Modes The Solo vs Open vs Groups Thread [See new thread]

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Why has this boiled down to unwanted direct player interaction when obviously the biggest impact is in shadow trading?

People with 3d characters from the other game will know what i'm talking about. Today someone is building stations offline, tomorrow you are also doing that because that's the safest way and the day after tomorrow open play is deserted.

I would go as far as disconnecting open from solo/group entirely and actually introducing subscription to the former if ED evolves to player-run economies.
 
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That's a bit of exaggeration. As someone who has been with this thread for a loooooooong time, I can't count the number of times someone comes on here and says "I trade in open, I don't see no-one." Someone can shadow trade and be in open. This has nothing to do with Open/Solo other than in people's fears. It's like that bump you get on your tongue. For hours you are playing with it, then you get home and look in the mirror and it's nothing.

If they change the game that much (player run economies), many of us will be off in a shot and you won't need to do anything. You just won't have players, solo or otherwise.
 
That's a bit of exaggeration. As someone who has been with this thread for a loooooooong time, I can't count the number of times someone comes on here and says "I trade in open, I don't see no-one." Someone can shadow trade and be in open. This has nothing to do with Open/Solo other than in people's fears. It's like that bump you get on your tongue. For hours you are playing with it, then you get home and look in the mirror and it's nothing.

If they change the game that much (player run economies), many of us will be off in a shot and you won't need to do anything. You just won't have players, solo or otherwise.

+1 on that one. Segmenting the two modes will not encourage people to play in open.
 
+1 on that one. Segmenting the two modes will not encourage people to play in open.
It will not discourage either. Essentially serverhopping and persistent multiplayer don't work anywhere.

As things stand now it's only a bump on the tongue, yeah. If you let it fester it's only going to get worse.
 
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Ideas Man

Banned
No problem you are a good poster and I do appreciate what you say

I'd like everyone to play in one mode, like a big melting pot and have the game have much more intelligent ways of handling PVP, it's not hard. It should be down to the game to do this, not have the gamer forced away from others.

I'd like to fly along side Dave for example and have him not flagged for PVP, that'd be perfect, as it is right now you have a dwindling player base separated out across essentially 3 server types and that is bad bad bad

It would add flavour for everyone and benefit us all

Well now. I have no axe to grind with you mate. I've actually rep'ed you on a few occasions. Go ahead check it out. Not that it matters. I thought we were all on a bit of the lighter side here. I will however provide my opinion as I see fit. Like it or not.

I still enjoy the game, I still enjoy the mode switching feature, and I'm not hiding from anyone, just enjoying the game the way I like. I do see you in many many threads talking about how horribly bad the game is. It just not horribly bad, and I will always stand by my opinion of this.

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You're a good man Dave, forum enemies are just for forums, if I ever met you in real life I would buy you a beer

Roflpmsl, I read this earlier and had to find it again to say nice one it made me smile, I just reread it and am still grinning like a fool.

Someone said hi to me in Mobius last night, I said hi back (Its a secret code we use) and he left me alone :D its almost masonic.

- 1 for "They forwarded my distress call to the Army who scrambled jets", that would be the Air Force.
+1 I smash my monitor with a nearby teapot and run away into the night screaming (teapot, funny item)
+1 think of the children? ROFL
+1 my hands were dripping in sweat, I couldn't see properly and I had to cool down (I actually had a fight like that once or twice, adrenaline is a rush)

I don't agree with >95% of what you say but I have to +1 rep you for making me ROFL :D
 
<snip> as it is right now you have a dwindling player base separated out across essentially 3 server types <snip>

This... is where I have a problem. I don't believe this is true. As said before, how many players come in here and say "I've been playing open and I don't see anyone, don't have a problem" as well as "I'm playing Solo, and that's all I'll ever play." I would like to challenge you on where you get that idea from, but as you and I know, that information is tied up in FDev's stats and we'll probably find out about it in 70 years time when DB is long gone (along with us.) So at most, it is only conjecture and rumour. It best you are basing a whole argument on the idea (well you are the Ideas Man) that something might be happening.

