Kill Target Elite Anacondas and Viper 1.1

Yes, how dare a space B17 bomber get killed by a space FW190 in an airplanes in space game.

In real life, big, expensive, and slow weapon platforms NEVER got shot down by small cheap fighters....

Oh right... they did all the time.

Yeah, I think I'll just facepalm at that analogue. Good job.
 
the point is the conda is a 150m ship. It can't be easy npc wise or player wise. I would give away if it were npc easy, because whatever...but a player with average skills and an upgraded anaconda should not be able to be beaten by the viper. By average skill I mean someone who isn't totally inept at flying/combat and would not have rings run around them by a viper.

I still can't see the justification for so much cost of ship...

I agree, but the bounty on said Anaconda should be far higher to account for this.

Yeah, I think I'll just facepalm at that analogue. Good job.

Sorry, but I have to agree with the quote you're facepalming at. Matter of fact, my previous F/A-18 comparison isn't that farfetched; an F/A-18 could sink a destroyer (reasonable analogue) from quite a ways away with just 1-2 missiles. This whole "bigger = better" and "more cost > less cost" argument is a moot point... the F/A-18 cost 60.9 million per unit, where as an Arleigh Burke-class Destroyer (2nd most recent Destroyer, same era as F/A-18 inception) cost 1.84 billion. And before you say "Yeah but point defense," the Arleigh Burke class only featured 1 CIWS (on some models, older iterations featured 2), and if the missiles were ripple fired, that single CIWS could only kill one of them, and the other was big enough to blow a hole large enough to sink the ship.

That being said, I'm not saying killing an Anaconda should be easy for a Viper... but price isn't the reason for that, game balance is.
 
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I'm talking specifically about Anaconda's from the Kill Target missions. Pre 1.1 I was able to get around to the back of the Conda's and sit there. Now I'm barely lucky to even survive at his back since the one Anaconda could literally shoot directly behind him, there was 0 blind spot. Slightly above the engines or below I was being blasted.

Granted, it doesn vary. Not every Elite Anaconda is the same. Some are easier, some are the god damn bringers of death.

Also, here is an video of myself being the best possible pilot ever... not
[video=youtube;T504HAVbm2k]https://www.youtube.com/watch?v=T504HAVbm2k[/video]

I see you're trying the lancing strategy. I don't have the patience for that, but thankfully I have enough skill to still get behind them and a C2 shield battery gives me enough protection to knock out their drive. I use c2 cannons to hit subsystems and I can have one crippled/dead in about 3 minutes of combat. They seem to vary massively in their agility and weapons now, and some seem to move around like the pre-nerfed pythons did.
 
Yeah, I think I'll just facepalm at that analogue. Good job.

Yes, because we're not dealing with a small, agile fighter and a larger, slower, armored craft bristling with turreted weapons... definitely no comparison.

Why is it so hard for people to accept that a fighter, something purpose built to fly fast and shoot things, might threaten a giant cargo ship with guns on it?
 
Why is it so hard for people to accept that a fighter, something purpose built to fly fast and shoot things, might threaten a giant cargo ship with guns on it?

Because, it's stupid. Armored speedboat with peashooters versus armorer gunboat with gatlings - guess the winner. That is how I see them when putting them side-by-side - Viper's a windscreen smudge at best - unless you fly wolfpack with multiple.
 
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Thats a bit like asking "Am I supposed to hunt a Destroyer in a Speedboat?". I think it is better now. If I am in a Viper and see a hostile Anaconda bearing down on me I want to think "Oh, potato" not "Sweet, free credits".

Except while a speedboat should not be hunting a Destroyer, neither should the Destroyer be able to kill the speedboat. The radars can't see it, the guns can't track it, so at best you've got a 19 year old operating a 50 cal to scare it away. The problem with how they balance is that they are only looking at offense vs offense instead of making the really big ships defense such that the offense of 1 small ship irrelevant.
 
Because, it's stupid. Armored speedboat versus armorer gunboat - guess the winner.

So my analogue with aircraft is stupid according to you... and you respond with... boats?

I didn't realize speedboats and gunboats move freely in 3 dimensions, or that hitting a small ship from a large ship is anywhere near as difficult as hitting something from an aircraft...

