The high cost of a Python

I asked for clarification because I regularly see people claim bounties of 600k to 1m an hour and I can't get close to that really. I can get maybe 500k an hour if a RES starts spawning cobras with 10-20k bounties and I don't accidentally friendly fire. I find elite anaconda missions take too long to find the right USS to get high profit per hour. I find both nav beacon and interdiction both very random and slow for spawning bounties.
 
Rumor has it FDEV will nerf it as it's too much fun to fly, and we can't handle all that fun!

Sadly I think thats true, I suspect its due for a nerf I'd currently predict the clipper will be made considerably more expensive, or the dropship considerably cheaper. The pythons gonna lose some cargo room probably in the form of a outfitting slot downgrade from a 6 to a 5 or 4 as currently it has too much going for it.

The asp must have been the same way back when it had 180 max cargo its just too good for a medium.

though I hope they don't nerf it because I love it!
 
If you're spending *minutes* scooping, you should probably ditch the scoop and just pay for fuel. Your profit per hour is what's important, not profit per run. In my case, I would have to top off in 15 seconds or less with an A3 scoop to make it more profitable than just buying fuel (and an A3 scoop can't do it in that time). An A4 scoop would sacrifice more profit worth of cargo space than the fuel costs outright, so I just suck it up and buy the fuel. Granted, my run is fairly short and I can run it quickly, but, it's probably worth crunching the numbers if you're interested in maximizing your income.

Quite right if the scoop is kept. Otherwise go with the largest fuel tank and fill it up on 1 trip. Sell the scoop on arrival and shuttle back and forth until almost dry, down to 1 jump worth of fuel. Buy a scoop as large as possible. Rinse and repeat.

That is my typical run with a T-9 and it allows me to do 1 more round trip in an hour. Each round trip is 1.6Mill Cr profit...
 
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Sadly I think thats true, I suspect its due for a nerf I'd currently predict the clipper will be made considerably more expensive, or the dropship considerably cheaper. The pythons gonna lose some cargo room probably in the form of a outfitting slot downgrade from a 6 to a 5 or 4 as currently it has too much going for it.

The asp must have been the same way back when it had 180 max cargo its just too good for a medium.

though I hope they don't nerf it because I love it!

Mike Evans said that the Python "might" need a bit of tuning a long time ago but as far as i know that is as far as that rumour goes.

I wouldnt panic ;)
 
Mike Evans said that the Python "might" need a bit of tuning a long time ago but as far as i know that is as far as that rumour goes.

I wouldnt panic ;)

thats a relief! I wouldn't panic anyway I'd still fly it if it had 100 less cargo it would still be what I wanted lol! Have some rep for setting my mind to rest
 
So what is the amount of credits/trade in value a pilot should save up to before going to a Python? ie, enough for the hull and all "required" upgrades?
 
I asked for clarification because I regularly see people claim bounties of 600k to 1m an hour and I can't get close to that really. I can get maybe 500k an hour if a RES starts spawning cobras with 10-20k bounties and I don't accidentally friendly fire. I find elite anaconda missions take too long to find the right USS to get high profit per hour. I find both nav beacon and interdiction both very random and slow for spawning bounties.

I am doing assasination missons and most important I do several at the same time, which seems to increase my chances in the USS. Seems like each mission gives you an individual roll to get the what you want out of the uss, so you do only a 2 or 3 to get what you want with a large amount of missions in your log.

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In the best case I make like 500k in 10 minutes, in the worse case I make little more than 100k in an hour and have a log full of locations of targets together with those 100k of interdiction bounties from random targets that I pull out of super cruise.
 
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So what is the amount of credits/trade in value a pilot should save up to before going to a Python? ie, enough for the hull and all "required" upgrades?

stongly depends on what you call "required" ;)

i think mine (rigged for trading, with small shields) was about 80 million (sold it for a T9).
 
Only thing i really want now is the A class FSD back and A class shields, then start on the weapons :D

Must admit though i dont tend to go by the credits per hour, i more go for 'i want this bit of equipment' then trade/bounty hunt till i have enough for it, however long it takes :D
 
The Python is unlikely to be "tuned" until there are other ships to fill the gap between it and the Anaconda, eg. an ASP-type higher tier ship that sacrifices combat ability for jump range and cargo space.
 

