Elite boring after 30-60 hours? Get real.

Oh its YOU again. Some people are easily amused, I think thats who ED is for anyone long term right now. Perhaps that is what you are? I enjoy when you said maybe it wasn't the game for me. You never did reply after I tore that one apart.

*waves* Hello again. Hmm, maybe i am easily amused, but there are plenty of games out there that don't amuse me. Its probably not so clear cut

Possibly the reason i didn't reply was either because i didn't see your response (highly possible!) or I didn't think it was worth responding to. However, if you can PM me your cutting response, ill be sure to take a look and respond to it. ;)

In the meantime, if you are one of those not enjoying the game and hanging around whining, feel free to explain your reasons here.

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You guys are right.

Its not boring after 60 hours.

Its boring in 6.

So you are not playing the game, right? Right? And you felt compelled to write such a witty comment on the forums of a game you don't like because.....? Come on, help me out here.
 
ED has fantastic flying mechanics and procedural generation bolted to a bunch of fetch quests from the early days of MMOs as the actual content.

It's those fetch quests that people have a problem with.

Also the reason it takes longer to experience everything in elite is because the game is grindy and filled with long sections of downtime (supercruise etc.). Elite has a lot of quantity but the quality is pretty much missing so far. There's a good reason people are happy paying 60€ for portal 2's 4-10h of gameplay but angry about 60€ MMOs that offer hundreds of hours of fetch quests and grinding.

(not that I think it takes 60h for you to see pretty much everything in elite, I think 10-15h is quite enough)
 
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Said it before, but all Elite needs is an injection of a much wider breadth of random variables with outcomes that persist for the player.

Look at Borderlands; a run of the mill RPG FPS.. but what keeps you going back to it? The almost infinite weapon variations allowing different approaches to fixed situations, leading to different outcomes each time.

I'm a process analyst by trade, and one thing that keeps people engaged in a standard routine is acceptable variation within the routine; Elite does not have that yet. I'm hoping it'll start to manifest itself though as we get more upgrades.
 
I am a gamer.

You are not.

That is the difference.

Yes, I guess this is the problem.

Elite is not a game for "gamers", it is a game for normal sane people.

People who never in their live had time to play 4000 (or more) hours of Linage 2.
People who - even if they had the time - wouldn't wast that much hours with playing computer games.
People who don't want to achive something in a virtual environment that can be lost by a server glitch.
People who DO know that modern computer games are so complex that it would be a miracle if they where without bugs.
People who give valuable feedback (obvious like Collisions or Point Defense shooting down own missles or not that obvious like balancing for ships or modules) instead of simply moan about missing "content".
People who don't try to "beat" the game in a certain amout of time.
People who don't need to proof that they are "better" then other players.
People who are in the game for the experience and not the goal.
 
Said it before, but all Elite needs is an injection of a much wider breadth of random variables with outcomes that persist for the player.

Look at Borderlands; a run of the mill RPG FPS.. but what keeps you going back to it? The almost infinite weapon variations allowing different approaches to fixed situations, leading to different outcomes each time.

I'm a process analyst by trade, and one thing that keeps people engaged in a standard routine is acceptable variation within the routine; Elite does not have that yet. I'm hoping it'll start to manifest itself though as we get more upgrades.

Oh god no. It was the coop and humor that got me through those games. I hated the random weapon drops and skinner box like game theory employed along the way. Hated. To me the ideal FPS RPG would be Fallout but made multiplayer coop.
 
ED isn't for everyone. This is pretty standard for any game. Some people are naturally never going to enjoy the game or appreciate it. This is absoloutely fine and natural.

The usual question always arises is why such people insist on still playing a game they don't enjoy or hanging around the forums of a game they don't like playing. Its beyond me.

Personally my hours of play are already in the hundreds, and still not even remotely bored.

I'm starting to think that 'blaze your own path', 'use your imagination', 'Set your own goals' and such other ridiculous attempts to cover ED's lack of any depth is really just a statement that players will only enjoy ED if they are very very easily amused...

Yes ED isn't for everyone... Gamers who are not nostalgic about the 1980s games and who have enjoyed 14 years of 21st century gaming may find it hard to comprehend how ED can be called anything but an empty shell with mechanics that fall short of the kickstarter and release promises...
 
