What long-term consequences are there for piracy? 250k insurance rebuy? A bounty you can pay off whenever you'd like or have a buddy claim, and suddenly everything's peachy again?
Traders risk millions every time they leave a station; pirates risk comparatively little.
We need a new, long-term WANTED status: OUTLAW, that cannot be paid off or cleared via player death. I'd say only clear OUTLAW with a save wipe, myself.
Like the Star Wars quote: "I don't like you either. You just watch yourself. We're wanted men. I have the death sentence on twelve systems."
I'll leave the details of becoming "outlaw" up to your imagination.
But the consequences of bounties should begin with primary target and immediate interdiction status in affected systems, inability to use ANY facilities in affected systems (outpost or otherwise). OUTLAW status should begin at local system level but should ultimately scale to faction level and eventually major faction level (Federation, Empire, Alliance.) Only Anarchy systems would be safe for the most hardcore pirates.
This is ELITE
ANGEROUS, not ELITE:NOCONSEQUENCES.
Traders risk millions every time they leave a station; pirates risk comparatively little.
We need a new, long-term WANTED status: OUTLAW, that cannot be paid off or cleared via player death. I'd say only clear OUTLAW with a save wipe, myself.
Like the Star Wars quote: "I don't like you either. You just watch yourself. We're wanted men. I have the death sentence on twelve systems."
I'll leave the details of becoming "outlaw" up to your imagination.
But the consequences of bounties should begin with primary target and immediate interdiction status in affected systems, inability to use ANY facilities in affected systems (outpost or otherwise). OUTLAW status should begin at local system level but should ultimately scale to faction level and eventually major faction level (Federation, Empire, Alliance.) Only Anarchy systems would be safe for the most hardcore pirates.
This is ELITE