whats the point? wheres the fun?

Thing about ED is... 2015 release worthy graphics, flying mechanics, interface. Early alpha worthy missions, mining, partly exploring etc.
The release trailer showed that FD philosophy is, money first, making game what we want second.

And then there are so called ''white knights'' repeating, ''everything is fine, game is finished, its fun for me, the game es 100% release ready.''

While FD adds more features which are alpha worthy.
 
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There are 400 billion unique systems to explore and various different activities and roles to play. How much more content do you need?!

How many grains of sand are there on a beach? If you start examining each one you'll soon get bored because you realize even if they're each fairly unique they really all are just the same grains of sand. 400 billion star systems isn't content, it's the background for content. Frontier has built a really excellent game engine here, now all they need is an actual game to run on it.
 
There are 400 billion unique systems to explore and various different activities and roles to play. How much more content do you need?!

And all of them pretty much look the same. Sure a few of them have nebulas (but even they look the same), or a black hole (which all look the same)... There are 4 stations, and a few different outposts. 400 billion things that look the same? As someone else said, how many grains of sand are on a beach...

Then the various things to do all amount to a virtual job. Each of them is a tedious task that has zero impact on the world or the universe around you. Grind for credits to earn a bigger ship to grind credits faster. A whole lot of fun that's turned out to be... It's not a question of the amount of content, although it's not nearly as much as you think it is, it's a question of what we, as players, can do with that content. And for the most part, it's nothing.
 
How many grains of sand are there on a beach? If you start examining each one you'll soon get bored because you realize even if they're each fairly unique they really all are just the same grains of sand. 400 billion star systems isn't content, it's the background for content. Frontier has built a really excellent game engine here, now all they need is an actual game to run on it.

I agree with the sand analogy, I disagree with the excellent game engine. The flight and combat mechanics are great (excepting nudge anything and explode). The P2P networking, living universe, missions and trading are rubbish, in some cases these engine features will limit what is to follow.
 

almostpilot

Banned
Thing about ED is... 2015 release worthy graphics, flying mechanics, interface. Early alpha worthy missions, mining, partly exploring etc.
The release trailer showed that FD philosophy is, money first, making game what we want second.

And then there are so called ''white knights'' repeating, ''everything is fine, game is finished, its fun for me, the game es 100% release ready.''

While FD adds more features which are alpha worthy.

A bare bones beta game maybe?

How many grains of sand are there on a beach? If you start examining each one you'll soon get bored because you realize even if they're each fairly unique they really all are just the same grains of sand. 400 billion star systems isn't content, it's the background for content. Frontier has built a really excellent game engine here, now all they need is an actual game to run on it.

Well this is the best comparison of the "400 bilion star in the game" and and its real utility in the game

+1 REP
 

cpy

Banned
I gotta fun list for you right here:

- trade=nerfed
- Python=nerfed
- big ships=nerfed
- seeking luxuries=nerfed
- extraction zone pirate activity=nerfed
- bounty redemptions=nerfed
- shield protection against wall scrapes=nerfed

They should change the name of the game to ED: Nerfed

Yeah, can't do anything in this game, might as well grind money at my job, at least that turns out to be more fun. Actually as network administrator i get to drive car, shop for parts, drive some colleges when they need pickup, fix computers, build new networks, fix all kinds of failures, heck this beats this boring game anytime, yeah i grinded my way to conda and cant do anything profitable besides trading, so yeah my real life job is now 10x more fun and talk about playing games for fun. "Random" missions at my work like broken laptop at college home, drive your college to hospital for medical for checkup, drive hot college daughter to work because i'm near and going same direction so my company won't notice anything suspicious on GPS, get rejected because she found out i had some fun with other girl, ah life best random mission generator ever.
 
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Yeah, can't do anything in this game, might as well grind money at my job, at least that turns out to be more fun. Actually as network administrator i get to drive car, shop for parts, drive some colleges when they need pickup, fix computers, build new networks, fix all kinds of failures, heck this beats this boring game anytime, yeah i grinded my way to conda and cant do anything profitable besides trading, so yeah my real life job is now 10x more fun and talk about playing games for fun. "Random" missions at my work like broken laptop at college home, drive your college to hospital for medical for checkup, drive hot college daughter to work because i'm near and going same direction so my company won't notice anything suspicious on GPS, get rejected because she found out i had some fun with other girl, ah life best random mission generator ever.

+1... wish I could add more than just 1 rep... for this made me truly lol... out loud...
 
How many grains of sand are there on a beach? If you start examining each one you'll soon get bored because you realize even if they're each fairly unique they really all are just the same grains of sand. 400 billion star systems isn't content, it's the background for content. Frontier has built a really excellent game engine here, now all they need is an actual game to run on it.