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I'm starting to think that 'blaze your own path', 'use your imagination', 'Set your own goals' and such other ridiculous attempts to cover ED's lack of any depth is really just a statement that players will only enjoy ED if they are very very easily amused...

Yes ED isn't for everyone... Gamers who are not nostalgic about the 1980s games and who have enjoyed 14 years of 21st century gaming may find it hard to comprehend how ED can be called anything but an empty shell with mechanics that fall short of the kickstarter and release promises...

Translation: Your likes aren't like my likes, and my likes are the best likes, so you must be a big fat stupidhead who can't handle modern gaming like shooting stuff to unlock other stuff that shoots. Nanny nanny boo boo.

Amirite?

What I think is that some people don't require a set goal within a game to have fun. These are the gamers who play Skyrim for 300 hours without really completing many quests. These are the players who never download a quest or story mod for Minecraft because they are making their own story. These are the players exploring every nook and cranny of the Final Fantasy world, not just getting from plot point to plot point. That's not to say it's an intrinsically better way to play, it just is the way they play. The beauty of crowd-funding is that many of us were willing to pay more to invest in a game we wanted to see brought back to life.

We don't need to appeal to every fan-base, or every gamer. While larger sales would always be nice, according to Frontier's own stockholder's information, they've already more than broke even on development of Elite, made a not terrible profit, and have started selling the Cobra engine to other game design studios for additional income. Everything past here is gravy and DLC. And if they need to they can find crowd-funding for that as well, and I wouldn't be surprised if it made its goals plus some. They can plea to a more niche audience to deliver the game-play that niche desires.

Humans will always have different likes. There's always that one kid who's watching the extras and not the star. And that's okay, it makes us who we are, the living breathing story machines, gives us the complexity that makes life interesting. Don't bash that down with a hammer. Honestly, SC is going in a whole different direction with the game's pacing and release schedule. Their release is delayed longer, yes, but you get a much bigger launch game. So why not give it a shot? See if you want to be a part of their Beta, or just find another game that better suits you. Why must you bash ED and complain that it didn't turn out to be what you thought it was?

I understand the frustration, but honestly, there are much more mature and intelligent ways to go about it. If the core game itself isn't to your liking, no amount of additional layering of content on top of this core mechanic and pacing will please you. So save yourself the ulcers, and find another game you enjoy. Heck, the game has no subscription, so there's nothing stopping you from coming back in a few months to try it out again, see if anything's changed in a way that makes you want to continue playing.

Just please, don't bring venom and animosity into the community. It's going to be tough enough trying to add some base to the pool of bile that is the current state of the Forums.
 
Yes, I guess this is the problem.

Elite is not a game for "gamers", it is a game for normal sane people.

People who never in their live had time to play 4000 (or more) hours of Linage 2.
People who - even if they had the time - wouldn't wast that much hours with playing computer games.
People who don't want to achive something in a virtual environment that can be lost by a server glitch.
People who DO know that modern computer games are so complex that it would be a miracle if they where without bugs.
People who give valuable feedback (obvious like Collisions or Point Defense shooting down own missles or not that obvious like balancing for ships or modules) instead of simply moan about missing "content".
People who don't try to "beat" the game in a certain amout of time.
People who don't need to proof that they are "better" then other players.
People who are in the game for the experience and not the goal.

People who offer excuses for FD constantly ?

Which normal sane person would agree to play in a gaming environment where their actions have 0 consequences ?

Don't give me the argument that no player is special in ED... it's called ELITE to start with...and besides I ask not that we be able to be and act elite... I talk of mere basic consequences for your actions...
 
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I'm starting to think that 'blaze your own path', 'use your imagination', 'Set your own goals' and such other ridiculous attempts to cover ED's lack of any depth is really just a statement that players will only enjoy ED if they are very very easily amused...

Yes ED isn't for everyone... Gamers who are not nostalgic about the 1980s games and who have enjoyed 14 years of 21st century gaming may find it hard to comprehend how ED can be called anything but an empty shell with mechanics that fall short of the kickstarter and release promises...

You could argue that the current generation are lacking what the older generation still possess. An imagination. People get spoon fed all their entertainment these days, they don't have to engage their brains at all.

Of course, my parents probably said the same about my generation, and their parents about them, etc.

