Would it be a valid idea to have extra ammo as an internal compartment feature?
Would it be a valid idea to have extra ammo as an internal compartment feature?
You've never played... any fps, have you?Cannons are a skill weapon but at the same time not everyone has the skill to use them with such lethality.
Multi-cannons are a weapon that is in my opinion balanced to the point that it is boring. The range is good, the rate of fire is acceptable, the damage though weak does accumulate quickly
Fragment cannons are weapons that are best used when nearly point blank.
Railguns are sniper weapons. Strong single shot but difficult to use.
In addition fighting Medium class and large class ships are uncommon compared to fighting small class ships.
Looking at it from another perspective, the corporate perspective. Business men would want their product to sell, they would also figure out why their product is not selling well in comparison to competition.
Multi-cannons are general purpose weapons that can be used by rookies to experts alike. The other cannon types are limited in their use because they can not be taken on extended flights.
Fragment cannons, canons, and railguns are selective use weapons that require more skill and experience to use. I won't take cannons with me when I am bounty-hunting because I prefer to bounty-hunt until one of two things happen, I run out of ammo or I take to much damage. With multi-cannons one can hunt down (figuratively speaking) dozens of ships and collect a massive bounty. While the other Cannon types are best used for sorties against large ships, while at the same time swarms of smaller ships can quickly deplete the ammo of said weapon.
But lets change gears once again. Lets go on the theory that there is a pilot who has 100% accuracy and can use the weapons to their maximum.
C1 Multi-cannons = 2190 rounds at 2 damage results in 4380 points of damage.
C1 Cannons = 105 rounds at 5 damage results in 525 points of damage.
C1 Railguns = 31 rounds at 7 damage results in 217 points of damage.
C1 Fragment Cannons = 33 rounds at 2 damage results in 66 points of damage. This one is different due to not knowing how many rounds are fired per volley.
I am sorry but isn't that the point? Work hard to develop skills in order to use better weapons more efficiently or low grade weapons better. ... this explains why all cannons minus multi-cannons are dueling weapons.
In FPS's it is said that "Everyone wants to be the sniper," because they get to use the big and powerful weapons but there are advantages and disadvantages to being a sniper. Yes you get a powerful single shot that can drop another in one hit but you have limited ammunition.
Lets compare Elite Dangerous to an FPS
Multi-Cannons = Assault rifle
Cannons = Battle Rifle
Fragment Cannon = Shotgun
Railgun = Sniper rifle.
Each weapon is best used for different reasons but the Assault rifle is always the entry weapon because you have the ability to spray and pray.
Battle Rifles are intermediate to expert weapons because a single shot does good damage but they tend to be semi-auto resulting in greater player focus.
Shotguns are for those that like to get up close and personal.
Sniper rifles are for those that prefer to offer support fire at a distance.
That's nice, but how many consecutive Sidewinders can you destroy?
You've never played... any fps, have you?
Everyone uses the snipers, because they aren't that hard to aim and massively OP.
You've never played... any fps, have you?
Everyone uses the snipers, because they aren't that hard to aim and massively OP.
Cannons need a muzzle velocity boost more than an ammo boost, IMHO...
I'd love to use them, but, they are just sssooo sllloooooowwww...
Z...
No they aren't.
Cannons are a skill weapon but at the same time not everyone has the skill to use them with such lethality.
Multi-cannons are a weapon that is in my opinion balanced to the point that it is boring. The range is good, the rate of fire is acceptable, the damage though weak does accumulate quickly
Fragment cannons are weapons that are best used when nearly point blank.
Railguns are sniper weapons. Strong single shot but difficult to use.
In addition fighting Medium class and large class ships are uncommon compared to fighting small class ships.
Looking at it from another perspective, the corporate perspective. Business men would want their product to sell, they would also figure out why their product is not selling well in comparison to competition.
Multi-cannons are general purpose weapons that can be used by rookies to experts alike. The other cannon types are limited in their use because they can not be taken on extended flights.
Fragment cannons, canons, and railguns are selective use weapons that require more skill and experience to use. I won't take cannons with me when I am bounty-hunting because I prefer to bounty-hunt until one of two things happen, I run out of ammo or I take to much damage. With multi-cannons one can hunt down (figuratively speaking) dozens of ships and collect a massive bounty. While the other Cannon types are best used for sorties against large ships, while at the same time swarms of smaller ships can quickly deplete the ammo of said weapon.
