I was really worried that Beam lasers would be unusable in 1.1 as I tend to play with fixed beams (just because it makes combat more fun. Gimbals and turrets do too much work for you).
Anyway - tested a bit last night and it seems fine under normal combat conditions, where you can't fire all the time anyway, there's plenty of cool down periods. I've always thought the beam lasers were spot on with damage etc so was worried this would break my favourite play style but I needn't have been concerned.
One thought for the future: if weapon heat becomes much more of a thing - add a safety toggle - so you can fire your beam lasers normally and they'll cut out before doing any damage OR you can remove the safety and get an extra 20% but heat will really build up.
Anyway - tested a bit last night and it seems fine under normal combat conditions, where you can't fire all the time anyway, there's plenty of cool down periods. I've always thought the beam lasers were spot on with damage etc so was worried this would break my favourite play style but I needn't have been concerned.
One thought for the future: if weapon heat becomes much more of a thing - add a safety toggle - so you can fire your beam lasers normally and they'll cut out before doing any damage OR you can remove the safety and get an extra 20% but heat will really build up.