The reason why I have played less Elite is.. all the waiting all the time

that I have gotten tired of all the waiting and monotomeus sequences in the game.

Waiting in starport turning on landing pad and decsending in garage. Why cant we access station menu while this sequence is running?
Waiting to get up to Surface again. Waiting for blast wall to be lowered.
Waiting to get out of mass lock till SS
Waiting 4 sec or more to enter SS and HS
Waiting in HS to load instance
Arriving at Star, waiting to turn ship around to avoid melting.
Waiting at SS exit to load Starport, nav Point etc
Waiting in SS travelling to reach dest. This can be huge waiting

There is far too much waiting and dead time. This shouls be slimlined more.
Imaging pressing HS and 2 sec later you are in a new system NOT facing the bloody star.

And lets not talk about all the waiting in missions USS...oh my.
You can access starport services while descending. The rest of the wait times adds to immersion. If you removed all of this, what would you have then? Why even dock in the first place Just fly by the station at full speed and "trade/repair/get mission/reload" as you go by. Heck, to save even MORE time, just have the game pick your missions FOR you. Then you would save time from even having to READ them.
 
add a simple pong/pacman/space invaders to the board computer (yes i am serious!) to have distraction while flying to the 500kLs secondary star u want to scan.

make the galnet accessible (download news at station) -> the lore must be more included!

the planned 3rd person view will help (if possible while sc?)

Put those three together ;) Make it so you can get up, go to an entertainment terminal to access Galnet reports, play mini-games, and receive a warning when you're approaching your destination :D

i'd also like a system wide chat channel, it would help to find fellow cmdrs to fly with - also many cons and abuse.. so idk if that would be good to implement

Just start building up a big "Friends" list - you can always contact them when they're online.
 
Not the ONLY reason. While you are occupying the pad no one else can use it, especially at outstations with limited pads... ref all the complaints on here about waiting time to dock.
You should always enter hanger unless you are just restocking on fuel/ammo or claiming bounties - and be quick about it.

Wait, so if i enter the hanger, the pad drops me down and tucks me away, someone else can land on the pad? Then what if they enter the hanger? Or i try to leave?
 
that I have gotten tired of all the waiting and monotomeus sequences in the game.

Waiting in starport turning on landing pad and decsending in garage. Why cant we access station menu while this sequence is running?
Waiting to get up to Surface again. Waiting for blast wall to be lowered.
Waiting to get out of mass lock till SS
Waiting 4 sec or more to enter SS and HS
Waiting in HS to load instance
Arriving at Star, waiting to turn ship around to avoid melting.
Waiting at SS exit to load Starport, nav Point etc
Waiting in SS travelling to reach dest. This can be huge waiting

There is far too much waiting and dead time. This shouls be slimlined more.
Imaging pressing HS and 2 sec later you are in a new system NOT facing the bloody star.

And lets not talk about all the waiting in missions USS...oh my.

Once again, I wonder if I'm playing the same game as other people. At any rate, you seem to have a weird definition of "waiting." Most of what you describe is what I would call "flying," which is kind of the point of this game in my opinion. In fact, when Frontier nerfed mass shadows to appease the "cruise control" crowd, it made supercruise a lot less fun IMO, primarily because it took the skill out actually flying my ship. Sure, the "cruise control" crowd has faster flying times, but they could've had that already if they'd learned how the flight mechanics worked in the first place.

As for the rest? Since Gamma, instance loading has been nearly instantaneously for me, so it might be your network provider's fault, not the game's. Which leaves:

Waiting in starport turning on landing pad and decsending in garage. Why cant we access station menu while this sequence is running?

You can. I do it all the time.

Waiting to get up to Surface again. Waiting for blast wall to be lowered.

I enter my navigation data while my ship's ascending. By the time I'm done, I just have to hit "launch" and away I go.
 
That hangar is a Pandora's box. There's all kinds of things in there!

huh, i did not know that. I dont play Open. My very first experiance with this game was in open play, and was instantly shot down and blown up by another player as i flying out of the station. Free sidewinder later, went full boost out of station to get away fast, only to be shot down by the same guy... so i said good riddance and went solo and have enjoyed the game thoroughly :)
Now that my friends have the game, we just do group sessions.
 
There are a few minor bugs, like blast shields not retracting while you turn on mid-sized pads, which irritate and should be fixed.

I would ditch SC completely and replace it with nav-point jumps (FD's original proposal) with short (10 sec?) animations for planetary approaches; so we'd still get supercruise visuals but none of the boredom.
 
Nice buzzwording.

The point is: because it does not exist, putting "simulation" issues against wait times is invalid.

