The Solo mode discussion thread.

I've seen that too - as SAB380 said, this tend to happen when you try to use same landing pad which the NPC ship has just left. Canceling active docking permission and transmitting another request is probably the easists workaround.
 
Stuck in solo

I really want to play in open, but I just can't bring myself to do it. I did try it a couple of times, once because I was drunk, and the others on purpose; after the last time, I swore never again.

It isn't out of fear of any of the stuff everyone whinges about; although I haven't got into 1.1 yet.

why-solo.jpg

Sometimes it really sucks to live in Australia.
 
I feel your pain, I want to as well but French rural bband is rubbish. I did play open in beta and although it was great seeing others it was sad seeing them judder.
 
I ... uhm. What?

As for the download.. looks familiar. (Maybe) Close the launcher, re-open, rinse and repeat.
 
Meeting other players does'nt always result in getting griefed or even combat. There are a lot of decent people playing too and its nice to be able to chat (when it works) with them about how you are doing your thing and swap info.
 
Search for mobius group. Totally PVE and no griefing!

That doesn't work for me, I played EVE and was in SNIGG for some time.

Looks like it's the 70 kb/s connection is the reason..?

Ding! We have a winner.

I feel your pain, I want to as well but French rural bband is rubbish. I did play open in beta and although it was great seeing others it was sad seeing them judder.

That's why I stopped. Watching a guy rubber-band in supercruise scared me.
 
Easy to play in open, just move away from popular player areas. But that does depend on what you are doing with your ship.

I only used solo to build up a basic ship that could take a punch and able to run if needed.
 
Solo Play - Pause Option

Can we for the love of people with distractions please have a functioning Pause mode in Solo Play?

I completely understand that there can be none for Open Play, but for Solo can't we just accept that some people want to pause from time to time?

It can be tiny things like family members going "Hey!", to mom and dad, a kid, girlfriend, boyfriend or a stray cat sneaking in through the window. Sometimes we might need to pause, and don't have time to fly to a station. Nay, sometimes we don't WANT to fly to a station, or spend 15 seconds logging out carefully, hell sometimes we might be mid fight!

Is it too much to ask from my passtime to have it wait for me for a few seconds when my girlfriend wants me to look at an über cute cat she found on YouTube?
 
You might be in solo play but you are still connected to an online universe so you can't pause without pausing the whole universe.

I really do with they would change the name of that menu option though.
 
This is not the first, nor will it be the last I am sure to ask this.

The answer is as posted above it's a persistent universe and so pausing in the sense of temporarily removing yourself from interaction without actually leaving the game has some tricky implications.

For me playing in either solo or open if a real life issue came up that had to/ needed to/ wanted to be dealt with right now then I would Alt F4 if it couldn't wait the 15 seconds to log off. Whilst it may be seen as exploiting the game in some circumstances it is a perfectly valid tool to use when needed.
 
Did any of the previous pause threads actually produce a result?

What galls me is that the lack of pause button and lack of pause for mission timers is a 100% online MMO thing, however ED has no grouping and barely any interaction between commanders in open mode, and we also have a solo online mode.

You'd think it would be relatively painless to implement some kind of batch processing to handle commander actions which are paused in solo mode. You could have market update jobs every hour or so which take into account activities which were paused and resumed. But I guess if FD decided not to cater for such a thing and to be truly reliant on their servers for every financial interaction then it's the price we have to pay.

In the meantime those of us who would love to have a pause button have to operate by not running missions with timers and using save & exit instead of pause if we have to stop playing unexpectedly. I understand that if you save and exit even in combat you are likely to survive: I should probably try testing this before I have any expensive cargo to lose :)
 
This "persistent universe" argument holds no water at all when it comes to solo mode. When there is 1 actual player in that universe and everything else is just a simulation for his benefit, then there is no reason to keep that simulation running when it is inconvenient for that one real person.
Besides, it isn't really a universe that works independently of the player anyways. NPCs spawn as a reaction to where the player is and what he does. They don't really have any life outside of their interaction with that one player. There are no bulletin board missions that get done by NPCs before you can do them for example. In solo mode this game is no different to a old fashioned 100% offline game, at least not that I became aware of while playing it.

In "The Elder Scrolls: Oblivion" the NPCs actually did their own thing. They went to places because they had their own reasons apart from interacting with the player and you still could pause that game whenever you wanted and why not?
In this game ("Elite Dangerous") and especially in solo mode you don't have any interaction with the NPCs beyond shooting them or being shot at by them or having to avoid crashing into them during your landings and takeoffs at space ports and those NPCs you do that to/with spawn and despawn depending on you.

I wouldn't believe you or the developers if they would tell me that they actually have their servers calculate what single NPCs are doing when they are not interacting with the player and that for every NPC in every universe populated by a single solo player, because there is absolutely no reason for doing so and it would be a ridiculous waste of calculating power that wouldn't serve any purpose. The only thing that is "persistent" about this universe is prices for goods and those change because of players in the open game mode do, which is the only reason for why you have to play solo mode online, isn't it?

How is "Space stations, hundreds of light years away from the player's current position, which he probably will never visit in solo mode need their prices for bio waste kept up to date so badly that we can't even allow the player to pause the game for a few minutes!" a credible argument against a pause option?
A game that doesn't allow you to pause can just aswell prohibit you from ever shutting it off. That would just be as logical. What is the difference to the game or the game's universe, whether you shut it off for 20 hours each day or whether you pause it for a few minutes? The only effect a pause option would have on "the universe" is a bit of sensible convenience for the player. How can anyone argue against that?

Also, this isn't a realistic simulation in any way, shape or form anyways. This is just a silly game in which space ships fly around without decent navigation systems, in which they mine asteroids with lasers that have a maximum range of 400 or 500 meters at the most and no radar to tell them how far they are away from the asteroids and in which you can't have any communication with a space station without being inside it, except requesting landing, but can get anyone's criminal record instantly just from scanning their ship. You have to land in port to find out what stuff costs at the market like in a medieval sailing ship, but the information whether someone is wanted is instantly available at any point in the whole galaxy? C'mon... Hard to take this seriously and I don't find it very immersive, to be honest. This is as much of a serious simulation as Tetris or Super Mario Brothers.

There really is no credible argument against a pause option in solo mode.
 
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Conflict zones better in solo?

So, I was flying in a warzone next to three other commanders and a Federation battleship last night, thinking how boring and pointless it was trying to "tag" enemy ships before they explode five seconds after arriving. This morning, I logged in to find the place empty of other commanders and a battleship just jumping in. I dodged and weaved through the action for ten minutes, having more fun than I had in an hour last night. This leads me to think that the conflict zones are really balanced for solo at the moment. Wouldn't it be nice to have a battleship taking on a rebel station? I hope we'll see larger conflicts when the multiplayer patch comes out next month.

edit: Sorry, double-posted on my iPhone.
 
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I have to agree. Spent the weekend doing on of the warzone events near Khasari. Started on open, And must have been three or so other commanders in the area. Barely got any kills and then competed to get a big target and i got the final blow. "Yeah stole the kill but how else will i make money in open, u cant flag the ships as urs to kill" Next thing i know the cmdr who is on my team is ripping me a new one and i explode. Straight to Solo for me and have made tons of money.
 
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