Seriously now, I know the topic is done to death, But i'm reminiscing concern at how on earth Frontier is ever going to make the "wings" update ever work when seeing a player in the game is a hit and miss probability wave.
Did FD create a quantum computer?
?
I understand that you can in fact see a LOT of CMDR's in Supercruise, but when it comes down to the instances like say for example the High intensity combat zones, It's nigh impossible to meet a friend when you WANT to organize a meetup, Yet when you don't want to meet or accidentally pass by ofcource the game puts you together, it's this intermittent, unreliable system that is a problem.
How far can you go with "Increase chance to see other CMDR's" I always see in almost every update? (Literally)
Here's my drift on how the networking works.
So Player X goes drops out of supercruise anywhere, The client then creates the players own "Node" where all other players entering this "node" then connect to Player X's "node" like a client-server, Some may call this Peer to Peer. I'd call this dynamic-localized client server. Why? because of the prioritization that goes on in the background.
At the moment it seems as if Prioritization is absolutely borked, Depending on Ping, Bandwidth and speed players are simply invisible, Even when you friend them and are communicating perfectly with each other (both text and voice comms) it seems that to be able to see each other and coordinate emergent gameplay is just impossible at the moment.
It would be nice to be more educated on this subject of matchmaking. As I understand, to save costs, there is no Client-server setup like other fast paced games where Each Client connects to the server which then has the ability to control, prioritize and allocate EVERYTHING, to make sure that your multiplayer experience is Tip Top Shape.
Thanks for reading,
Enlighten me.
Did FD create a quantum computer?
I understand that you can in fact see a LOT of CMDR's in Supercruise, but when it comes down to the instances like say for example the High intensity combat zones, It's nigh impossible to meet a friend when you WANT to organize a meetup, Yet when you don't want to meet or accidentally pass by ofcource the game puts you together, it's this intermittent, unreliable system that is a problem.
How far can you go with "Increase chance to see other CMDR's" I always see in almost every update? (Literally)
Here's my drift on how the networking works.
So Player X goes drops out of supercruise anywhere, The client then creates the players own "Node" where all other players entering this "node" then connect to Player X's "node" like a client-server, Some may call this Peer to Peer. I'd call this dynamic-localized client server. Why? because of the prioritization that goes on in the background.
At the moment it seems as if Prioritization is absolutely borked, Depending on Ping, Bandwidth and speed players are simply invisible, Even when you friend them and are communicating perfectly with each other (both text and voice comms) it seems that to be able to see each other and coordinate emergent gameplay is just impossible at the moment.
It would be nice to be more educated on this subject of matchmaking. As I understand, to save costs, there is no Client-server setup like other fast paced games where Each Client connects to the server which then has the ability to control, prioritize and allocate EVERYTHING, to make sure that your multiplayer experience is Tip Top Shape.
Thanks for reading,
Enlighten me.