra firing missiles at you acting like a pirate terrorist from hell. I guess that would be confusing.

Someone with the same name. One is a pirate and the other a pacifist trader.
 
I suspect the actual answer to commander names is that they have to be unique to each player character. The kickstarter reward was to enable you to get the one you wanted before someone else took it. However you are free to use something else if you wish provided it's not already being used or is reserved.

If you have 3 commanders then each will have a separate name.

I know I am only guessing but that is how I read it.

There's not much reason to suspect or guess anything here. It has to be like this.

Any other way wouldn't really make the slightest bit of sense, if you actually think about it.
 
My understanding (limited and probably flawed as it is) is that at the appropriate pledge level you've got your commander name that is yours and yours alone and no one else can use it, but you don't have to call all of your characters by that name or indeed any of them by that name. However I suspect that you can only run one character of that exact name at any time otherwise things would get confusing.

So suppose you have the commander name of John Smith, my understanding is that if you have 3 characters only one of them can be John Smith though none of them has to be. If it's the pledged name then no one else can call their character John Smith. The other two characters would have to be called something different even if it was changing John to Jon or Johnny.

I await the appearance of someone with authority who knows what they are talking about to either confirm this or shoot me down in flames.

Sorry got ninja'd
 
Last edited:
My understanding (limited and probably flawed as it is) is that at the appropriate pledge level you've got your commander name that is yours and yours alone and no one else can use it, but you don't have to call all of your characters by that name or indeed any of them by that name. However I suspect that you can only run one character of that exact name at any time otherwise things would get confusing.

So suppose you have the commander name of John Smith, my understanding is that if you have 3 characters only one of them can be John Smith though none of them has to be. If it's the pledged name then no one else can call their character John Smith. The other two characters would have to be called something different even if it was changing John to Jon or Johnny.

I await the appearance of someone with authority who knows what they are talking about to either confirm this or shoot me down in flames.

Sorry got ninja'd


This is what I think too.
 
Hello Private Backers!

Your flurry of activity has indeed, worked! Here's our current thinking. Remember of course, that all usual caveats apply; this is not set in stone - we might change our mind.

So, current thinking is to have a small number of characters available per account. Say perhaps three normal characters. These can be "normal" commanders or "perma-death" commanders. Only one could ever be active "in-game" at a time and there would be no concept of links between them (so no shared stash, or reputation ties or any such stuff).

Our reasoning so far is as follows:

* More than one person can have a commander, so family members can get in on the act (of course, to play at the same time you'd need two accounts, but this is still - I think - a benefit. Personally I like to think that multiple commanders allows additional players to dip their toes and hopefully progress into obtaining additional accounts.)

* Player choices in-game can be more about the specific commander, reducing the worry that a bad call will ruin everything achieved so far. This is actually quite important; I want to train people away from the idea that there are "right" and "wrong" ways to play Elite: Dangerous. There are just choices and consequences, and we're trying to ensure that all lead to more fun. I want to remove barriers to player experimentation, whilst retaining consequence; I think multiple commanders helps this cause.

* Any potential exploits for multiple commanders almost certainly exists the the multiple account level as well, so limiting an account to one commander would not save us the time and effort of guarding against multiple commander exploits.

* Any serious player infractions (exploits and cheating, player abuse etc.) would always be dealt with on an account basis rather than at the commander level.

* Multiple commanders allow a player to have multiple roleplay options available at the same time, which could be very useful (e.g. I have a scoundrel pirate and a legit trader available depending on my mood, which friends are online etc.)

* I don't find the terms "main", "alt" or "toon" particularly useful in what we are creating. Whilst at a basic level you could certainly argue that the commander with the best current gear/most money/best contacts is your "main" there are no levels - that money can be lost, the gear can be broken, powerful friends can become deadly enemies.

Now this is not to say that we are casually dismissing potential dangers of multiple commanders. We are and always will be on the look out for exploits and activity that undermines the experience (the "cheapening" effect is a valid concern we have considered). But at the moment, we feel a more compelling argument can be made for multiple commanders.

I hope this gives a clear enough picture of our intentions as they stand currently.


This may help.
 
I wish I had the time to develop more than one character. :(

I'll be starting as trader to upgrade my ship, then probably mixture of trader/bounty hunter.
 
Serves me right to keep a thread open for a long time before responding...

I suspect the actual answer to commander names is that they have to be unique to each player character. The kickstarter reward was to enable you to get the one you wanted before someone else took it. However you are free to use something else if you wish provided it's not already being used or is reserved.

If you have 3 commanders then each will have a separate name.

I know I am only guessing but that is how I read it.

I've read it that way as well and I'm relatively certain that it was actually confirmed by one of the devs. The Kickstarter allowed you to _reserve_ one name for yourself, but any additional characters will have to be named when the game comes out.
 
Last edited:
Back
Top Bottom