It would open up extortion possibilities for demands significantly more than value of cargo that the pirate ship can carry off.
Mode switching is a core concept of the game. Do a better research before buying something, instead of complaining.
That would be the last nail in the coffin for trading in open play.But is that really so different to running off with goods? My Asp has cost me something like Cr30M and has very little cargo space - why shouldn't I demand money to cover my costs?
We already have example how it would be: EVE online.It would open up extortion possibilities for demands significantly more than value of cargo that the pirate ship can carry off.
There is no way to made happy both sides, at some point the game transformed into the competition. Sad but true. FD have to decide wich side will be biased.But is that really so different to running off with goods? My Asp has cost me something like Cr30M and has very little cargo space - why shouldn't I demand money to cover my costs?
But is that really so different to running off with goods? My Asp has cost me something like Cr30M and has very little cargo space - why shouldn't I demand money to cover my costs?
as a trader i am more than happy that piracy didnt pay off for you. i love openplay, interacting with other players but i condemn pirates; whenever i have time i slip in one of my combat vessles and kill them.(...)
I get interdicted again. This time TWO vipers and not even the same one from before. These guys start firing on me, but I don't even face them. I boost and head to the station and pay my bounties. My repair bill was about 145K.
(...)
What's the point of playing in Open and then try to pick and choose your interactions and combat log when you don't like it?
Play in Solo or the Mobius group and you'll never need to do that and if you choose the group option, you even get to see Commanders that aren't out to 'gank' you.
You will have to look out from NPCs that will interdict you, but you can still pull the plug on them and they won't come onto the forums and call you out for it.
The toggle you mention in other games showing you're willing to be interdicted by humans is already in E|D, it's the choice at the start menu when you choose Open, Solo or Group.
By my post, I only meant to point out a reason why people would do this. Rather than try to stop people from doing something (combat logging) it would be preferable to simply make the "why" go away (ie, remove the reason why people do it).
You say it's a core concept, but there's a reason why no other game has done it, also a reason why no one comes to think doing research on the subject before buying ED. If I'd known it I'd never bought the game. Why is it a core concept to put two completely different communities that loath each other in the same jar?
Combat logging, as well as station logging, as well as Open to Solo switching possibility, is a true game breaker. A true bounty hunting (tracking) as well as a genuine pirate career is not viable due to these mechanics. The game is broken, period.
I really do hope Frontier will do something to protect the core concept of the game.
In what way is a pirate paying off his bounty "doing it right"? The fact that the bounty is even less than you earn from ill gotten means suggests the whole thing is broken. If you can pirate and pay off your fines AND still make a living from it then something is wrong. OP is not doing it right, he is hiding behind a clean status whilst pirating which removes him from the attention of any bounty hunters.
There is simple answer to that, combat logging is considered exploit and you should report players doing that so they will be banned from open play if logs confirm this.
The fact that pirate stations in Anarchy systems do not pay full price for stolen goods they have a demand for (ie metals in an industrial economy) is one of the biggest oversights and pointless limits of piracy incomeIf a moderately outfitted T9 with 5M Cr. of cargo was encountered, the insurance excess and cargo would amount to c. 10M Cr.. Currently, a hold full of commodities at c. 12,500/t for the pirate would equate to a c.2.5M loss for the trader. If in-space player-to-player credit transactions were implemented, the difference in demand would, in all probability, be quite significant - would the extortionist in this scenario settle for less than 50% of the sum that the trader stands to lose in the event of ship loss? That's 5M Cr. in credits against 2.5M Cr. worth (for 200t dropped) of cargo that would sell on the black market for 1.25M Cr.. Combined with no risk in trying to dock to sell the booty, this provides more advantages for the pirate.
this is another problem, there are no real consequences for player/npc kills. bounties can be paid off and the killer hides behind a clean status...
the whole solo/open hopping certainly does not add to this issue as well, i can go on rampage killing every trader i meet, then hop into solo pay off my bounty and back to open for the same thing. not a single bounty hunter will ever find me, and if he does pretty good chance i am clean