landed in a hostile station

was unfriendly, but then clocked in a bunch of jobs against the controlling faction of the station....can i leave without getting shot to pieces?
 
Hit "Launch" and then immediately "Exit to main menu." Upon re-entering the game, you will be spawned 10km outside of the station. Don't know if the station will shoot you when your 10k out, never got one permanently hostile myself. Still, it's probably your best bet.
 
Hit "Launch" and then immediately "Exit to main menu." Upon re-entering the game, you will be spawned 10km outside of the station. Don't know if the station will shoot you when your 10k out, never got one permanently hostile myself. Still, it's probably your best bet.
Now this is an exploit.

Lol don't really care though it doesn't affect me. If it was me though i would want to fly out instead of cheating.
 
is the station red on your radar?
If so I would buy a sidewinder and test it, just in case.
If it turns out to be aggressive and kill you, sell your expensive ship and buy a big shield for the sidy and just try and leave in a hurry..
I can't think of any other way to get around it..
But I'm not sure tho.. I never docked in a hostile station:/
 
Now this is an exploit.

Lol don't really care though it doesn't affect me. If it was me though i would want to fly out instead of cheating.

Out of curiosity- for the use case of a player disconnecting inside a station for w/e reason - whether exiting normally through the in game menu for RL reasons (e.g. the baby is chewing on a circuit breaker) or because of a poblem with their ISP, where should the player spawn when he logs back in?

Three possibilities:
A) He can spawn inside the station - having not gotten docking permision, the station blows him to bits.
B) He can spawn inside the station - and be automatically granted docking permission - thus providing yet another way for people to permanently camp a station.
C) He can spawn outside the station.

I submit that FDev actually thought this through, and the mechanic is working as intended. (A) means people whinge and moan when they loose a ship due to a momentary loss of internet service. (B) means people whinge and moan when a murderer has yet another way to camp in station. (C) is the lesser of evils.

I think people on these boards toss the word 'exploit' far too readily, and without thinking things through.
 
was unfriendly, but then clocked in a bunch of jobs against the controlling faction of the station....can i leave without getting shot to pieces?

You should be fine. I became "unfriendly" to a faction I was trying to get a good reputation with and was still able to leave and come back.
 
I was wanted in Yembo, ended up paying off my bounty, but I was still hostile, I was able to dock with out any issues, at least not from the station, system authority would take pot shots at me every now and then, but they didn't seem to commit, rather odd
 
I have docked in a Hostile station before when the system was all bugged and shooting Wanted pirates still got their faction mad at you. No problems with the stations, but usually you are landing hot because all of the security ships scramble. Go fast, don't mess around.
 
Out of curiosity- for the use case of a player disconnecting inside a station for w/e reason - whether exiting normally through the in game menu for RL reasons (e.g. the baby is chewing on a circuit breaker) or because of a poblem with their ISP, where should the player spawn when he logs back in?

Three possibilities:
A) He can spawn inside the station - having not gotten docking permision, the station blows him to bits.
B) He can spawn inside the station - and be automatically granted docking permission - thus providing yet another way for people to permanently camp a station.
C) He can spawn outside the station.

D) He can spawn docked

If someone who has not yet exited the station after undocking spawned docked, it would eliminate the 10 km away exploit (which some traders also use to speed up getting out of mass lock with a heavy cargo ship). A potential exploit remains for station camping, i.e., dock first, undock, shoot, then log off, but I think this could be dealt with some conditions, e.g., combat (firing weapons or being fired upon), crime, or collision would cancel the re-dock possibility and they would spawn back out like before. (And in case of combat the general logoffski-fix should apply here, whatever it may be.)
 
Out of curiosity- for the use case of a player disconnecting inside a station for w/e reason - whether exiting normally through the in game menu for RL reasons (e.g. the baby is chewing on a circuit breaker) or because of a poblem with their ISP, where should the player spawn when he logs back in?

Three possibilities:
A) He can spawn inside the station - having not gotten docking permision, the station blows him to bits.
B) He can spawn inside the station - and be automatically granted docking permission - thus providing yet another way for people to permanently camp a station.
C) He can spawn outside the station.

I submit that FDev actually thought this through, and the mechanic is working as intended. (A) means people whinge and moan when they loose a ship due to a momentary loss of internet service. (B) means people whinge and moan when a murderer has yet another way to camp in station. (C) is the lesser of evils.

I think people on these boards toss the word 'exploit' far too readily, and without thinking things through.

I agree, C) is the best option we currently have.
 
D) He can spawn docked

If someone who has not yet exited the station after undocking spawned docked, it would eliminate the 10 km away exploit (which some traders also use to speed up getting out of mass lock with a heavy cargo ship). A potential exploit remains for station camping, i.e., dock first, undock, shoot, then log off, but I think this could be dealt with some conditions, e.g., combat (firing weapons or being fired upon), crime, or collision would cancel the re-dock possibility and they would spawn back out like before. (And in case of combat the general logoffski-fix should apply here, whatever it may be.)
Your option (D) is functionally identical to (B), and as you pointed out has all of the same problems. I don't know whether the consequences of one "exploit" are worse than the other, and frankly I don't care.

The current mechanic was put in place by FDev to do exactly what it is doing. You can say it's a bad mechanic, and I won't dispute that. But an "exploit" it is not.

An example of an "exploit" would be the fact that you can instantly kill any anaconda (npc or player) that has a docking computer fitted by shooting said docking computer. A docking computer should have nothing to do with the amount of hull an annaconda has, and yet it does, and it can be abused for easy profit. You can abuse the "exit to main menu" undocking method, but it is fully intended that you spawn outside the station. Ergo not an "exploit". Bad mechanic maybe, exploit no.

Sorry I'm being pedantic, but lately people have been calling any mechanic that they don't like an exploit. Yesterday we had half a dozen people saying using your guns inside a station is an exploit, just annoys me a bit.
 
Sorry I'm being pedantic, but lately people have been calling any mechanic that they don't like an exploit. Yesterday we had half a dozen people saying using your guns inside a station is an exploit, just annoys me a bit.

I agree that the word “exploit” is thrown around quite freely on these forums. For instance, taking advantage of a highly profitable trade route (such as rares before the nerf, or luxuries) is not an exploit in my opinion, as it is clearly working as intended, happens in game, and is not a bug (such as selling modules for profit was). However, I'm inclined to also include using out-of-game mechanics in my definition of “exploit”, since they do not occur in the game world. This includes the game's own menus when it comes to things like logging out. So both combat logging and undock teleport logging are, in my opinion, exploits even though they do not involve a bug – there is no in-game/in-character explanation for either occurrence, and they break immersion for anyone observing (“where did that ship go?” “out of the universe” …)

Anyhow, I'm not saying that my definition of exploit is the only valid one… you can use a narrower definition (i.e., bugs only) and someone else may use a broader definition (e.g., opportunistic exploiting of profitable circumstances). But I do not accept that my definition of “exploit” is less valid than yours. =)


(Note that I'm also not saying that exploiters, according to my definition of “exploit”, should be punished in any particular way, nor do I believe it is possible to ever eliminate these out-of-game exploits since we do not live in the game world…)
 
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