Shame they haven't brought out the Vulture yet which is the upgrade path from the Viper as it seems from looking at the spec to be designed to kill anaconda's
I want a Vulture SOOOOOO bad!
Shame they haven't brought out the Vulture yet which is the upgrade path from the Viper as it seems from looking at the spec to be designed to kill anaconda's
A viper shouldn't even be able to scratch a condas shields by itself. A good viper pilot might with skill be able to take down an asp or maybe even a clipper if he's very good but one of the smallest ships in the game should not be able to take down the biggest most powerful ships. If he could then you have to ask yourself what does a conda pilot do when he wants some combat? If all you need is a viper to kill any NPC in the game there would be absolutely no point in flying anything bigger for combat. Having ships matched more for their size gives everyone something to aim for, regardless of what you are flying.
Why not? Surely 10% damage to a 75,000,000 ship would be expected to cost far more to repair than 10% damage to a 75,000 ship?Anaconda pilots should pay not that much more than Viper pilots to repair the same proportional amount of damage.
No of course not. If you can kill them in a viper what does it leave for the anaconda pilots to do? An Elite Anaconda is now at least a little bit more of a challenge for a conda pilot which is a step in the right direction.
Get better. If a Viper takes down a Conda it's because the Conda pilot wasn't good enough.
It gains an advantage by cheating the system and flying in a way no player can. How is this a step in the right direction? Condas cannot turn in a dime, even with flight assist off, optimal range and boost enabled. Yet somehow I keep encountering NPC pilots that can flip their huge ships around in the blink of an eye.
Nothing to do with 'skill'. It's another example of NPCs having a law unto themselves, along with no mass lock, jumping after hull is at 0 etc etc.
Thats a bit like asking "Am I supposed to hunt a Destroyer in a Speedboat?". I think it is better now. If I am in a Viper and see a hostile Anaconda bearing down on me I want to think "Oh, potato" not "Sweet, free credits".
My guess is: Everyone struggling now with Elite Anaconda missions has used Dumbfires pre 1.1 and is either still using Dumbfires or has to play without for the first time.
Am I correct?
Looking at you brumster.
btw., the NPC Anaconda's turn rate was crazy fast before 1.1, that didn't change, but you had Uber SCBs and UBER missiles, so you probably didn't notice, because once damaged, they redirected energy away from the engines. In other words, you were buffed beyond responsibility, using features that were waaaay too powerful to be acceptable and were never used by the NPCs, and you never learned effective piloting. Sorry, I mean no offense. I am sure you will adapt, now that the win-button was removed.
I want a Vulture SOOOOOO bad!
No. That's not it at all. Using beam lasers and multi cannons. Always have. These things keep up with Viper agility. If you haven't for one yet or before then sir comment
Don't believe the noise, the Python is still great. 45 seconds for Elite Anaconda destruction, and I am sure I can shave that down to 30 seconds again....the python was the large equivalent but not sure now after the nerf, ...
i am therefore a ramboseems fine, 1 viper should not be able to take on a anaconda unless that viper pilot is a rambo.