When you speed up the hangar sequence it can not break "simulation" as the hangar process is made up.
When you reduce the mass lock distance it can not break "simulation" as the whole mass lock thing is made up.
When you speed up the SC it can not break "simulation" as the super cruise is made up.

And most importantly: Whether a simulation involves boring and tedious bits is depending on what you simulate. A simulation of the fuel consumption of seaships is nowhere as exiting as the flight simulation of a f-16. And when you make up a world and want to "simulate" certain aspects of it, you can very well leave out the tedious and boring bits as there is no "reality" to limit you in your gameplay decisions.


Can't be that nice, you missed my point completely.
 
I am slightly confused, simulation does mean it simulates, whever if or if not the simulation is 100% realistic is another matter, and there are certain limits that are needed to be broken to make an actual game like this work, since currently we have no way of going faster then light, they invented a way to do so.

Nice tautology. But again: you can just simulate something that exists in some form. Elite is just a fictional space shooter/trading game, all that simulation babble is utter . I have the feeling that people are using the term rather to somehow put the game on some sort of pedestal. Nobody calls Quake a gun simulation or The Witcher a magic simulation.

I do not understand what you mean it is made up? your ship needs to turn around so the hangar does that in a very neat way in my opinion, you would just rather it I don't know just blinked a quick sec and then you were turned around? really? that would suck if you ask me.
Mass lock distance? mass and gravity work along certain principles, why is it so bad that you are mass locked and can't supercruise before like..what..5-10? seconds have passed? really is that a problem? 5-10 seconds?
Supercruise needs to be faster? it is already very very fast, so as far as I can understand the only problem is that the "best" places, rares and such take a while to get to, you are saying you want to get to the place where you can buy RARE materials and such at favorable prices quicker? You feel it takes too long to earn money?

Here's my questions to you, what is it you want? how long 'should' it take in your mind? how long should it take to get enough money to buy everything ('complete the game'?) seriously?

haha, stop putting words into my mouth. You came up with trading and money, I didn`t say anything about that nor have I traded for more than 20k credits in the game. I just play for blowing up stuff and getting paid for that, just like in `86.

Your pathos-driven mode of questioning aside: It is not me to say how to solve the problems of certain gameplay elements. All I can say, to me SC feels just boring, tedious and most importantly not dangerous. You set a course and then wait n minutes until you press a button to join the fun. From a game design perspective SC is basically nothing more than a fancy hubworld. It should be a gameplay element which imposes danger and suspense, but it is not. So SC is just waste of time, you can not become very good or be very bad at it, you don`t have correct the course or anything, the hardest thing is not to fly into a sun; thats why it should get an overhaul. IMHO it should feel and be as quick as in the euphemistically called "mood" trailer. Crank up the throttle to full and off you go 1000ls within a second. If you crash into a planet in the way, your problem. If you want to admire the "landscape" you just put the throttle to 10%. See, everybody happy.

The problem with the hangar is, it is always the very same animation, no matter what station you are in. And displaying the outfitting screen is not detached from the animation. So after a while it just feels forced upon the player. I guess if the outfitting screen was shown at once, during the animation, nobody would bother. If you still want to watch the very same animation for the 10^23 time you can just choose the "Hangar" option from the main station menu.

Mass-lock is unnerving because it makes no sense and serves no real purpose. So a station mass-locks me, but not the star near a nav point?

In the end it is probably the sum of all those tiny and not so tiny bits of gameplay/UI wait times which make it so annoying.
 
I am slightly confused, are you looking up a synonym book or similar to sound fancy? I do not believe I as putting words in your mouth, I was asking a question and you took offense in that?
Pathos-driven mode? interesting choice of words, I'm not trying to evoke pity or anything else, I'm trying to make people think a bit just a little rationally about this whole thing rather then the seeming rage.
To me Supercruise feels quick, the only cases where it can feel slow is in binary or more star systems with large distances between them, or stations out in the middle of nowhere. And I am guessing that it is the station part that frustrates, since you do not want to sit and wait until you get to the place that sells you rares and such. Well...they are called rare commodities, so to me it seems perfectly fair that it should take time and effort to get there, since the payout is quite significant? Is sitting in SC for that time boring? maybe a little but nothing is preventing you from doing something else? do you feel that the game is bad because of that? well I do not agree with that.

Same animation, well, yes? if you are expecting not to see anything repeating in any game, then yeah you will be sorely disappointed, open up the map, plan next route or such when hanger is cycling? problem solved?

And masslock I think you got a little sideways, the star does not mass lock no, but while I do not know the exact mechanics I do believe it is related to inverse-square law, and also distance, most stations mass lock within what 4km? if you were within 4km of a sun's surface you'd be fried. (depending on star naturally) and if you get too close to it, you drop out and need to use an escape vector to get away, which is its form of mass lock, and even then you are very very far away from the star compared to a station.
I freely admit that I am no expert in gravity, but from my understanding and limited knowledge of it, it sounds perfectly fine?

