My opinion on what FD need to do now.

I for myself don´t dare to pirate cause it seems too risky and not very rewarded. Also because I am not that kind of guy ;) but I don´t discard doing it in the future, when I am more experienced. Good points in the op +1
 
I bought a chrome skin, my voice is £10 louder than yours trader.

You make good points but you need to understand something. For whatever reason, trading without risk appears to be considered a necessity by the developers. They have already compromised their game to make sure this is always possible and it probably won't change. Everything has taken a back seat to this, including their own in game systems (background simulation is worthless when it's nothing more than a solo trading contest).

It is bad for general gameplay? Of course it is and the people arguing with you know it, but they are very biased against risk and competition for whatever reason. Playing solo isn't enough, they take pleasure in the fact that open sucks too. Instead of rising to the challenge, they wallow in their inability to do so.

Simply put, it's a carebear game for a risk adverse community. Yes, the advertising is extremely misleading. Yes, it's surprising an audience with this age range is so risk adverse. It's just bad design and the game is even more of a shell than it needs to be because of it.

It's not going to change most likely and don't expect honest discussion on the issue. You'll just get people insecure over their fear of playing with others rationalizing their decision to play in fear of others.

What Elite needs first and foremost is more reasons to keep playing it.

I also agree with this. Multiplayer has been botched and it is what it is. There needs to be more to do.
 
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OP, I disagree with your list being anywhere near the most important things needed right now. You make some good points and I can agree with some of them, but none strike me as having anywhere near the immediacy you claim they do.

What Elite needs first and foremost is more reasons to keep playing it. While the progression system might not be perfect right now, that's a balance issue. Let's not repeat the mistake of Planetside 2 and focus entirely on balancing, while forgetting to enrich the actual game with more reasons to keep playing it.

It's good that FD are tackling coop with the upcoming "Wings" update. Provided that they also improve the missions and reduce the dependency on USS, that would go a long way to give people like me who already played for a few hundred hours a reason to keep logging in and play.
 
I played original elite, no pick of modes in there, just 'make wrong decision and get wrekt' mode.
Save -> Reload. NO RISK AT ALL!

Then play your offline single play game with no risk, and love it.

Actually you ever heard of cooperative playing? Or just the social aspect of Multiplayer?

I played Elite on the C64 and loved it. I also played Worlds Away via Compuserve and loved it as well. You have to understand that not your thinking or your likes are "wrong" they are just wrong for Elite Dangerous.
 
I don't think insulting the OP is the right way to go. However, I would strongly advise him to read the other threads about solo/open, since all of his questions and observations have been discussed many times before. That doesn't make his opinion right or wrong, but it would give him an idea why many people like to play open, despite occasionally switching to/from solo with the same commander. Although some do it to be able to trade in safety, that is not the only reason it is supported by so many. But I really can't bear to go over all the arguments yet again, when it's already out there.
 
You make good points but you need to understand something. For whatever reason, trading without risk appears to be considered a necessity by the developers. They have already compromised their game to make sure this is always possible and it probably won't change. Everything has taken a back seat to this, including their own in game systems (background simulation is worthless when it's nothing more than a solo trading contest).

It is bad for general gameplay? Of course it is and the people arguing with you know it, but they are very biased against risk and competition for whatever reason. Playing solo isn't enough, they take pleasure in the fact that open sucks too. Instead of rising to the challenge, they wallow in their inability to do so.

Simply put, it's a carebear game for a risk adverse community. Yes, the advertising is extremely misleading. Yes, it's surprising an audience with this age range is so risk adverse. It's just bad design and the game is even more of a shell than it needs to be because of it.

It's not going to change most likely and don't expect honest discussion on the issue. You'll just get people insecure over their fear of playing with others rationalizing their decision to play in fear of others.



I also agree with this. Multiplayer has been botched and it is what it is. There needs to be more to do.

Now this is the most honest and accurate response I have heard in a long time +1 rep
 
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I Know that by now people think that I am here to cause problems. I assure you, I am not. I am somone who has posted this topic, then been endlessly shot down by people who think the other.

Read from the start of the thread, and I say this to the admins wondering what is going on right now to think twice.

People are defending their own views of what the game should be ... and mayybees certain people know the admins on a more personal basis than me, makes no diffence. I have the balls to say what lots of your buyers are thinking but are to scared to say.

I love your game.

I want it to be successful and work, and build a player base (it has to).

I am being honest.

I may be wrong, but, really, I dont think I am.
 
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Easy fixes. Pirating - do NOT let people pay off their own bounties. That in itself would sort a whole lot of issues.

