Proposal: Remove the STOLEN flag

Now I get the idea of the stolen flag, but its not fully implemented and only impedes logic in the game right now.

It becomes illogical and greately reduces the income of NPC pirating, which is already a lost cause mostly.

For example of the illogical nature.

I killed a pirate in a res. He dropped 10 palladium (true story). At 14k each, not bad at all! But.. its really 7k on the black market. Ok still not "bad" but then if I picked one up a random scan by the local authority will make me wanted. Great, because THEY WERE ATTACKING THE PIRATE TOO. No logic at all.

Even in an anarchy system, you have to use the black market, its just silly.

Simply removing the stolen flags, and making black markets buy really illegal goods for a actual markup (slaves, drugs etc should sell for more where they are illegal, not 50% less), would go a nice way to making piracy and salves actually worth the time to scoop.

Right now, the risk/reward/time means just ignore all cargo. Why should I risk a large fine or worse destruction, over a pittance worth of cargo?
 
Pirate Anarchy stations should pay full price for all commodities that their economy has a demand for, ie Palladium at an industrial station.


Illegal goods should also always fetch full price, no matter if stolen or not.
 
Right now the game uses the black market in a very simplistic way, as a weak dump-off for "stolen" items at terrible prices. We have no good salvage laws, so stuff taken from pirates or USS wrecks is always illegally obtained. This makes salvage gameplay mostly pointless, as you can always make better money trading legally without the risk. No big payoffs for that art find, just hassle for more than it's worth.

There are also no contraband items that sell properly; if some station makes Beer illegal, Beer should run at a premium on their black market, for example; either selling or buying. Another thing that I believe should be implemented, purchases as well as selling. If we're going to have smuggling and black markets for our Han Solo gaming needs, ED needs a much better shadow economy to go with it.
 
Main change id like to see is the cannisters in USS not be flagged as stolen. its up to players when they eject cargo if they want to flag it as stolen or abandoned, that mechanic is fine.
 
Rather than remove it entirely, how about it only being tracked a certain distance? Take a stolen item 100ly and the marker disappears.
 
Have only done bounty hunting since the game started and got rid of cargo holds on my viper because of this.
Makes collecting anything from killed wanteds close to pointless.
+1 op
 
No, I think you should have to work for it. I want to see a new option appear at black market contacts, instead of just selling illegal goods you should have the option to have someone hack their purchase history to remove the stolen tag, for a small fee of course. Then you can sell them at a normal commodity market if you so chose.
C'mon guys we need more options in this game, not less.
 
You can get them to abandon. I agree it should also effect in PvP but thats an incidental. Its the entire mechanic which needs work.

You can't get someone to abandon unless they consent. Abandoned cargo is really, really rare in PVP piracy. I was also specifically talking about forcing cargo out, and there is no way to get it as not stolen.

Have only done bounty hunting since the game started and got rid of cargo holds on my viper because of this.
Makes collecting anything from killed wanteds close to pointless.
+1 op

You could always go to an Anarchy system, there you can scoop up cargo to your hearts content.

I made a few hundred k doing that with my Cobra.
 

Harbinger

Volunteer Moderator
Finding something and subsequently claiming it as your own property is considered as theft in the UK and seeing as the game was developed in the UK it follows that the in-game laws would use the same logic. The same applies when coming to sell it, the black market is the equivalent of buying something that apparently "fell off the back of a lorry" at your local pub. If you buy it then you're not going to pay retail but half of that, maybe.

That being said the game could probably benefit from some kind of salvage mechanic or even a method to hack the name attached to the cannisters to make them appear as if they are your property.
 
Of course it does. Pirate income is limited by 50% due to the stolen tag when they force the cargo out.

Maybe because it is stolen. Two players can exchange legal cargo, but why would anyone think a trader would dropped abandoned cargo for the guy who's robbing him?

How easy does pirating need to be?
 
Finding something and subsequently claiming it as your own property is considered as theft in the UK and seeing as the game was developed in the UK it follows that the in-game laws would use the same logic.

Its also basically illegal to own a gun in the UK, and illegal just about everywhere to strap them to your car. If you want to get "real world" vrs the game world, then in the UK, where this game is developed, its obvious that you must be able to arm your car, and when you shoot and destroy cars that have criminals in them, the government pays you money.

This right now is akin more to the privateers, and pirates of the Caribbean which the UK had no problem supporting at that time.
 
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