Many stations removed since 1.1

Yes, but be honest. It would be like waking up one day and finding out Manchester has now gone, or Newcastle has been renamed to Southport.

(I don't use the trade tools but I also think it's still all these station changes)

Forget the trade tools. But what about the background sim? It must be going nuts back there...
 
Scithers and Dyr terminal in Ki has gone and I have a mission for both, what now?


Youl be fine because its only descriptive text that is wrong i.e. if you do the mission, it going to work.

I say that with complete confidence because, in this day and age, noone uses descriptive data such as names, that might change at some point, as database ids to cross reference things ... do they FD ....
 
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because traders were making more money than bounty hunters in vipers.

*Sigh* I sincerely hope that reply was sarcasm.
Traders should make more money than bounty hunters in Vipers!!
After all, your flying a brick with a bullseye on your back performing menial milk runs with a large chunk of youre investment at stake in your hold..
The increased returns should compensate for the tedium. Hauling freight just isnt a great deal of fun, it never will be.. (ironically, i enjoyed finding routes quite a lot, just not hauling on them)

Micromanaging my time by doing what needs to be done depending on my current financial situation in the game vs my bloodlusts desire for entertainment is part of what makes the game varied and challenging.

OK, lets assume for one minute that the segment of the community that want perfect income balance between all of Elites career paths gets their way. Imagine how the galaxy will look.

Trading is, unfortunately Boring for the majority of players, its akin to grinding to many and is considered a neccesary evil.
If you can make the same Cr/Hour killing at a nav point in a Viper as someone hauling goods in a type 7, bounty hunters will likely outnumber traders perhaps 10-1.
Combine this with the fact that forum habbits suggest a higher percentage of traders play solo, rather than open compared with other careers due to the risks involved.
There will then be very few traders in open play, this will just about kill player piracy overnight if theres no one to pirate.
The Open galaxy will be largely populated by Bounty hunters in eagles to asps, This will be the limit of our multiplayer experience as all the explorers will be spread out in the void beyond contact anyway.

Perhaps i am being a little melodramatic and making a few assumptions, But from experience, games that try to equalise material gains from everything too much usually leads to the masses going down the most risk free path for their aquasition of whatever resources offered. This leads too too many people playing the same playstyle, stagnates the community, and sucks yet more variety out of the play experience.

I agree that there needs to be a lot of tweaking of the careers in ED,
but this obsession by some members with equalising gains across all of them needs to stop! I was a GM and CM of a twitch based online game for years! and saw it get destroyed by its developers trying to attain the balance that their "maths on paper" suggested was good for the game. Balancing is all about compromise, not making everything the same.
whare trading should be the biggest money maker, it shouldnt offer much else on the reward/goals side of things, whare careers that offer less money should get you other rewards that you couldnt obtain through trading, this would also promote players to switch careers as they find they need to persue these non-monetary goals.

Oh.. And before i forget... a lot of my usual haunts have changed names.. This will give me a headache for a few days... :D
 
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Yesterday, I'm running a HIP 12716 (Danforth Orbital) -> Saisiyat (Dalgarno Ring) trade route.
I log in today and leave from Saisiyat (Dalgarno Ring), jump to HIP 12716, and Danforth Orbital is just gone. Not in navigation or the system map.
At http://www.elitetradingtool.co.uk/, you can go to the "Lists" tab, and search for HIP 12716, to see yesterday the system had:
Bok Orbital, Boss Station, Boyer Orbital, Danforth Orbital, Gentil Station, Kamov Station, and Shavyrin Hub.
Now, there's:
Terry Station, Bond Port, Bruce Enterprise, Bachman Enterprise, Evangelisti Dock, Le Guin Vision, and Fidalgo Enterprise.
Someone pointed out to me some stations were renamed, but they're in the same spots.
Bachman Enterprise is the same distance from the jump-in point that Danforth Orbital was.
BUT, Danforth Orbital was a large station, and Bachman Enterprise is a hub. I can no longer land my type-7 there.
Bye-bye another trade route...
 
I hope I'm not docked at one of the stations that disappeared into the space Bermuda Triangle...

So what happens if you have a large ship docked at a station that turned into an outpost. Or you have extra ships docked at a station that no longer has a shipyard? :eek:
 
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I hope I'm not docked at one of the stations that disappeared into the space Bermuda Triangle...

So what happens if you have a large ship docked at a station that turned into an outpost. Or you have extra ships docked at a station that no longer has a shipyard? :eek:

Chirp... Chirp...
Can't wait to hear from a dev about this issue in general... Are the changes here to stay or are they being reverted? Is it time to start moving the trade databases over to the new station names and changing pad types, or is it going to change back?
 
So... Bond Port in HIP 12716 has NO commodity market. Yesterday, this was called Boss Station. http://www.elitetradingtool.co.uk using "Lists" tab, searching for HIP 12716, clicking on Boss Station, shows it certainly had a commodity market yesterday. (I don't remember noticing any places without a commodity market before...)

Screenshot_0000.jpg
 
Out in the middle of nowhere just now, am left wondering if my stored ships are still there where I left them. That seems a strange thing to have done / have happen. And of course, if no-one has said it already - Thargoids! Sneakily stealing stations! With that out the way, it is actually rather alarming, and I don't quite see what the reason for it was - anyone got info from the devs?
 
Good thing all those changed stations and systems were in the patch notes, eh? ;)

Seriously, it wasn't in there? I thought I may have missed it but it really isn't in there? Gosh, go around changing things like that without a word of it?


....grumbles....
 
I've seen some lame crap in stealth/undocumented changes, but this takes the cake. 100% proof this game wasn't ready for release and they are just making major changes as time goes on.
 
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