Sorry, but my analogy was far better. Like the Anaconda, the B17 was heavily armored, expensive, had a large cargo hold, and was covered in turrets. Its designers thought it would be impervious to fighter attack, but shooting fast moving dedicated fighters is very difficult to do.

Armored bomber vs lightly armored fighter - guess the winner.
 
I'm talking specifically about Anaconda's from the Kill Target missions.
yeah me too.. you say they are harder.. I say they are easier. and ive fought 5 or 6 since my original post.. assassination missions.. not just some conda I find in a ordinary uss.. or at a warzone.. I even put a picture up of me killing one in a viper exactly how I described. sorry they are harder for you.... but they are easier for me.. and im not a great pilot either. are you targeting the power plant?

I agree with chiconsiracy bomber versus fighter.. fighter wins most of the time.
you need not worry though as player conda will use everything at there disposal.. and an npc wont.
 
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Imma bounty hunter. I'm still in my Viper and even with the Shield Cell nerf and power usage, I pretty much can still run it optimally. Farming Kill-Targets on Elite Anacondas was fun and albiet too easy once you got the hang of it. But man, I still had 2 left over bounties to find these NPC Pirates and blow them out of the sky for 150k+ credits. Because that's what I like to do, bounty hunt.

But man... these Kill-Target elite Anacondas are something entirely now. The way they can out maneuver me in my viper is insane. They are literally always constantly twisting and turning and outturning me at times even in my optimal range! I understand making these targets harder to kill was a priority, but the increase was from like 1 to 11!

I started playing about 2 weeks ago, got my CH Products gear in and consider myself a good pilot. But the constant amount of maneuverability, the angles the Anaconda can hit you from are insane! They can almost shoot straight back at you, even if you're on their tail. They have like a 40 degree blind spot! It took me 2 hours to kill 2 of them. And some of the Elites seem to be even more maneuverable than others.

I don't think we need to scale back the Anacondas any, but I think the hit to the Vipers power management/heat/shield cells was a little much. Are you supposed to even hunt Ana's in a Viper?

I know I'll get skilled enough in a day or 2 to take these down. Hell my god damn wrists are sore from turning/strafing/switching fly assist on/off. I just needed to say something.

And I only say Anaconda or Python NPC should be more harder to beat.
You want to beat easily 170mln (300mln outfitted) ship by a 1000 cheaper ship? Wont happen :)
Viper is a one of basic ships in game, You can buy it after 2 hours of play from zero. You can maxx this for a 2 mlns - this take you one-dwo days to get from zero.

If you like to have a more easier fight with TOP ship in game just buy better ship.
ELITE must be ELITE.
No pain no gain.
 
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So my analogue with aircraft is stupid according to you... and you respond with... boats?

I didn't realize speedboats and gunboats move freely in 3 dimensions, or that hitting a small ship from a large ship is anywhere near as difficult as hitting something from an aircraft...

Sorry, but my analogy was far better. Like the Anaconda, the B17 was heavily armored, expensive, had a large cargo hold, and was covered in turrets. Its designers thought it would be impervious to fighter attack, but shooting fast moving dedicated fighters is very difficult to do.

Armored bomber vs lightly armored fighter - guess the winner.

Yes, your analogue was horrible, at best. You might want to use as analogue planes which are/were made at approximately same millennia. Viper, by the way, isn't top of the line - it's ages old military vessel, mostly out of commission and re-sold to civilians.
 
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yeah me too.. you say they are harder.. I say they are easier. and ive fought 5 or 6 since my original post.. assassination missions.. not just some conda I find in a ordinary uss.. or at a warzone.. I even put a picture up of me killing one in a viper exactly how I described. sorry they are harder for you.... but they are easier for me.. and im not a great pilot either. are you targeting the power plant?

I wouldn't mind if you shared your a video of yourself destroying an Anaconda, would be great to learn from.

You want to beat easily 170mln (300mln outfitted) ship by a 1000 cheaper ship? Wont happen :)
Viper is a one of basic ships in game, You can buy it after 2 hours of play from zero. You can maxx this for a 2 mlns - this take you one-dwo days to get from zero.

