Combat community goal in banki

Khasiri liberals according to the goal description.

You don't need a kill warrant scanner. Just make sure you choose your faction on the right functions panel after entering the combat zone.
 
Last edited:
Just finished a long combat session in my Asp, 1M Cr bond in the pocket, expenses are MC ammo, 2SCB, several chaff, 1% hull integrity due to the long travel to Matteucci.

Lesson learned: I am putting pulse turrets on the C2 and outer C1 slots, inner C1 are dual gimballed pulse lasers, will set them to fire at will to maximise tagging multiple enemies at the same time as capital ship got most of them. Also doubling my 3A SCB, with luck my loiter time will be infinite (or until I got bored).

Doesnt go as smooth as expected. Turrets work fine the first 3 min or so then refuse to shoot. Forced to manually forward fire so back to just gimbals I guess
 
Wow just closed down have to go to bed. Hade so much fun. Got around 1 milj in a hr or so. Just bring laser weopans and keep and maximum turn rate and tag all ships with some hull dmg.
 
Jesus. I think in future any staff member adding or "designing" a community goal should be forced to play it all day for 3 days straight.

Close. One of the other team members who was not involved in any way should have to play it for 3 days straight. Then he gets to punch the staff member that made the goal in the nards. How hard will be dependent on how frustrating participation was.

Also, knew a dude with callsign Spork who was familiar with B1's. That's not you is it?
 
Doesn't seem to affect everyone though. Does this happen only in Banki? I returned some bonds to that other system and didn't notice any rep loss (or gain actually).

Well, I was talking mission cash in.

Vouchers fighting on behalf of Advanced at least, have started showing an UP arrow finally. But only after over an hour and 100k in vouchers. Now it is just a question, of "How much in vouchers is needed to make up for those buggy missions I naively turned in thinking they would work as intended?"

Off in Cegreeth though, I never once got any reputation arrows with the Crimson Boys which I was always fighting for, up or down. While killing the Manticore Munitions guys (Empire faction). But that seems to be what has shot me up from Neutral with the Empire, to overall Friendly with the Empire, and in turn the faction I killed 750k worth in ships. Boy, it sure felt awkward killing Manticore Munitions ships with C2 Cannons that have their logo on them.

Still no Naval rank offers from Empire, This is why I'm a petty officer in the Federation you guys, they gave me missions to rank up over basically nothing. I trade tens of millions of dollars across Empire space, ally myself with some subfactions, hit Friendly with Empire overall, and you still give me nothing fine it's not like I wanted a cool clipper anyways...

EDIT: Ahahahahahah. ha. ha.... Okay, so my latest entry into the warzone. Either it flipped it on me mid fight, or it bugged out my selection (after all, Advanced is first, no reason to push down and pick gold gang). I have 7k vouchers for Advanced... and looking over to check, after a moment it pups up 16k in gold gang, Im aligned with gold gang... huh. It really doesn't help matters that both sides are displayed as very generic things. Because when you see "System Defense Force", that doesn't really clue you in on "Wait, this is rebel scum" so well.

Welp, gonna kill myself and pay that Cobra insurance so I don't cash in vouchers for the enemy. Principle of the matter.
 
Last edited:
I've been battling in Banki off and on for over a week. Before the 1.1 update the influence wouldn't budge. Last time I looked last night, the Federation's Gold Advanced Partners were easily beating the Gold Gang. But I'll probably be back there later tonight to help make sure victory is ours :D

And I've also been having issues with Federation conflict zone missions decreasing my Federation influence and Gold Advanced Partners influence. I can go to the conflict zone and choose sides with success, but I won't even touch the conflict zone missions.

[video=youtube;NcLUrlE0MVA]https://www.youtube.com/watch?v=NcLUrlE0MVA[/video]

Anyways, there's a link to a video of my exploits in one of the Banki conflict zones in my sig below for anyone interesting in seeing lots of things that go boom :D The Gold Gang probably believes I am the Grim Reaper at this point :)
 
I've been battling in Banki off and on for over a week. Before the 1.1 update the influence wouldn't budge. Last time I looked last night, the Federation's Gold Advanced Partners were easily beating the Gold Gang. But I'll probably be back there later tonight to help make sure victory is ours :D

And I've also been having issues with Federation conflict zone missions decreasing my Federation influence and Gold Advanced Partners influence. I can go to the conflict zone and choose sides with success, but I won't even touch the conflict zone missions.

[video=youtube;NcLUrlE0MVA]https://www.youtube.com/watch?v=NcLUrlE0MVA[/video]

Anyways, there's a link to a video of my exploits in one of the Banki conflict zones in my sig below for anyone interesting in seeing lots of things that go boom :D The Gold Gang probably believes I am the Grim Reaper at this point :)

You are doing missions for Banki Gold Gang. Station is controlled by them, so any mission counts rep for that faction, even if you kill them in warzone. Doesn't take long to figure out.

Just do combat bonds only, no missions and you will be fine.
 
Is it just me or are the high intensity zones much easier than low intensity?

