Title. I'd love this question answered by Frontier so I'd know where I can stand on this game, and whether or not to put any more time into it without hitting yet another wall of frustration and problems.
I've already stopped playing Elite Dangerous because of all the niggles, problems, frustrations, and outright bull- events I've already had to deal with just playing this game since late Beta.
Let me go down a list of things that I and others see as major problems that simply put the "space trucker" playstyle leagues above and beyond the other playstyles currently possible in ED:
And the most glaring problem many of us see:
Please, Frontier. I just want to know if this game isnt catering to my playstyle anymore so I can move on.
I've already stopped playing Elite Dangerous because of all the niggles, problems, frustrations, and outright bull- events I've already had to deal with just playing this game since late Beta.
Let me go down a list of things that I and others see as major problems that simply put the "space trucker" playstyle leagues above and beyond the other playstyles currently possible in ED:
- Bounty-hunting payoffs are highly random, and depending upon payoff, can be ridiculously easy (a 20k Sidewinder? SURE!) to impossibly difficult (Not one bite and the only one is a 50k Anaconda. Really?). Dont get me started on the inconsistent RES spawning too.
- Combat zone payoffs, even with the latest update, are anemic and are barely worth the effort of undocking. For some combat pilots, you'd have to kill several tens of targets just to break even on the cost of fuel used to fly and stay there.
- Fighting outside of combat zones after a bounty with police all around on the same target is actually far more dangerous than taking on the target solo, because of the risk of friendly fire without forgiveness or warning. Dont give me the bull- reasoning of "you're not paying attention to your radar" malarkey. Not one single time I friendly-fired was it even remotely possible for me to even notice the police craft crossing my line of fire by trying to decipher his sig from everyone else's around me at the same time as dodging enemy fire, asteroids, collisions from other police and shooting at the target. Dont even get me started on the risk of police still being able to steal your kills.
- The intial seed money of getting a combat-capable craft able to handle the only kill missions is expensive to newcomers. There are no kill missions for smaller craft or more inexperienced pilots, scaring all but the most masochistic to attempt to kill an Anaconda with a Sidewinder, even if it is possible (and lets be honest, having the only kill missions be Anacondas without warning other than the dubiously large payout is a bit of a move). Why are all the missions that have easier entrypoints to do at are courier and trade jobs only?
- The initial seed money to get an exploration vessel is even more expensive. You're pretty much required to get the Advanced Discovery Scanner, the Detailed Surface Scanner, a fuel scoop and a ship that can travel the large distances on a single jump.
- The glaring lack of ship progression for combat pilots after the Viper. The Cobra is nowhere near capable enough for the hard combat jobs a Viper can do (like singlehandedly taking down Anaconda kill mission targets, of which they are the only available kill mission target thereis), and the price gap between the Viper and anything bigger than a Cobra is absurdly large, and the Asp isnt even worth flying as a combat-capable craft without at least double the hull cost invested into it.
- The insane difficulty of fitting a shield cell bank (of now questionable worth) onto a Viper thanks to the over-nerfing of it that didnt fix the biggest problem of the module in the first place. Now the module is basically worthless on anything but a combat ship because of its lethargic shield healing performance, and the fact you can still fit more than one per ship means that the original problem hasnt been fixed in the slightest, and just made it so that ships like the Eagle and Viper are left out in the cold as to even bother fitting one considering the increased power and munitions costs. It was a direct combat ship nerf when such a nerf wasnt even needed.
And the most glaring problem many of us see:
- From a large range of people I've talked to who play Elite Dangerous of nearly all playstyles, a large majority of traders are the only ones who earn far more than explorers or combat pilots, and are also the only ones who seem to have had any shot at bigger ships with less playtime invested, with less effort invested, and arguably, with more safety than combat or exploration. The only risk a smart trader would have to face is the once-in-a-blue-moon mistake causes ship loss and thereby the loss of a full cargohold, making the cargohold lost cash. Compare that to combat and exploration pilots who suffer far more hull losses in general. Dont even get me started with the anemic payout in combat zones, the bull- risks one has to undetake when bounty hunting, the crashing and many other problems with trying to sell exploration data, the fact that exploration data dont even pay close to bounty-hunting...
Please, Frontier. I just want to know if this game isnt catering to my playstyle anymore so I can move on.
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