i don't think any transport needs a bds... I prefer to have a fuel sccop and scoop some fuel to keep fuel costs down... just a thought
i don't think any transport needs a bds... I prefer to have a fuel sccop and scoop some fuel to keep fuel costs down... just a thought
i don't think any transport needs a bds... I prefer to have a fuel sccop and scoop some fuel to keep fuel costs down... just a thought
In my Type 6 I actually killed a pirate who became so focused on staying behind me while I pulled away to "run" that by the time he realized he was flying through a paired stream of proximity mines it was too late.
I was, however, also dropping chaff and did need to use a shield cell (though if anything I think my nearly-dropped shields actually contributed to his myopia). Fortunately, the bounty covered the cost of resupply and still left me with enough to enjoy a beer when I reached my destination.
So, upgraded to the Type 7 from Type 6. In type 6 I could always run from NPC. Not having the same luck in Type 7. Any suggestions on weapons or loadout to fight if I have to? Running 212 cargo and A4 shied generator, but doesn't seem to hold up. Would prefer not to give up cargo for shield bank. Have Chaff, point defense, 1 turreted pulse lasers in front (don't seem to help) and two turreted cannons top and bottom (don't seem to help when running). Mines and missiles? For the record, I have an Asp for combat fun and do pretty well - the Type 7 can't avoid an interdiction and cant seem to run very well.
Thanks.
In my Type 6 I actually killed a pirate who became so focused on staying behind me while I pulled away to "run" that by the time he realized he was flying through a paired stream of proximity mines it was too late.
I was, however, also dropping chaff and did need to use a shield cell (though if anything I think my nearly-dropped shields actually contributed to his myopia). Fortunately, the bounty covered the cost of resupply and still left me with enough to enjoy a beer when I reached my destination.