If you like to have a more easier fight with TOP ship in game just buy better ship.
ELITE must be ELITE.
No pain no gain.


Ya? The only problem is that this game has too large of a jump for the next vial combat purchasable ship. I want to make money the Bounty Hunter way, running missions and hitting NAV/RES/CMDR's. But Trading out classes BH by such a large margin. I can't see myself jumping around carrying tons of goods back and forth all day just to see my balance rise. I wanna be out there, killing ... offer me more viable combat sorties. Let me take on multiple different opponents of less skill, or a variation of different types etc. Why does it have to be Elite Anaconda's all the time. Why is the next Combat orientated ship after the Viper such a large jump away?

Game is fun, and I hope 1.2 changes some stuff up.
 
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Price DOES NOT equal power.

For both gameplay and realistic reasons.
Realism: WW2 fighters blowing up WW2 bombers. Nuff said. We just need some more things for the bombers to bomb and everyone will have a role in combat.

Gameplay: How many games have you played that got easier as you progressed? Only bad ones, thats how many. The final level needs to be harder than the first. And for the to happen bigger ships need to not be better, but different. More powerful but still as if not more vulnerable. You shouldn't win because of your ship, you should win by playing to your ships strengths.
 
Price DOES NOT equal power.

For both gameplay and realistic reasons.
Realism: WW2 fighters blowing up WW2 bombers. Nuff said. We just need some more things for the bombers to bomb and everyone will have a role in combat.

Gameplay: How many games have you played that got easier as you progressed? Only bad ones, thats how many. The final level needs to be harder than the first. And for the to happen bigger ships need to not be better, but different. More powerful but still as if not more vulnerable. You shouldn't win because of your ship, you should win by playing to your ships strengths.

Price SHOULD equal power. Nuff said. Except in case of Orca - it's a luxury liner. And yes, you SHOULD be able to faceroll paperclips like Viper in a good/big enough ship, even without any skill whatsoever. This "balancing nonsense" is absurd.
 
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Price SHOULD equal power. Nuff said. Except in case of Orca - it's a luxury liner. And yes, you SHOULD be able to faceroll paperclips like Viper in a good/big enough ship, even without any skill whatsoever. This "balancing nonsense" is absurd.

Welp I tried. I would strongly recommend everyone starts ignoring this one. Lost cause.
 
Yes, your analogue was horrible, at best. You might want to use as analogue planes which are/were made at approximately same millennia. Viper, by the way, isn't top of the line - it's ages old military vessel, mostly out of commission and re-sold to civilians.

Where do you get this info from? The current Viper is Mk III, as opposed to the Mk II in previous games.
No ship should be immune to threat from others, even if the odds are long. We essentially have the same weapon systems coming in different sizes and abundance. The big ships have more capability in lots of other areas (cargo, hardpoints, mass etc.), so this argument about invulnerability due to ship size/expenditure is weak and detrimental to the overall gameplay of ED. Combat should be more than matching size against size and feeling immune to risk. The Anaconda is not so big that it can't be hurt by a smaller ship, and do we really want a game where smaller vessels have no function other than as stepping stones to larger ones?
Warfare always has an economic element to it. Making weapon platforms and systems that oppose a dominating threat at a reduced cost has always been part of weapon technology. No analogies needed.
 
Price SHOULD equal power. Nuff said. Except in case of Orca - it's a luxury liner. And yes, you SHOULD be able to faceroll paperclips like Viper in a good/big enough ship, even without any skill whatsoever. This "balancing nonsense" is absurd.

Price never equals power, never did and never will. To cram more power in ships/airplanes/tanks/whatever you have to make them bigger and heavier, and that brings drawbacks due to that "living in the real world" thing. So you end up with a Tiger II that can blow up everything, except it's so slow you can run rings around it. The most powerful weapon in the universe is not going to be of any help if you can't hit your target.
 
Are you supposed to even hunt Ana's in a Viper?

No. Anacondas are classed and described as light frigates. In other words: Fighter-Killers. Engaging an Anaconda in a single fighter should be deadly.

Maybe the Vulture will be a fighter capable of dealing with it, once it comes out.
 
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