Mobius has 4800+ commanders signed up to it. That 4k out of 300k that purchased the game.

The more we play up this difference, the more Solo/Open becomes an issue. It is, essentially, a non-issue at the moment.
 
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Ideas Man

Banned
This... is where I have a problem. I don't believe this is true. As said before, how many players come in here and say "I've been playing open and I don't see anyone, don't have a problem" as well as "I'm playing Solo, and that's all I'll ever play." I would like to challenge you on where you get that idea from, but as you and I know, that information is tied up in FDev's stats and we'll probably find out about it in 70 years time when DB is long gone (along with us.) So at most, it is only conjecture and rumour. It best you are basing a whole argument on the idea (well you are the Ideas Man) that something might be happening.

Mobius has 4800+ commanders signed up to it. That 4k out of 300k that purchased the game.

The more we play up this difference, the more Solo/Open becomes an issue. It is, essentially, a non-issue at the moment.


I'd just like to see more people, not even wanting to kill them, just see some life out there, nothing more
 
I'd just like to see more people, not even wanting to kill them, just see some life out there, nothing more

"So I was the Brentford Game like just last week. I said the Bees supporter next to me...'Hey... you over there...' <waving> "

Space is like that. For ages you see no-one then all of a sudden 3 commanders at once... and then they all jump out of SC... <sigh>
 
I'd just like to see more people, not even wanting to kill them, just see some life out there, nothing more

Not against you personally... but that's exactly what i don't want (most of the time).
I know, it's hard to undestand for many people... but at the moment i don't want to see others, i don't want to talk to them and i don't want to interact with anyone.
This might again change in the future (i certainly hope so).
 
I wanted a single player game that was promised to us. I never wanted to play online at all. The recent downtime for patch 1.1.2 is just one of those reasons. I had only just logged in to do some trade runs and got halfway to the station with my first load when the announcement came up. Now I have to wait for the server to come back up, download and install a patch to fix stuff that never even affected me. Then, if it doesn't promptly crash, I can go back to doing what I was doing to begin with.

In a single player game, I can download the patches when I want, I don't have to rely on the server being up, the internet being disrupted or anything else. The only thing that would stop me playing is my own computer breaking. I hate online play, too many variables that can stop you playing.
 
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Ideas Man

Banned
Out of all the player types I feel sorry for you guys the most, you got properly screwed over without warning.
I mean, my issues are just personal preference but I can play Solo or Open if I like depending on mood, you guys just got shafted plain and simple.

I wanted a single player game that was promised to us. I never wanted to play online at all. The recent downtime for patch 1.1.2 is just one of those reasons. I had only just logged in to do some trade runs and got halfway to the station with my first load when the announcement came up. Now I have to wait for the server to come back up, download and install a patch to fix stuff that never even affected me. Then, if it doesn't promptly crash, I can go back to doing what I was doing to begin with.

In a single player game, I can download the patches when I want, I don't have to rely on the server being up, the internet being disrupted or anything else. The only thing that would stop me playing is my own computer breaking. I hate online play, too many variables that can stop you playing.
 
Not entirely sure why a P2P model was chosen, there seems to be more and more of it in newer games these days. Given that hacking/game-modding is much more likely under a client-side P2P model, why then is it on the rise? I'm not suggesting that programmers are just being lazy (well not at this moment im not :p), but I wonder if there are other reasons why client-side stuff is on the rise.
Besides the cost, likely because with a central server the game stops working (or, at least, loses multiplayer) when you close the servers, while under a peer to peer architecture the game can keep running in all its multiplayer glory even after the publisher has moved to new ventures. Notices of a game closing down, or of it losing its multiplayer capabilities, are the kind of news that goes round and destroys player confidence in new games from the same publisher or developer.

With a central server, you basically have the game running (sans audio and graphics) on the publisher's servers, with all costs that it incurs; with a peer to peer architecture, you just have far lighter functions, such as the matchmaking, running on the game's servers, which cost far less to keep running and might even be offloaded to the players' machines.

Not necessarily valid for ED, but I guess it's a consideration for most other multiplayer games.


