This isn't going to go down well with some, but hey.
I am slightly concerned about "Super Cruse", ED's solution to star-dreamer from FE2 and FFE,
I cannot find the thread that explains this mechanic, but from what David B said in the last Dev Diary #7 .. it seems like fast travel has been implemented.
Now, although I have made it clear that I didn't get on with Elites sequels ... and I didn't like the combat in those latter games ... A BIG problem for me was the fast travel (Star-dreamer) ... unless you had an encounter of some kind (be it being attacked or just mass locked) you could skip from one station to another in seconds and the game became "Spread sheet" as no flying of your ship was ever necessary.
It could all be done by the computer in seconds, 'unless you had an encounter of some kind'.
Now some may like this concept but for me Elite was about flying your ship from A to B and that could take some time, especially in the later versions, if you took the main trade route, you could be flying for over 20mins before you got to the station, and that was cool.
But in the sequels, in essence, you could just click, click and you have traveled to a new destination, without ever flying your ship ... That's not a space game.
I really don't want to be able to travel within systems instantly, these things should take time ... make some tea, smoke something or have a slash ... space travel should take time ...
To FD you had space travel perfect in Elite ... what was it? the Torus Jump Drive. that worked ...not too quick and a hellofa lot faster than normal travel.
implement that, not the 'insta' Travel from FE2 or FFE.
The reason that Elites sequels were not commercially successful were obvious, Firstly the learning curve was too deep and secondly it wasn't fun from the get go.
Now I know there are die hard fans of the 'Realistic space sim' that Frontier produced, but to compete in the new market that has opened up once again, "the Space Sim" seems to be the new black.
Originality doesn't mean absolute realism.
Make a game that astounds on a scale never seen before, make the game that defines the genre and most of all make the game that is incredibly fun to play ....
I believe in 'ELITE' Dangerous .... not 'FRONTIER' Dangerous
Now, will I regret this post ...... 20-1 says ... I do!
I am slightly concerned about "Super Cruse", ED's solution to star-dreamer from FE2 and FFE,
I cannot find the thread that explains this mechanic, but from what David B said in the last Dev Diary #7 .. it seems like fast travel has been implemented.
Now, although I have made it clear that I didn't get on with Elites sequels ... and I didn't like the combat in those latter games ... A BIG problem for me was the fast travel (Star-dreamer) ... unless you had an encounter of some kind (be it being attacked or just mass locked) you could skip from one station to another in seconds and the game became "Spread sheet" as no flying of your ship was ever necessary.
It could all be done by the computer in seconds, 'unless you had an encounter of some kind'.
Now some may like this concept but for me Elite was about flying your ship from A to B and that could take some time, especially in the later versions, if you took the main trade route, you could be flying for over 20mins before you got to the station, and that was cool.
But in the sequels, in essence, you could just click, click and you have traveled to a new destination, without ever flying your ship ... That's not a space game.
I really don't want to be able to travel within systems instantly, these things should take time ... make some tea, smoke something or have a slash ... space travel should take time ...
To FD you had space travel perfect in Elite ... what was it? the Torus Jump Drive. that worked ...not too quick and a hellofa lot faster than normal travel.
implement that, not the 'insta' Travel from FE2 or FFE.
The reason that Elites sequels were not commercially successful were obvious, Firstly the learning curve was too deep and secondly it wasn't fun from the get go.
Now I know there are die hard fans of the 'Realistic space sim' that Frontier produced, but to compete in the new market that has opened up once again, "the Space Sim" seems to be the new black.
Originality doesn't mean absolute realism.
Make a game that astounds on a scale never seen before, make the game that defines the genre and most of all make the game that is incredibly fun to play ....
I believe in 'ELITE' Dangerous .... not 'FRONTIER' Dangerous
Now, will I regret this post ...... 20-1 says ... I do!