Good change. Now the viper isn't the be all and end all of cost effective pvp.
They have to remain charged ready to deploy and so take power all the time. Plus they seriously needed the balance.
Frontier can do what they want for gameplay purposes, but realistically a capacitor would draw power while charging, then hold its power inside to be used. It would NOT use power all the time. Then when you popped it, shields would come up but other things would go down for a few seconds as the capacitor made a huge draw to recharge itself.Shield cell banks are pretty much Capacitor banks. They draw power from your power plant but are able to deliver one large dose of power into your shields at a time.
Agreed. I think it's good from a balance perspective. Makes the stronger ships more powerful against the small ones without affecting there balance among other big ships. It also makes sense from a design perspective (ship designer) to use an extra system to protect that expensive chassis at all costs, whereas cheap fighters don't need it.I think they did this intentionally to move them out of reach of some smaller ships. Being able to "tank" an Elite Anaconda NPC in a Viper was a bit silly.
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Wait till you see the difference the 5 second spool up makes to the Cobra.
To be honest I think the changes haven't affected the Viper too badly but have really hurt the Eagle, and made things a lot more difficult for Cobra pilots.
Sounds like the ED crew need to reword their Viper Mk III description:
It is a highly effective combatant, with a turning rate comparable to that of the Sidewinder and the same weapon capacity as the Cobra Mk. III. This has resulted in a "run away from whatever you can't beat" ship which has been known (with sufficient skill) to defeat any other ship class released thus far in single combat.
Ergo, if the ship itself is not capable of facilitating this vaunting, then the Viper just lost its cred.
Ah - I was thinking of them more as batteries.
(It does beg the question - why logically have shield banks - why not just a better shield capacitor?)
Yeah, I can see it hurting the Eagle A LOT to be honest. It was already very tight when running what anyone would consider a decent setup. I'll test the Cobra out against an Elite conda and see how it goes, but thx for the heads up.
Shield cell banks are pretty much Capacitor banks. They draw power from your power plant but are able to deliver one large dose of power into your shields at a time.
Quite - people complain that the Viper lacks power, but the Eagle's got even less headroom.
No, wait. If this is true, they should be able to recharge themselves indefinitely, as long as there is main power, and thus provide infinite recharges. But since charges are fixed and you have to reload them, it makes no sense.
That said, you're technically wrong. An emergency phone battery does need power to work. Charging a phone requires electricity. It's a very small amount but the act of taking the charge from one battery to another isn't possible without some power usage. Obviously, that power is taken from the charge but this is fine because it's negligible compared to the benefit of recharging the battery. You don't need much to power a phone charge transfer. And it takes hours to work to completion.
So we can safely assume that the level of raw power being transferred from a cell to these magical shields that use a lot of power, over a period of just five seconds, is not only going to take a large amount of power, it's very much likely to be significantly more than a cell phone...
Uh... Yeah.
Given how expensive the "big" ships are to maintain, they should be significantly more powerful than they were.
As it should. It is supposed to be the weakest fighter in the game and cost less than 5 tons of Palladium. Eagles should be afraid of fighting anything but Sidewinders, Eagles, and Haulers except in LARGE numbers as a swarm.
I disagree but won't clutter this thread with why.
Quite - people complain that the Viper lacks power, but the Eagle's got even less headroom.
As it should. It is supposed to be the weakest fighter in the game and cost less than 5 tons of Palladium. Eagles should be afraid of fighting anything but Sidewinders, Eagles, and Haulers except in LARGE numbers as a swarm.