Just because something isn't enjoyable to you, does not mean it needs to be changed, especially something like supercruise speed, as it would severely effect economy, though honestly that seems to be the reason people want this, because they don't want to spend time actually getting to the places with rares.....

And if things like the hangar truly tick you off like that, then yeah, I don't know, don't land? I don't know, it feels like you are complaining just to complain, you just pick a topic and complain about it no matter how small the actual topic is, and yes that is your right to do, but you seem to get upset when others do not agree with you, which is our right? and begin throwing half veiled insults at me just because I don't agree?

Edit: If you are referring to launch trailer as 'mood' trailer, I think this video is my best reply to you.
[video=youtube;k5KLi6or8hs]https://www.youtube.com/watch?v=k5KLi6or8hs[/video]
 
Last edited:
Outfitting menu should be available before entering hangar i think. So that i dont have to go down there just to find out they have nothing. You can however check the service menu while going down which ease the pain a little.
 
Outfitting menu should be available before entering hangar i think. So that i dont have to go down there just to find out they have nothing. You can however check the service menu while going down which ease the pain a little.
Hmm in some shape that might be nice, maybe it should be part of trade data? giving a vague indicator what the outfitter has via galaxy map? but not specific, like weapon types and sizes /classes but not necessarily which weapons meaning it could say for example high tier ballistic weaponry, however if this means it has cannons or multicannons or both? we wouldn't know? but should still be a reason to check out the outfitter itself for those details?
 
Nice tautology. But again: you can just simulate something that exists in some form. Elite is just a fictional space shooter/trading game, all that simulation babble is utter . I have the feeling that people are using the term rather to somehow put the game on some sort of pedestal. Nobody calls Quake a gun simulation or The Witcher a magic simulation.



haha, stop putting words into my mouth. You came up with trading and money, I didn`t say anything about that nor have I traded for more than 20k credits in the game. I just play for blowing up stuff and getting paid for that, just like in `86.

Your pathos-driven mode of questioning aside: It is not me to say how to solve the problems of certain gameplay elements. All I can say, to me SC feels just boring, tedious and most importantly not dangerous. You set a course and then wait n minutes until you press a button to join the fun. From a game design perspective SC is basically nothing more than a fancy hubworld. It should be a gameplay element which imposes danger and suspense, but it is not. So SC is just waste of time, you can not become very good or be very bad at it, you don`t have correct the course or anything, the hardest thing is not to fly into a sun; thats why it should get an overhaul. IMHO it should feel and be as quick as in the euphemistically called "mood" trailer. Crank up the throttle to full and off you go 1000ls within a second. If you crash into a planet in the way, your problem. If you want to admire the "landscape" you just put the throttle to 10%. See, everybody happy.

The problem with the hangar is, it is always the very same animation, no matter what station you are in. And displaying the outfitting screen is not detached from the animation. So after a while it just feels forced upon the player. I guess if the outfitting screen was shown at once, during the animation, nobody would bother. If you still want to watch the very same animation for the 10^23 time you can just choose the "Hangar" option from the main station menu.

Mass-lock is unnerving because it makes no sense and serves no real purpose. So a station mass-locks me, but not the star near a nav point?

In the end it is probably the sum of all those tiny and not so tiny bits of gameplay/UI wait times which make it so annoying.


Sim is a shorthand, not a pedestal. You're making more of it than the people who say it, really. An actual space sim at 100% fidelity would be uninteresting because no humans would be flying at all, and space combat consists of which drone has the longest sensor range and the most powerful (invisible non-missing) lasers, at distances of "extremely boring". People that want that much sim in their sim can play Orbiter. Elite is lower on the totem pole than KSP even, but it's a lot higher than Asteroids (except maybe current mining, that seems exactly like Asteroids).

Stripping out your Soc 101 "I just learned these" terms to the gritty kitty, and you simply think that most of the gameplay that's meant for immersion and experiential gaming is boring. That's fair. You sound like a Gamer-First player, another "buzzword" for you. This too is perfectly acceptable; it's actually one part of the great divides between players in lots of games. Like 40K tabletop gamers, you have "crunch" armies that are built primarily around mechanics, and "fluff" armies that are built primarily around backstory. Neither is wrong, exept to a fundie of an "opposite" view.

GF players could usually care less about the trappings or backstory or "immersive" qualities. Gravy, but hardly essential to their game time. They prefer the mechanics; rulesets and skillsets to learn and use effectively, the chance to master the guts of a system and get out its greatest potential. A totally valid way of gaming. Extremely noticeable in games like chess or arena shooters, where the playfield and rules rarely ever introduce large elements of chance or extraneous events. GF-focused games are big big sellers, and lend themselves nicely towards the competitive sport crowd.

