was unfriendly, but then clocked in a bunch of jobs against the controlling faction of the station....can i leave without getting shot to pieces?
Press launch, log out to main screen, relog in, you are now 10km away from station & fedswas unfriendly, but then clocked in a bunch of jobs against the controlling faction of the station....can i leave without getting shot to pieces?
Now this is an exploit.Hit "Launch" and then immediately "Exit to main menu." Upon re-entering the game, you will be spawned 10km outside of the station. Don't know if the station will shoot you when your 10k out, never got one permanently hostile myself. Still, it's probably your best bet.
Now this is an exploit.
Lol don't really care though it doesn't affect me. If it was me though i would want to fly out instead of cheating.
was unfriendly, but then clocked in a bunch of jobs against the controlling faction of the station....can i leave without getting shot to pieces?
Out of curiosity- for the use case of a player disconnecting inside a station for w/e reason - whether exiting normally through the in game menu for RL reasons (e.g. the baby is chewing on a circuit breaker) or because of a poblem with their ISP, where should the player spawn when he logs back in?
Three possibilities:
A) He can spawn inside the station - having not gotten docking permision, the station blows him to bits.
B) He can spawn inside the station - and be automatically granted docking permission - thus providing yet another way for people to permanently camp a station.
C) He can spawn outside the station.
Out of curiosity- for the use case of a player disconnecting inside a station for w/e reason - whether exiting normally through the in game menu for RL reasons (e.g. the baby is chewing on a circuit breaker) or because of a poblem with their ISP, where should the player spawn when he logs back in?
Three possibilities:
A) He can spawn inside the station - having not gotten docking permision, the station blows him to bits.
B) He can spawn inside the station - and be automatically granted docking permission - thus providing yet another way for people to permanently camp a station.
C) He can spawn outside the station.
I submit that FDev actually thought this through, and the mechanic is working as intended. (A) means people whinge and moan when they loose a ship due to a momentary loss of internet service. (B) means people whinge and moan when a murderer has yet another way to camp in station. (C) is the lesser of evils.
I think people on these boards toss the word 'exploit' far too readily, and without thinking things through.
Your option (D) is functionally identical to (B), and as you pointed out has all of the same problems. I don't know whether the consequences of one "exploit" are worse than the other, and frankly I don't care.D) He can spawn docked
If someone who has not yet exited the station after undocking spawned docked, it would eliminate the 10 km away exploit (which some traders also use to speed up getting out of mass lock with a heavy cargo ship). A potential exploit remains for station camping, i.e., dock first, undock, shoot, then log off, but I think this could be dealt with some conditions, e.g., combat (firing weapons or being fired upon), crime, or collision would cancel the re-dock possibility and they would spawn back out like before. (And in case of combat the general logoffski-fix should apply here, whatever it may be.)
Sorry I'm being pedantic, but lately people have been calling any mechanic that they don't like an exploit. Yesterday we had half a dozen people saying using your guns inside a station is an exploit, just annoys me a bit.