If you want to make an online game, get servers, if you can't afford servers don't make an online game.
I want to restore and fly a Concorde but I can't afford to, so I don't.

If you want to have dedicated servers in a long running game that is online only, you need a per-player revenue stream. The £20-£40 each player paid for the game only goes so far, specially when you take into account that the publisher needs to keep staff around to handle customer support; after all, in an always online game, the game itself prevents players from helping themselves and solving little things like savegame issues, so they depend on customer support even if they would otherwise be able to help themselves.

Though otherwise I do agree with you, Frontier didn't have what was needed to make an online game, so ED should have been done as an offline game :p


It will not discourage either. Essentially serverhopping and persistent multiplayer don't work anywhere.

You do realize that server hopping is an ever increasing trend in MMOs, right?

UO has Trammel and Felucca. GW allows players to change servers at will, as does Runescape. GW2 also had server hopping, though a bit more limited, from launch, afterward removing some of the limitations. Rift allows players to change servers for free once per month, if I'm not mistaken, while SWG gave free server transfers for each character every three months. WoW introduced paid for server transfers a long time ago, and now allows temporary server hopping as long as you can get someone from your target server to invite you to a group. DCUO introduced free and unlimited transfers between the PvP and PvE servers some time ago. And so on.

Being able to use whichever character you have to play with whoever you want is a good thing; putting up barriers that prevents players from being together increasingly looks like a retrograde thing, something better left in the past.
 

Ideas Man

Banned
If you want to have dedicated servers in a long running game that is online only, you need a per-player revenue stream. The £20-£40 each player paid for the game only goes so far, specially when you take into account that the publisher needs to keep staff around to handle customer support; after all, in an always online game, the game itself prevents players from helping themselves and solving little things like savegame issues, so they depend on customer support even if they would otherwise be able to help themselves.

Though otherwise I do agree with you, Frontier didn't have what was needed to make an online game, so ED should have been done as an offline game :p

Agreed, however they have made a great start with their cosmetic cash shop and there's no reason that won't do well for them.
They could expand it to sell all kinds of cosmetic stuff or they could personally let me buy credits and I'd keep the game servers up for years on my own lol
 
Not against you personally... but that's exactly what i don't want (most of the time).
I know, it's hard to undestand for many people... but at the moment i don't want to see others, i don't want to talk to them and i don't want to interact with anyone.
This might again change in the future (i certainly hope so).

I hear you. Frankly, I loath the day when facebook and twitter were invented, and I couldn't care less about social features and meeting other people in games, because most of the time it is just the typical scummy lowlifes.

However, it makes me really happy that I can 'shadow-trade' in solo mode and by that spoil the enjoyment for the PVP EVE-style gank squads in ED :)
 
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Ideas Man

Banned
I hear you. Frankly, I loath the day when facebook and twitter were invented, and I couldn't care less about social features and meeting other people in games, because most of the time it is just the typical scummy lowlifes.
Facebook and Twitter isn't computer games dude lol
 

Ideas Man

Banned
But it was the beginning of the end. I.e., they attracted more unpleasant people to the internet and gaming who would have otherwise stayed away.
Nah, cheap broadband and lower cost computers did that, what you have now is an internet that finally represents your average person, your opinion on that is of course a valid one!
Social media just gave them a voice.

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But they're good indicators of what to expect in online games.
Then I feel sorry for you, after 10 years now I still speak to my WoW friends from back in the day from all over the world and we meet up sometimes and have a great time.
Dozens of pals made, hundreds of moments shared, many many happy times, some sad, helping someone thousands of miles away complete in game challenges and out of game challenges, real, true friendships built purely by online gaming.

I wouldn't change a second of any of it.
 
You're a good man Dave, forum enemies are just for forums, if I ever met you in real life I would buy you a beer

I am sure I would buy you a beer too, maybe it will have to be a virtual one when the DLC comes out for walking around, I fully intend to visit many station bars, then I get to RP getting drunk on a Friday night while I am actually doing it, for me that's immersion :)

I played solo last night for a bit and it is the same as open lol

Hope you didn't bring any CR you earned in solo back into open with you ;)
 
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