And all of them pretty much look the same. Sure a few of them have nebulas (but even they look the same), or a black hole (which all look the same)... There are 4 stations, and a few different outposts. 400 billion things that look the same? As someone else said, how many grains of sand are on a beach...

Then the various things to do all amount to a virtual job. Each of them is a tedious task that has zero impact on the world or the universe around you. Grind for credits to earn a bigger ship to grind credits faster. A whole lot of fun that's turned out to be... It's not a question of the amount of content, although it's not nearly as much as you think it is, it's a question of what we, as players, can do with that content. And for the most part, it's nothing.

It's essentially the same concept for systems as the one used in the original Elite. I liked it back then and I like it now. If you don't, then ED might not be the right game for you.
 
Theres countless Stations...Sorry Players you cannot own them, you cannot destroy them, you cannot move them, you cannot change them in anyway/shape or form
Theres countless Factions...Sorry players you cannot own them, you cannot destroy them, you cannot move them, you cannot change them in anyway/shape or form
Theres countless Planets....Sorry players you cannot own them, you cannot destroy them, you cannot move them, you cannot change them in anyway/shape or form

The whole game is pretty much like the above..just fill in the blank. So these things make up, the sand in the sandbox...but we cant do anything with this sand...just stare at it? Is this is what the fanboys prefer in a game?
 
Theres countless Stations...Sorry Players you cannot own them, you cannot destroy them, you cannot move them, you cannot change them in anyway/shape or form
Theres countless Factions...Sorry players you cannot own them, you cannot destroy them, you cannot move them, you cannot change them in anyway/shape or form
Theres countless Planets....Sorry players you cannot own them, you cannot destroy them, you cannot move them, you cannot change them in anyway/shape or form

The whole game is pretty much like the above..just fill in the blank. So these things make up, the sand in the sandbox...but we cant do anything with this sand...just stare at it? Is this is what the fanboys prefer in a game?


Yes, because otherwise the typical griefing EVE demographic would come and ruin the game for honorable commanders. Besides, you can make up your own story on the fly like in the old days. You can even maintain a physical log book to document your adventures. I understand that this all is hard to grasp <snip>. But that's what Elite is all about: playing it your way and using your creativity&imagination while doing so.
 
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Theres countless Stations...Sorry Players you cannot own them, you cannot destroy them, you cannot move them, you cannot change them in anyway/shape or form
Theres countless Factions...Sorry players you cannot own them, you cannot destroy them, you cannot move them, you cannot change them in anyway/shape or form
Theres countless Planets....Sorry players you cannot own them, you cannot destroy them, you cannot move them, you cannot change them in anyway/shape or form

The whole game is pretty much like the above..just fill in the blank. So these things make up, the sand in the sandbox...but we cant do anything with this sand...just stare at it? Is this is what the fanboys prefer in a game?

I think I can count the stations. Maybe 5 different ones? ...that I've seen in the first 20-ish hours of gameplay.
...and 3 factions?
Stars and planets though, kudos! ...exploration feels like I'm flying through someone's math homework. BEHOLD!! I have discovered, an "Earth-like" planet! Itsa cool place, honest. You'd like it. It's right there... that large sphere-shaped thing. Now off to the next one! Still have not found a planet of naked women. But, I have not really begun to push the bounds of my own creativity yet either.
 
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It's essentially the same concept for systems as the one used in the original Elite. I liked it back then and I like it now. If you don't, then ED might not be the right game for you.

I dont understand complaining about stars being similar cuz you know, space just is the same, this is no9t a cartoon ish game the galaxy is a sim of the milky way, but really as a game not a sim, a platform for entertainment, how can you really have actua fun while exploring?
You jump in, stare at a star for 30sec, activate detailed advanced scanner for 30secs, look at system map, if a planet looks interesting fly to it scan it for 30 secs, repeat.

I would completely agree if you would say that exploring the stars is relaxing, you can be zoned out, <snip>, use the stars as a background, but it is definitely not fun, at least after the first 500 systems.
 
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It's essentially the same concept for systems as the one used in the original Elite. I liked it back then and I like it now. If you don't, then ED might not be the right game for you.

You liked it back then because it was new and exciting... It was innovative technology. But we've progressed and evolved since 1984... I don't want to play the same game I played as a teenager, I expect more from developers today, I expect more technologies being taken advantage of. And I'm not talking about the size of the galaxy, because from a technological standpoint, it's not all that impressive...
 
Yes, because otherwise the typical griefing EVE demographic would come and ruin the game for honorable commanders. Besides, you can make up your own story on the fly like in the old days. You can even maintain a physical log book to document your adventures. I understand that this all is hard to grasp <snip>. But that's what Elite is all about: playing it your way and using your creativity&imagination while doing so.


