I've been wondering about the speed during conventional thrust. What are the units? If my speed is 200; 200 what? Km/h? Knots?
In the other hand, seems to be a bit slow for a spaceship like an Eagle which pretends to be a fighter. I remember the speed of an X-Wing in the final battle of The Return of the Jedi.
[video=youtube;xPZigWFyK2o]https://www.youtube.com/watch?v=xPZigWFyK2o[/video]
They give a better impression of fluency and maneuverability. Much faster relative speed between bigger starships. In Elite, flying by a Coriolis station takes quite a while at máximum speed for a such a sophisticated spaceship.. I now, that this sim, doesn't pretend to be a copy of Star Wars. But it would get a much better gaming experience and more addictive.
Another thing to be taking account. G forces. During combat, any turn generates an acceleration and even at slow speeds we should be able to feel the g forces just like airplanes do. In space is even more noticeable since you may be moving at very high speeds. Where are the "G" forces effects on the pilots? Let's say that I'm on an Eagle pulling at máximum rate of turn, and nothing happens to the pilot. In an fighter jet, you could get blacked out.
Talking about physics. If you are in space with zero friction, how come, that after you use your boost, your speed slows down again? It should keep constant since no friction is taking action in space. Using my boost I should accelerate to a relative high speed on conventional thrust, shouldn't it?
Finally, Im wondering how all this is going to be implemented once we are able to enter in a planet's atmosphere. During an orbit flight (you're supposed to be in orbit when you're maneuvering around a station) you'll need to decelerate to enter in an atmosphere. How is it going to be shown in your speed indicator? What units are going to be used? How the transitions are going to be?
Just wondering
In the other hand, seems to be a bit slow for a spaceship like an Eagle which pretends to be a fighter. I remember the speed of an X-Wing in the final battle of The Return of the Jedi.
[video=youtube;xPZigWFyK2o]https://www.youtube.com/watch?v=xPZigWFyK2o[/video]
They give a better impression of fluency and maneuverability. Much faster relative speed between bigger starships. In Elite, flying by a Coriolis station takes quite a while at máximum speed for a such a sophisticated spaceship.. I now, that this sim, doesn't pretend to be a copy of Star Wars. But it would get a much better gaming experience and more addictive.
Another thing to be taking account. G forces. During combat, any turn generates an acceleration and even at slow speeds we should be able to feel the g forces just like airplanes do. In space is even more noticeable since you may be moving at very high speeds. Where are the "G" forces effects on the pilots? Let's say that I'm on an Eagle pulling at máximum rate of turn, and nothing happens to the pilot. In an fighter jet, you could get blacked out.
Talking about physics. If you are in space with zero friction, how come, that after you use your boost, your speed slows down again? It should keep constant since no friction is taking action in space. Using my boost I should accelerate to a relative high speed on conventional thrust, shouldn't it?
Finally, Im wondering how all this is going to be implemented once we are able to enter in a planet's atmosphere. During an orbit flight (you're supposed to be in orbit when you're maneuvering around a station) you'll need to decelerate to enter in an atmosphere. How is it going to be shown in your speed indicator? What units are going to be used? How the transitions are going to be?
Just wondering