But lets change gears once again. Lets go on the theory that there is a pilot who has 100% accuracy and can use the weapons to their maximum.
C1 Multi-cannons = 2190 rounds at 2 damage results in 4380 points of damage.
C1 Cannons = 105 rounds at 5 damage results in 525 points of damage.
C1 Railguns = 31 rounds at 7 damage results in 217 points of damage.
C1 Fragment Cannons = 33 rounds at 2 damage results in 66 points of damage. This one is different due to not knowing how many rounds are fired per volley.
I am sorry but isn't that the point? Work hard to develop skills in order to use better weapons more efficiently or low grade weapons better. ... this explains why all cannons minus multi-cannons are dueling weapons.
In FPS's it is said that "Everyone wants to be the sniper," because they get to use the big and powerful weapons but there are advantages and disadvantages to being a sniper. Yes you get a powerful single shot that can drop another in one hit but you have limited ammunition.
Lets compare Elite Dangerous to an FPS
Multi-Cannons = Assault rifle
Cannons = Battle Rifle
Fragment Cannon = Shotgun
Railgun = Sniper rifle.
Each weapon is best used for different reasons but the Assault rifle is always the entry weapon because you have the ability to spray and pray.
Battle Rifles are intermediate to expert weapons because a single shot does good damage but they tend to be semi-auto resulting in greater player focus.
Shotguns are for those that like to get up close and personal.
Sniper rifles are for those that prefer to offer support fire at a distance.
That's nice, but how many consecutive Sidewinders can you destroy?
I completely agree with you on that regard. If one was to think about it the weapons in Elite Dangerous are very unrealistic.
If this was "realistic" the cannons would travel at similar velocity as multi-cannons as they are of the same "family" of weapons. As is cannons travel at speeds akin to grenade launchers.
I could have written a long post but I decided against it.
Looking at the cannon round in flight I expect the projectile to be an HEAP round (High Explosive Armor Piercing), or at a minimum an HE round, but it is an AP round (Armor piercing)
Would it be a valid idea to have extra ammo as an internal compartment feature?
This
An ammo store that takes up an internal slot, making it another decision to make when equipping your ship. Should add weight when full as well.
I've already told you, we've already been there during early testing stages of the game. Those who were able to use these weapons proficiently always used only them and had significant advantage over those who could not use them. And you are wrong if you think that the number of people who were using rail guns or cannons was relatively small. It was just the opposite.
Now virtually no one does. This is balanced?
The video from the last newsletter actually shows the opposite:
https://www.youtube.com/watch?v=___lRaq-xZ4
After counting the tally neither AtheosisX nor Aleksej has favor using that as a reference.
The MC is using railguns while his main wing-man is using multi-cannons.
The pilot of the Cobra MK 3 used pulse laser cannons and railgns.
One of the initial pilots in the Brawl with the drop ship was using multi-cannons.
Interestingly enough over 95% of all projectile weapons fired were from multi-cannons, and the railguns were exclusively used on Commanders.
I think the point here is that "balance" is causing weapons to be degraded.
This is the same problem we are having with armour, hulls and shields. I built a whole spreadsheet using spheres as models for the ships and it is very obvious that the hull mass, armour and shield values are just hand picked by humans and not scaling with the simplified data (surface area).
The same is happening for the guns. PvP whiners complained about gimbals and so now they cannot lock on, they complain about OP weapons (dumbfires whatever) and now missiles are nerfed. The same happens with all the weapons. I'm betting that the new "heat nerfs" are hand tweaked too..
IMO, there is no "balance", the guns should each be built per spec - like they would for real life - and people will chose what they want to run. If things scale properly you wont be able to fit stupid sized weapons on small ships.
As I said, the problem here is that the ships/guns/modules are not physical models, if they were then the ships would be self limiting both for cargo capacity and what can be fitted, and "balance" will resolve itself.
The outcome is that everyone will want the bigger ships because they can fit significantly larger <everything>, and if you bump into a bigger ship than you, you are very likely toast. Frankly I'm OK with that. Vipers shouldn't be able to take down anacondas IMO (you'd need a whole squadron).
That's exactly how rail guns are used, i.e. against other players. They deal heavy damage against shields as well as against hulls. They have A-piercing rating, which allows module sniping.
Here is what it was possible to do given unlimited rail gun ammunition:
https://www.youtube.com/watch?v=nsleqVkByn4