Things were always better in the old days.... except for when they were worse :D
 
Gamers who are not nostalgic about the 1980s games and who have enjoyed 14 years of 21st century gaming may find it hard to comprehend how ED can be called anything but an empty shell with mechanics that fall short of the kickstarter and release promises...

I am nostalgic for the 1984 elite, that game could be HARD. I get a chuckle out of the docking complaints or someone saying NPC's are hard in ED compared to that.
 
that game could be HARD.
Yep. Jump into an anarchy and you'd basically be 'interdicted' every 5km to the station by 3-4 NPCs who'd open fire instantly (or you'd get the 'Thargoid treatment' in witchspace. That was always a bit tense)
...and the deadliest thing would wait for you at the end: Docking :D
 
You could argue that the current generation are lacking what the older generation still possess. An imagination. People get spoon fed all their entertainment these days, they don't have to engage their brains at all.

Of course, my parents probably said the same about my generation, and their parents about them, etc.

Things were always better in the old days.... except for when they were worse :D

Or you could argue that like every precedent generation before them the 1980s generation is getting older and as it does so it feels things were better back in the days and younger people don't 'get it', share the same values or 'are lacking' in one way or another...

At least you're aware of your bias.
 
I'm starting to think that 'blaze your own path', 'use your imagination', 'Set your own goals' and such other ridiculous attempts to cover ED's lack of any depth
A linear storyline does not equal 'depth'. I haven't seen the kind of 'deep' game you seem to describe.

I like that ED doesn't copy what all other games do (because other games are played through in a couple of hours and then forgotten.). Some people need to be told how to have fun. Some just don't - they find fun in stuff like ED all by themselves. Which is arguably the better type of fun (because it's your type of fun and not you trying to adapt to someone else's idea of what fun is.)
 
You could argue that the current generation are lacking what the older generation still possess. An imagination. People get spoon fed all their entertainment these days, they don't have to engage their brains at all.

Of course, my parents probably said the same about my generation, and their parents about them, etc.

Things were always better in the old days.... except for when they were worse :D

Like you already said, the generation before you will bemoan your lack of imagination. You were playing elite when you were a kid, while they were using their imagination playing spaceship in a cardboard box.
 
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A linear storyline does not equal 'depth'. I haven't seen the kind of 'deep' game you seem to describe.

I like that ED doesn't copy what all other games do (because other games are played through in a couple of hours and then forgotten.). Some people need to be told how to have fun. Some just don't - they find fun in stuff like ED all by themselves. Which is arguably the better type of fun (because it's your type of fun and not you trying to adapt to someone else's idea of what fun is.)

The issue isn't story, the issue is things to do and sense of accomplishment. Everything in Elite is just easy. You have to gimp yourself to make it hard. You have to think "I'll just fly an Eagle" rather then "I will use everything I can to win". Money making is easy, you have to be bad at games or "gimp" yourself to be poor. Combat is easy. Exploration is easy.

Add that missions are bad, USS's are awful design, factions are utterly meaningless, and now you have what the real problem is.

I've said this multiple times but it bares repeating. THE BEST MISSION IN THE ENTIRE GAME IS SUPPLY STRIKE, FROM THE TUTORIAL.

Thats just...sad.
 
You could argue that the current generation are lacking what the older generation still possess. An imagination. People get spoon fed all their entertainment these days, they don't have to engage their brains at all.

Of course, my parents probably said the same about my generation, and their parents about them, etc.

Things were always better in the old days.... except for when they were worse :D

Problem with this argument is that no one here is asking to be spoonfed. A huge majority of the complainers actually want more in depth and harder gameplay.

No matter how you try twisting it being entertained by the current fetch-quest system is not some sign of intellectual superiority or something like that.

I'd actually argue that right now everything is pretty much spoon fed to you in elite. There's nothing to find, you don't really need to figure out anything about the quests/missions, the game's activities are so limited that anyone with 30 minutes of time can read up on exactly how and where to do everything.
 
Setting is not the story. EXPERIENCE IS THE STORY. The thing happening, NOT THE IMPACT IT HAS.

After killing hundreds of elite anacondas (and visiting millions of USS) my experience so far is that it is always the same.
And since 1.07/1.1 it has became even worse. Now I have to visit more than 10 stations to find 1 assassination mission.

Boredom and simplest game mechanics.... I don't think it was advertised in this way.
 
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