In the low intensity zones I'd often end up out numbered or the only faction ship around and having to flee. In high intensity I can just hang around the capital ship with 2 pips to shields and 4 pips to weapons 95% of the time. Enemies are vastly outnumbered and killed much faster.

I guess it would be a different story if you were the opposing side to the capital ship but I expected high intensity zones to be more difficult.
 
You are doing missions for Banki Gold Gang. Station is controlled by them, so any mission counts rep for that faction, even if you kill them in warzone. Doesn't take long to figure out.

Just do combat bonds only, no missions and you will be fine.

Hmmm... that's good to know. I was thinking about doing Federal Congress missions at the Abraham Lincoln station to increase Federal Congress influence there, but that apparently won't work.

Is it just me or are the high intensity zones much easier than low intensity?

In the low intensity zones I'd often end up out numbered or the only faction ship around and having to flee. In high intensity I can just hang around the capital ship with 2 pips to shields and 4 pips to weapons 95% of the time. Enemies are vastly outnumbered and killed much faster.

I guess it would be a different story if you were the opposing side to the capital ship but I expected high intensity zones to be more difficult.

It's always been my experience that High Intensity zones are more difficult. In High Intensity zones, I die pretty easy. In Low Intensity zones, I can hold my own. So, the zones are intended to have different difficulties (in terms of number of enemies, ship types ect), but Low zones should be easiest.
 
Hmmm... that's good to know. I was thinking about doing Federal Congress missions at the Abraham Lincoln station to increase Federal Congress influence there, but that apparently won't work.

Judging by our experience so far it won't. Could as well be a bug, cause it's little bit counter intuitive...
 
You are doing missions for Banki Gold Gang. Station is controlled by them, so any mission counts rep for that faction, even if you kill them in warzone. Doesn't take long to figure out.

Just do combat bonds only, no missions and you will be fine.


Go to 21 seconds in the vid. One can clearly see the mission is for the partners. Bugged.
 
Maybe I missed this but in the BD system once you rack up your combat bonds do you cash them in at Hudson Station or do you have to jump out to Khasri and cash those in to Matteucci Station in order to count for the goal?

So far I cashed in about 120k in bounties in Hudson station and it did nothing toward progressing my tier level on the community goal. And yes I did sign up with the Federal agent at Matteucci station.
 
Maybe I missed this but in the BD system once you rack up your combat bonds do you cash them in at Hudson Station or do you have to jump out to Khasri and cash those in to Matteucci Station in order to count for the goal?

So far I cashed in about 120k in bounties in Hudson station and it did nothing toward progressing my tier level on the community goal. And yes I did sign up with the Federal agent at Matteucci station.

it looks like we need to cash our bonds at matteucci terminal.
i made the same mistake yesterday and cashed at hudson, no progression towards the goal, today i tried khasiri and it worked.
dat 50k ly tho... :|
 
it looks like we need to cash our bonds at matteucci terminal.
i made the same mistake yesterday and cashed at hudson, no progression towards the goal, today i tried khasiri and it worked.
dat 50k ly tho... :|

Yeah I gave it a shot afterward and realized I blew over 200k in bounties at Hudson... oh well live and learn I guess. But seriously after seeing Banki's 560K LS trip which was a total Nope nope no hell no 50k LS isn't so bad.
 
I'm in BD+03 2338 but can't see any warzone spot in navigation panel. Am I missing something ?

Someone said in another thread that you can only see Warzones if they are within 1000Ls of you (I had the same thing as you).

It appears to be true -
 
I have been playing the Khasiri goal the last days.

I am beginning to think about switching to solo. Not because kills go to other players from time to time. That is something I like.

But:
Why do my team mates accept stray shots just fine, as long as they are NPCs and as soon as it is a player, a single bullet makes the radar go completely red? We are fighting for a common goal, but the game punishes it.

Every time, I see that happen to another commander, I do not fire on him, but let him escape to rejoin the team.

Unfortunately, other player do not mind shooting their former team mates. But they should know, you will not receive a bond for killing a former team mate (as far as I know).
 
I have been playing the Khasiri goal the last days.

I am beginning to think about switching to solo. Not because kills go to other players from time to time. That is something I like.

But:
Why do my team mates accept stray shots just fine, as long as they are NPCs and as soon as it is a player, a single bullet makes the radar go completely red? We are fighting for a common goal, but the game punishes it.

Every time, I see that happen to another commander, I do not fire on him, but let him escape to rejoin the team.

Unfortunately, other player do not mind shooting their former team mates. But they should know, you will not receive a bond for killing a former team mate (as far as I know).

Something probably just snaps in their brain and they start shooting while screaming "They should learn how to check their fire! Like meeeeee!" and then when it's over they just have a blank spot in their memory wondering where their fellow player went.
 
Something probably just snaps in their brain and they start shooting while screaming "They should learn how to check their fire! Like meeeeee!" and then when it's over they just have a blank spot in their memory wondering where their fellow player went.


Good response:). Telling turrets to check fire is tricky, though.
 
Back
Top Bottom