Have you actually played a game in the last 30 years?

The extreme fans of ED are actually much closer to rabid COD players than the people who complain about the lack of depth etc. The people complaining want more content, more features, harder AI, more depth to existing features and content etc. The "use your imagination" crowd on the other hand is happy with an extremely simplistic, easy and shallow game, kinda like the COD games you mentioned.

Right now there's almost nothing in ED beyond learning the flying mechanics (which are great) and then doing basic fetch quests (which are rightfully an unpopular activity type in almost any game).
 
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You liked it back then because it was new and exciting... It was innovative technology. But we've progressed and evolved since 1984... I don't want to play the same game I played as a teenager, I expect more from developers today, I expect more technologies being taken advantage of. And I'm not talking about the size of the galaxy, because from a technological standpoint, it's not all that impressive...

Meh, it feels like a framework that is worth my support at the moment.
So far, "X" was a better progression of the "Elite" genre from a gameplay perspective. Hope I see some of it emerge here with time. Can't help but agree with you though... there are some elements of gameplay that I had just expected to see here without having to ask for it. Some sort of network building element needs to be present. A mothership, something... I ought to be able to stockpile goods somewhere and use my vast (and dispersed) resources to bounce around between various gaming elements. Docking ports on the outside of the damn spaceports, LOL... I don't mind flying in there from time-to-time, but loading drones and using docked ships on a larger ship (that maybe can't fit thru the coin slot) to ferry large quantities I think should've been present from day one.
 
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Yes, because otherwise the typical griefing EVE demographic would come and ruin the game for honorable commanders. Besides, you can make up your own story on the fly like in the old days. You can even maintain a physical log book to document your adventures. I understand that this all is hard to grasp for the COD ADHD kiddies. But that's what Elite is all about: playing it your way and using your creativity&imagination while doing so.

Played EVE for 2 months few year ago, didnt get griefed, actually everyone was helpful, but then again to some merely getting killed means getting griefed.
Oh i imagine that im the only son of Naghlar Ahballdar from the planet Nablles, he was executed by the Federation for accidentally scraping against a Federation police cruiser, so my life mission is to revenge him by destroying the Federation and gathering similar minded people.
But i cant ''blaze my own trail'' cuz there are absolutely no actually useful social tools, my actions against federation are completely meaningless...i could continue for ever.

But dont get me wrong, i like this game, im here to help make it better and not just say ''everything is fine FD is always doing the correct thing about everything.''
 
You liked it back then because it was new and exciting... It was innovative technology. But we've progressed and evolved since 1984... I don't want to play the same game I played as a teenager, I expect more from developers today, I expect more technologies being taken advantage of. And I'm not talking about the size of the galaxy, because from a technological standpoint, it's not all that impressive...


I still like it because I prefer to fill all the blanks myself instead of getting a story dictated by the game. I understand that this kind of approach is a niche itself within the space sim niche. But that is a key element of Elite and admittedly not at all compatible with the mainstream taste of today that expects everything predigested on a silver platter.
 
I still like it because I prefer to fill all the blanks myself instead of getting a story dictated by the game. I understand that this kind of approach is a niche itself within the space sim niche. But that is a key element of Elite and admittedly not at all compatible with the mainstream taste of today that expects everything predigested on a silver platter.

So it doesn't matter to you at all, that no matter what you do, it doesn't matter in the grand scheme of things. That you have zero impact upon the universe or the world. That your enjoyment is strictly from virtually flying a virtual craft in virtual space. That the only thing to shoot for (no pun intended) is nothing. I don't need a game for that, I have that in real life...
 
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So it doesn't matter to you at all, that no matter what you do, it doesn't matter in the grand scheme of things. That you have zero impact upon the universe or the world. That your enjoyment is strictly from virtually flying a virtual craft in virtual space. That the only thing to shoot for (no pun intended) is nothing. I don't need a game for that, I have that in real life...

Well, can't help you with your life... sorry bout that. Tell me about your childhood.

Game does need more of a network building and management component to it though...
 
So it doesn't matter to you at all, that no matter what you do, it doesn't matter in the grand scheme of things. That you have zero impact upon the universe or the world. That your enjoyment is strictly from virtually flying a virtual craft in virtual space. That the only thing to shoot for (no pun intended) is nothing. I don't need a game for that, I have that in real life...

Actually, I like exactly that 'nothingness' and not having an individually noticeable impact. Because what you experience as 'nothingness' or lack of content and impact are exactly those gaps I fill with my imagination.

Again, I admit that Elite is an extreme niche game not suited for the mainstream. Maybe this is the only aspect that FD could have communicated better.
 
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