I rather like this. The main problem, as you noted later, is that it's rather a harsh punishment while it's still quite easy to earn a bounty accidentally. You could make the game more lenient by buffing up the "accidental damage" mechanism, but you then run the risk of players figuring out how to game it to get away with genuine crimes. For example it might become possible to "troll" for retaliations by attacking in such a way not to trip the accidental damage limit, then hoping your target shoots back. You could change current low-level bounty offences to fines, but since fines don't make you wanted, you again break fair retaliations.

What I'd suggest would be to keep current bounties as they are: when you commit a reported crime you immediately become wanted, and a legitimate target, but you can pay off the bounty at 50% markup; these would be re-branded misdemeanour. However certain crimes cannot be paid off ever. Murder would be the obvious candidate, and easy to judge. Perhaps something like a three-strike misdemeeanour rule as well. This makes it easy for law-abiding citizens to stay safe(ish), while making it hard for a serious pirate to keep a clean sheet.
 
Everyone is entitled to their opinion and that's yours, all I would say is that there is a thread on the open/solo debate and the point of it is to consolidate everything to do with that. As the majority of your post relates to that issue I think you would have been better posting there, in addition it is frequently one of the top posts and your views would have got a longer airing.
 
Well maybe it's an idea to be able to send a distress signal when you are interdicted as trader. A signal visible on the radar just like the planets and other players so you can home in on it to provide aid.
 
That's your opinion. Other's have a different one. Expressing another option is not attacking you, just as you are not attacking us. You posted, people replied with what they think. You can do one of two things:

Engage back with more details explanations for why you think the way you do.
Attack everyone who does not think the same as you.

In any case, if you want to appeal to the mods, click "Report this post", just like I am going to do and suggest that you, sir, are in fact baiting, and that goes against the forum rules.
 
I love your game.
No, I don't think you do. You want to make it a PvP centric game and Elite never was meant to be that.

If you want to improve pirating, fine. Make suggestions that work for NPC's as well. There allready are quite a few out there and I'm certain that FD allready considers them. But don't ask for features that only work on PvP.
 
OP, I disagree with your list being anywhere near the most important things needed right now. You make some good points and I can agree with some of them, but none strike me as having anywhere near the immediacy you claim they do.

What Elite needs first and foremost is more reasons to keep playing it. While the progression system might not be perfect right now, that's a balance issue. Let's not repeat the mistake of Planetside 2 and focus entirely on balancing, while forgetting to enrich the actual game with more reasons to keep playing it.

It's good that FD are tackling coop with the upcoming "Wings" update. Provided that they also improve the missions and reduce the dependency on USS, that would go a long way to give people like me who already played for a few hundred hours a reason to keep logging in and play.

I agree with you! I am playing it non stop and so will all the others, no matter my words, but sooner or later, you sigh and think, if things where like this, it would be sooo much better!
 
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My post is not just about the solo/open issue... its about a lot of other things .. people who dissagreed with me are trying their best to have it treated as such .....

I am talking about the whole chain, without , anything else does not exist.
 
If 'Some people love the lore, but they don't want to interact with anyone whatsoever for any reason whatsoever. Deal with it. If you can't live with that, find another game.' then why do they click on 'open' when they start the game?

asked, answered and explained in minute detail many many times if you would just look in the thread you have been pointed too.

but seeing as you seem to want it in "your" thread (its a paste from the other thread incase you think the syntax is a little off)
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Everyone "gets" what you are saying and in other games you would be right. what you dont get is that you bought elite, a game where pvp is possible but it is a small part of the game. this isnt some balanced esport where the primary goal is competative play

it has been this day since day one, so the question I keep asking and keeps getting ignored, is why buy the game if it offends you so, and why do you think your view is so important as to ruin the game for those who see swapping as a good thing?

==============================
https://www.kickstarter.com/projects...ject_faq_42234

"Players will begin in the group “All” but can change groups at will, though it will be possible to be banned from groups due to antisocial behaviour, and you will only meet others in that group."
=======================================

The game is perfect for those who do not care about PvP but play socially sometimes with those who do.

I started in ALL but moved to the mobius group when the nonsense started. Sometimes I will play with mates who only play solo, so we can private group it... other times friends who usually play in ALL I will play with.

sometimes i will - like this weekend - not have access to decent internet, so i will play solo,

This is why group swapping is vital. I do not give 2 hoots about killing humans but for me elite is all about me in my ship, sometimes with other people co-operatively and sometimes not.

If this was never part of the plan, and elite just had your normal mechanics however, equally i would not be whining about it.... I would not have backed it to the level i did either mind you.
 
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