Jarn

Banned
If you think that is bad, try 340+ Million for Hull Upgrades on the Anaconda.
I already said this, no one in their right mind buys the hull upgrades for Conda/Python/etc. Once you lose shields, you've already lost the fight because the repair costs are ridiculous. So hull upgrades are useless, get best shields and pwr distributor instead.
 
I already said this, no one in their right mind buys the hull upgrades for Conda/Python/etc. Once you lose shields, you've already lost the fight because the repair costs are ridiculous. So hull upgrades are useless, get best shields and pwr distributor instead.

+1 and SC's
 
LOL sorry you don't like the python , i love mine and I am just wandering around trading in it and upgrading it 1 piece at at time as i can afford it , i had a 4B fuel scoop but downgraded to a 3A and it works just fine for getting fuel, and a 6C power plant puts out more power than you will need , 5A shield is plenty unless you are going for pure combat, 7B power distributor gives plenty of charge to shields and guns , 3 pips can run my C3 beam laser forever,

you don't have to have A grade equipment on the python, mine with B & C modules can kill a anaconda no problem.

I don't even grind a trade route i just buy what is cheap at the station i am at and sell it where i can make a profit.
 
Some hunter missions on top when they come up, also the pirate hunting missions ( take these as i am going hunting anyway :) ) but generally just at nav point(s). Biggest bounty i've had so far is 92k, which was an annaconda generally see an average of 5-15k though
I've not taken a hunter mission yet, as it tends to be an Elite Anaconda and I've only just got my Viper with vaguely reasonable kit. I have taken a few Competent/Master Anacondas and most things fall to my guns... Clippers are still sometimes a problem for some reason, which I suspect is just fatigue and not being able to map all controls to my stick.

I am doing assasination missons and most important I do several at the same time, which seems to increase my chances in the USS.
What, the Federation asking you to go kill Gen. RandomName?
I had few of them and beefed up my Fed rank to CPO, but on a recent one I was rewarded with yet another permit for XYZ system (which I haven't visited yet) and my Fed rank did not increase upon completion of the last few assassination missions. Fed rank missions have since stopped appearing altogether, beyond an unobtainable (because I've already done it) mission offering a permit for the same XYZ system.

With such meagre payouts and so few Wanted targets spawning lately, I'm struggling to bring together enough cash to upgrade my Type 6 (not that I'm any good at trading) as well as save for an Asp, Python and whatever else takes my fancy. In some instances I'm making a loss because either the highest bounties that crop up in a whole evening are less than the eventual fuel & ammo costs, and/or the flippin' targets jump out before I can finish them - Seems NPCs can charge FSDs instantly while I wait and I'm not pursuing to other systems with FSD & KWS scanners yet as I don't want to mess up my local rep in nearby systems when I blatt what is probably an unwanted target.

I've no problem dropping a boatload of cash on ships and upgrades, but it's quite the challenge making enough money while walking the clean side of the Bounty-Hunting line, eh!!
 
I'm also debating the benefits of the A3 fuel scoop over more cargo space. Per run the scoop has better returns, but flying round a sun for 5 minutes makes each run longer.

Just do what I do when exploring. I zone into a system and throttle to 0, then hit about 50% forward while scanning the system. In an Asp with the fuel scoop I have I'll normally hover around 85-90% heat while getting between 150-300 fuel per tick. Just make sure you THROTTLE ALL THE WAY DOWN once the scoop hits a decent number. Going at 30km/s toward a star will take awhile to heat you up past critical at that speed (about an hour). Fills the tank up pretty quick as Im' discovering the star, and choosing my next target.

Sure as hell beats this scoop loop everyone seems to be doing. Only time I go around the star to fuel scoop is if the next system jump is on the other side.
 
I already said this, no one in their right mind buys the hull upgrades for Conda/Python/etc. Once you lose shields, you've already lost the fight because the repair costs are ridiculous. So hull upgrades are useless, get best shields and pwr distributor instead.

If you are using the Python as a bounty hunter in PvP then armor is really worth it because you are constantly interdicting and taking hull damage a lot of the time.

Also, its not the basic hull repairs that are the big bill, its the underlying ship integrity that really costs on the Python and armor mitigates that cost substantially.

Although i agree that armor is the absolute last upgrade.
 

Jarn

Banned
If you are using the Python as a bounty hunter in PvP then armor is really worth it because you are constantly interdicting and taking hull damage a lot of the time.

Also, its not the basic hull repairs that are the big bill, its the underlying ship integrity that really costs on the Python and armor mitigates that cost substantially.