EF players aren't usually as outright competitive; they're there to explore an alternate world or mindset, to see what it's like to be someone else in another life, to get some kind of narrative or concept from the gaming instead of a primary focus on stats or winning or more mechanical concerns. They like to poke in the corners of the game and see what's there just to see it. EF players are more likely to put long hours into character creation and chasing down sidequests in adventure and narrative-focused games, since their fun is derived more from being there than what mechanics are involved under the hood, so to speak. Also a big seller of games; Bethesda makes their monies with this kind of "come lookit our cool world" gaming.

Neither of these ideas are mutually exclusive either in player or game, but a great many people don't realize that a split even exists, and get a bit mental when they see someone enjoying something they personally find ridiculous. Happens in game forums all the time. I find here, Elite is working with an EF primary, while also trying to add enough stuff for the GF crowd as well to have fun with. Braben's a HUGE "vision" guy, whether that appeals to you or not; that's how he is. He wants to make a game of Pretend Spaceman.

And for every pilot that falls asleep in SC because there's nothing interesting for them to do at all, there's another who's amazed that they're traveling at multiples of c. across a distant solar system that they can see from their house with a telescope. For every pilot who's sick of seeing 23 seconds fall off their life as they sink, spin, and rise to take off AGAIN; there's another prepping their smuggler mentality for the boost-escape past the local cops, eager to hit the black to crank up their local notoriety.
 
Kia Rio: I am so glad they won't turn this into an arcade game for ADD kids! If I want to play fast games I'll load up MDK


Wait, so if i enter the hanger, the pad drops me down and tucks me away, someone else can land on the pad? Then what if they enter the hanger? Or i try to leave?

You get stacked like that Volkswagen vending machine in Wolfsburg.

- - - - - Additional Content Posted / Auto Merge - - - - -

huh, i did not know that. I dont play Open. My very first experiance with this game was in open play, and was instantly shot down and blown up by another player as i flying out of the station. Free sidewinder later, went full boost out of station to get away fast, only to be shot down by the same guy... so i said good riddance and went solo and have enjoyed the game thoroughly :)
Now that my friends have the game, we just do group sessions.

Dude, come back to Open! There's lots of CMDRS who love to gang up on griefers ;)


FALCON 4 LIVES!
 
Last edited:
Kia Rio: I am so glad they won't turn this into an arcade game for ADD kids! If I want to play fast games I'll load up MDK




You get stacked like that Volkswagen vending machine in Wolfsburg.

- - - - - Additional Content Posted / Auto Merge - - - - -



Dude, come back to Open! There's lots of CMDRS who love to gang up on griefers ;)


FALCON 4 LIVES!

Hi,

I do not want to change it to a fast arcade game. Its the meaningless wating periods that bores the hell out of me while playing. Otherwise its fine.

And its a game not a real simulation because nothing in this game is for real.

Like to add the more Waiting related to all the different scannings as well. K-warrant etc... ;)
 
One word - Simulation

ED is a space pilot simulator. Not an action packed battlefield in space.

The parts where you are waiting, are there for immersion purposes. Sorry you don't like it. I love it. Makes me feel more like I am a pilot in a vast galaxy.
 
that I have gotten tired of all the waiting and monotomeus sequences in the game.

Waiting in starport turning on landing pad and decsending in garage. Why cant we access station menu while this sequence is running?
Waiting to get up to Surface again. Waiting for blast wall to be lowered.
Waiting to get out of mass lock till SS
Waiting 4 sec or more to enter SS and HS
Waiting in HS to load instance
Arriving at Star, waiting to turn ship around to avoid melting.
Waiting at SS exit to load Starport, nav Point etc
Waiting in SS travelling to reach dest. This can be huge waiting

There is far too much waiting and dead time. This shouls be slimlined more.
Imaging pressing HS and 2 sec later you are in a new system NOT facing the bloody star.

And lets not talk about all the waiting in missions USS...oh my.

I get you never played DCS, Flight Simulator X, ARMA, Steel Beasts or basically any proper combat sim.

Don't get me wrong. And I'm not calling Elite Dangerous a "proper combat sim".
I just think that the only games constantly throwing stuff at you are Call of Dutified, Battlefielded, FPS games or twitch shooter Arcade games.

I'm just stating Elite Dangerous ain't any of those. And while not a very articulated or too complex sim, it still ain't no "Call of Dutified, Battlefielded, FPS games or twitch shooter Arcade games".
 
Back
Top Bottom