Outlaws not Griefers

Had a lovely incident with a chap the other day ... Noticed some commanders in the system as triangles (hard points out) so started to do a loop in order to avoid interdiction ... long story short ended up going round and round with them following. After a quick PM saying "we could do this all day" I recieved a voip-chat request ... "I am going to kill you" he told me ... "If you're trying to interdict me I will still kill you" ... Made me smile :)

So yeah - lots of people playing an outlaw for sure ... love it :)
He want to say "i better than you hahaha" but didn't dare.
 
There is a difference for sure but I got rammed by a greifer yesterday in a side winder, cost me 156,000 cr to repair. He died, he came at me 2x so it was no accident. And because he was close to the station I could not kill him prior to he attack. I can understand why many play in solo

Suicide bomber. See terrorists is a perfectly placed name for players like that.
 
Whist i do not partake in this type of behaviour nyself, it is important to note that simply destroying a player for no reason at all, is NOT griefing, it is MURDER, and it is a valid gameplay choice...
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As confirmed DIRECTLY by the devs.
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https://forums.frontier.co.uk/showthread.php?t=105117&page=13&p=1633276&viewfull=1#post1633276
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Michael Brookes said:
We have no intention of preventing murder within the game, that is valid gameplay choice - however there should be consequences for such actions which the game needs some tightening on.
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End of thread, thanks.
 
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Some people use the G word for players that kill the "for no reason". But how is one to distinguish between someone who takes out an unarmed hauler "for no reason", and someone who takes out an unarmed hauler in order to (say) poison a trade route in order to discourage outsiders cutting into their (or their friends') profits?

Murder is (at the meta level) a perfectly valid and intended gameplay mechanism. At the game level, there should, of course, be harsh consequences for anyone caught doing it, but outside the game, they have done nothing wrong.

Obviously, stuff like "corpse-camping" and other forms of persistent harassment where the target is given no means of getting out of the system, even after death, are problematic, but that's pretty clearly distinguishable from random acts of aggression.

- - - - - Additional Content Posted / Auto Merge - - - - -

"Outlaws" are in it for the money. There is no money in random player killing.
-1 [Troll Bait]

See above: How do you identify "random"? There can be money in player killing.
 
Obviously, stuff like "corpse-camping" and other forms of persistent harassment where the target is given no means of getting out of the system, even after death, are problematic, but that's pretty clearly distinguishable from random acts of aggression.

This type of behavior is indeed "griefing"
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It is fortunate, however.. that it is simply not possible to act in this manner in Elite-Dangerous.
The "victim" ALWAYS has the option of switching to solo mode to avoid the person behaving innapropriately, and report them.
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This game has a built in "escape" from this sort of situation. If you CHOOSE to keep flying out of a camped station in open mode... you have only yourself to blame.
 
If a player kills you without asking for your loot they are not a griefer but an outlaw.

Amen.

And if they hacked the client so that they never deplete weapons load or shields? What do you call those. Park at George Lucas and then come back with your theory. I can't post what i call them.

They THEY are griefers.

It's the difference between someone pirating you on your trade route, and someone hacking your account.
 
Murder is (at the meta level) a perfectly valid and intended gameplay mechanism.

I think you missed the point, a tiny ship should not be able to almost destroy a fully outfitted (in this case) ASP. We have shields for a reason, they seem almost useless at this for defense. It is why so many play solo. At the least I should be able to put a lean on his ship for the cost of the "accident" Where is my in game lawyer? I want a civil suit against the moron :)
 
If a player kills you without asking for your loot they are not a griefer but an outlaw.

I'm guessing you're one of those punks that thinks they have skills because you've destroyed Shieldless Lakons. Regardless of hacks ambushing CMDR's for just the kicks is a really sad life to live. Then when get in real fight you then change from being a griefer to a logofski. Seen it happen too many times, bloody chickens.
 
deep....

but I do wonder about the psyche of someone who gets their kicks for trying to ruin someone else's game. It was always the big show stopper for me in EvE. Its a fantastic game played by complete bags.

Same here. I never stuck with it because the immense baggery of the Eve community gets old very fast. I'm guessing most people felt the same way, which is why they never broke 500k subscriptions (most of which are alts) even though it was the only real space MMO for ages.

Sadly they seem to be spilling over in to the Elite community. Just thank god we have the options of Solo, private groups and an ignore list.
 
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Sheilds and collision damage is broken in places at the moment. Deaths happen for the strangest of reasons. Ticket it and you'll probably get reimbursed for your loss if it's a bug.

However, some people are mixing up real life with the game. No one who is killing players in the game is going to be doing it in real life, get a grip with the "mass murderer / terrorist" name calling.

I play a lot of wargames, both boardgames and PC, I have sent divisions of the finest youth to their deaths, for the sake of a couple of hexes around a victory point. It is not real, it is a game.

In many an RPG, I have charged into enemy hordes, swinging a sword and throwing fireballs, killing dozens with the edge of my hand and not thinking it too many. It is not real it's a game.

People act differently. It is not real, it is a game.

Being killed in Open play is not being griefed. Being blown up inside a station by missiles you can't target time after time, is griefing. That sort of unfairness is the thing people should be complaining about, but please don't go off the deep end. It is only a game.
 
I wouldn't have a problem with people behaving like this if the game responded appropriately. If a sea port in real life was surrounded by pirates randomly robbing and killing people you'd expect the authorities to put out a massive security force presence who would suppress said pirates. In an anarchic system it would be reasonable for this not to happen but in systems controlled by a major faction it would not be tolerated.
 
I think you missed the point, a tiny ship should not be able to almost destroy a fully outfitted (in this case) ASP. We have shields for a reason, they seem almost useless at this for defense. It is why so many play solo. At the least I should be able to put a lean on his ship for the cost of the "accident" Where is my in game lawyer? I want a civil suit against the moron :)

see here: https://forums.frontier.co.uk/showthread.php?t=108514
...Tashtego
 
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I wouldn't have a problem with people behaving like this if the game responded appropriately. If a sea port in real life was surrounded by pirates randomly robbing and killing people you'd expect the authorities to put out a massive security force presence who would suppress said pirates. In an anarchic system it would be reasonable for this not to happen but in systems controlled by a major faction it would not be tolerated.

I think of the Elite galaxy as more like the wild west. Folks seem to think that it's a place that is well established, set rules, an omnipresent government, etc. but it isn't. Just take a look at the galaxy map with all the different governments, including anarchy. When you consider some systems have billions of people but only a handful of spacecraft in the system do you really think they'd put an outrageous amount of credits into law enforcement in space?
 
deep....

but I do wonder about the psyche of someone who gets their kicks for trying to ruin someone else's game. It was always the big show stopper for me in EvE. Its a fantastic game played by complete bags.

This. It's pretty much the reason why I left Eve a few years ago. Keep thinking to go back, but every time I check out their forums and whatnot, I end up not re-subbing.

I couldn't agree more. I played Eve for a few months, mining, trading and missioning but after spending days grinding asteroids in order to afford a bigger ship to go salvaging in only to have it taken away by some sociopath whose interest was only in making other people have a bad day I decided that it wasn't worth the subscription.
 
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