My opinion on what FD need to do now.

If you have played the original Elite, you must have noticed that there were no other players, just AI.

Guess what: Elite Dangerous also has AI. You know what this AI is doing? Among others interdicting and attacking traders. Playing solo is not the risk-less safe haven for cargo runners as you seem to believe. Is that really so hard to understand?

Then stay in solo?

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As far as I am concerned, the best way to remove these arguments, is to seperate the modes like I said earlier. Solo means you are locked in solo and ect.

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Admin I do not apprciate you putting me in merge when I am responding to multiple inputs. I have not broken any rules.
 
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Hey guys. Do you hear something... There's this buzzing sound... <waves off whatever>

I think I'll get back to playing it how I like to play it. Thanks for the advice an all but... nah.
 
Am I the only one to spot the irony here?

You say "Stop trying to cater for everyone", but then go on to explain why the should cater to you and your opinions. Like you speak for the entire player base or something.....

No you are not the only one i thought the same Irony.

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That wasnt a Quick Post. I await with baited breath a response from the Devs.

Agree with you.
 
One day there will be a game where hordes of priates can try to feast on hordes of real player traders. And that game will be designed to force that type of gameplay.

This game is however on a different track.

My argument with OP is to say for many the current track is already the right track, especially as they are making npc's harder now. Perhaps trading should be less easy not more profitable than it already is.
 
The gist of this thread?

- pirating needs to be much more profitable?
- pirates should have certain restrictions and content available?
- pirating should have more punishing consequences?

Yep totally agree with all that.

As for splitting the groups sadly that isn't going to change. Which is a shame as it strangles the dev's into considering every mode when perhaps thinking of adding a feature that would.work for the online people.
 
One day there will be a game where hordes of priates can try to feast on hordes of real player traders. And that game will be designed to force that type of gameplay.

This game is however on a different track.

My argument with OP is to say for many the current track is already the right track, especially as they are making npc's harder now. Perhaps trading should be less easy not more profitable than it already is.

Then play your offline single play game with no risk, and love it.
 
Then play your offline single play game with no risk, and love it.
Yes, I already do and I also play my online solo game, its called Elite Dangerous.


I agree Jezzah
"
- pirating needs to be much more profitable?
- pirates should have certain restrictions and content available?
- pirating should have more punishing consequences?
"


Locking modes is not going to help.
What is going to help : "pirating needs to be much more profitable"
 
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I agree with the core idea of OP, that is securing some sort of "food chain" where each step is desirable enough to attract an evenish amount of players. I don't agree with all of the proposed methods to achive this though - tough cookie to balance I guess.
 
No, you may not. They either tell it to you in PM or then don't. Either way, live with it.

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*sigh* - there is no offline game.

Do we need a sledge hammer to hammer it down your puny brains?

Puny brains? Every time you disagree with someone, why do you have to insult them? Do you feel smarter and better than the rest of this community?
Anyway, I agree if they made pirating, and by extension bounty hunting more profitable and more dependent on traders, and helped encourage traders into open, it would really add to the game. Exactly how they do that is up for ideas.
I don’t really agree with the no going back idea with open and solo, especially during the instances of griefers dumb firing missiles inside stations and all the hackers. Also if you limit anyone who started to play in solo to stay in solo, then you would never get the open numbers up.
 
Anyway, I agree if they made pirating, and by extension bounty hunting more profitable and more dependent on traders, and helped encourage traders into open, it would really add to the game. Exactly how they do that is up for ideas.
I don’t really agree with the no going back idea with open and solo, especially during the instances of griefers dumb firing missiles inside stations and all the hackers. Also if you limit anyone who started to play in solo to stay in solo, then you would never get the open numbers up.

I think there's plenty that Player's can do without FDev getting involved. There's a tiny minority messing it up for the rest. If Pirates dealt with that risk to their food chain, in a sort of protectionist style, if you get my meaning, then not only is there more interesting interaction, but less "Dad, Billy won't play with me right, make him, Dad... please..."
 
I think there's plenty that Player's can do without FDev getting involved. There's a tiny minority messing it up for the rest. If Pirates dealt with that risk to their food chain, in a sort of protectionist style, if you get my meaning, then not only is there more interesting interaction, but less "Dad, Billy won't play with me right, make him, Dad... please..."

I agree we can do plenty ourselves if we coordinate, but I also think the more the game supports and encourages cooperation and such, the more it will happen. I just think the OP had some good ideas.
 
Easy fixes. Pirating - do NOT let people pay off their own bounties. That in itself would sort a whole lot of issues.

Good point and good solution.

By definition a bounty is a reward for killing or turning over a fugitive to juristiction, not the amount of money one needs to pull the head out of the sling. This would make comitting crimes an actual choice that cannot be undone.
Some acts should remain a fine though. You usually dont get shot for false parking, so instead unpaid fines should increase over time when payment is ignored and only when reaching a value of concern being turned into a bounty.
 
No, you may not. They either tell it to you in PM or then don't. Either way, live with it.

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*sigh* - there is no offline game.

<snip>

Do amins approve of this post? It as acceptable without being personally abussive? Seems to me like they love this guy and are awaiting 'me to slip up'. DO YOUR JOB! I posted a perectly good original topic for discussion and if you look back, I have been abused by this guy from the word go. I am trying to talk about and address problems that I see with ED's development and have been harrassed non stop by this trader that does not want any disscussion on the topic.

He just wants HIS own way, with NO discussion, no ears open other than to HIS own way, ironic that he claims the opposite!

My original questions still stand, have not been answered other than to <snip> off and find another game even though I payed 40 pounds for this one.

Is he more important than me? Why?

<snip>

I am simply trying to put forward my views on the game and the direction it should head, he sounds a little bit too offended at anything which is said.

admins, do your job, and allow freedom of speech to prevail, our MPS are already doing too much tax avoidence and lies.

I love your game and want it to provail ... does the truth hurt that bad?

Vote UKIP.
 
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