Although i agree that armor is the absolute last upgrade.
Who interdicts in a Python anyway, player pirates fly mostly Cobras and those are just gonna run from you instantly. And you're left with a hefty repair bill. No point interdicting in anything bigger than Cobra. And PvP bountyhunting isnt a viable choice, there are so few CMDR's out there who have a bounty, and most of those few are just from the occasional friendly fire.

At this point the Python is really just a big, muscly bully. Everyone (except those NPC pirates) are going to run from it once it enters the room.
 
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I was trading in the Type 7 making more than 1 million an hour. The python was finally going to be my jack of all trades ship to allow me to do the grinding and tidious trading and to later relax doing some bounty hunting near a resource extraction point in the rings of a planet. Lo' and behold, after purchasing the Python, the upgrades were very expensive (as expected and calculated prior to buying it), but the cost to refuel and repair the ship eventually led to bankrupcy and now I'm forced to use my last money I have to buy a hauler and start over from the beginning. I still have a Python parked in a space port somewhere, but I am not going to be able to use it or fly it because the insane refuel cost that I just can't uphold in it.

If you are looking to purchasing a Python, going from a Type 7 or Imperial Clipper, make sure you have at least 56 + 80 Million credits before you buy the ship. Don't trade your Type 7 in for it, don't sell your other ships, just buy the Python when you still have your other ships. You might need the Type 7 in order to grind the credits you need to be able to just fly.

The only one line on the wikipedia about the Python was: "the Python does suffer from exceptionally high operating costs, making it a potentially cost-prohibitive option for many pilots.".

The real truth is that it costs 16 000 to refuel 10%. Which means it costs 5000 CR per ton of fuel to drive. So unless you have a lot of money to do the big 200+ tons of trading ready, you will go bankrupt trying to fly this ship.
 
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I was trading in the Type 7 making more than 1 million an hour. The python was finally going to be my jack of all trades ship to allow me to do the grinding and tidious trading and to later relax doing some bounty hunting near a resource extraction point in the rings of a planet. Lo' and behold, after purchasing the Python, the upgrades were very expensive (as expected and calculated prior to buying it), but the cost to refuel and repair the ship eventually led to bankrupcy and now I'm forced to use my last money I have to buy a hauler and start over from the beginning. I still have a Python parked in a space port somewhere, but I am not going to be able to use it or fly it because the insane refuel cost that I just can't uphold in it.

If you are looking to purchasing a Python, going from a Type 7 or Imperial Clipper, make sure you have at least 56 + 80 Million credits before you buy the ship. Don't trade your Type 7 in for it, don't sell your other ships, just buy the Python when you still have your other ships. You might need the Type 7 in order to grind the credits you need to be able to just fly.

The only one line on the wikipedia about the Python was: "the Python does suffer from exceptionally high operating costs, making it a potentially cost-prohibitive option for many pilots.".

The real truth is that it costs 16 000 to refuel 10%. Which means it costs 5000 CR per ton of fuel to drive. So unless you have a lot of money to do the big 200+ tons of trading ready, you will go bankrupt trying to fly this ship.

You've done so many things wrong.

Finding a good trading route is essential of course. Sure you need to find a trading route that provides you a profit of 1000Cr per ton bi-directional between systems at the distance of 1-2 jumps between each other. This should allow you to perform 3 bi-directional trading runs and results in about 120k Cr refuelling costs. Given that Python in cargo configuration with shields can carry up to 284t of cargo this results in 1.7M Cr profit before you need to refuel. So taking into account refuelling your profit is around 1.6M Cr. 1 bi-directional trading route usually requires 10-15 minutes, which means the profit of around 2M Cr per hour even if you buy fuel (at a very moderate pace).

If you do not want to buy fuel (or if you are not using a Python for trading) you equip it with a fuel scoop and this removes completely the necessity to refuel. When I was using a Python for trading I did not bother with a fuel scoop as it requires time to scoop fuel at a loss of cargo space.

If you know what to do then you will easily make enough Cr using a Python so no other ships are required. Python provides you the access to the outposts 50t larger cargo hold than a T7, faster velocity, better protection. Moreover, the chances that a Python is going to be interdicted are much lower than for a T7.

And what sense is to use a Python for trading if you cannot afford to trade carrying 272-284t of cargo?

If you are planning to buy another ship for trading it only makes sense to do it when your balance allows you to buy a new ship and trading more cargo than your current ship can carry.
 
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