So is trading fixed?

6. An older designed behavior called the "bulk rate tax" _seems_ to be hitting some players, but my suspicion is that they're trading in commodities that have really low supply/demand and are confusing normal price "wobble" due to supply/demand numbers <30,000 with the "bulk rate tax". However, it's possible that ships with cargo capacity above 400 are being hit by something I and other commanders cannot personally observe. I trade in a 272-ton Python, and I know another commander who trades in a 368-ton Anaconda, and we've _never_ seen the behavior that some players have been reporting as a "bulk rate tax". As for the tax itself and what it is, it's _supposed_ to affect you only when you bring a large quantity of a single commodity to a station that wants very little of that commodity. Search the forums for more.

The bulk rate tax is easy to observe. I even noticed it in a T6.

Basically this:
arrive at a station with a significant ratio of the stations demand and you will get lower sell prices than if you arrive with an empty hold.
so deliver 200 t of a commodity with demand numbers over 100000 and you will see negligible effect.
but deliver 200 t where the demand is 10000 it is noticeable and if the demand is 1000 your profit is reduced dramatically.

This is why bulk trading is best done to high population systems where the demand numbers usually are high

If you want to trade with a station with low demand numbers it can pay to split the cargo capacity over several commodities each trip
 
Wonder if that is because a lot of players are ignoring Outposts? Whatever, they should have a lower capacity than stations anyway.....

G

Not necesarily i believe,

Outposts in my view should be specialised in specific stuff more. Big stations should have a bit of everything and different types of outposts should serve as the first station after the bulk materials are brought in...
We should have many types of outposts in a game...

-outposts near extraction sites should have a high availability of metals/minerals
-other outposts should be there for exploration purposes farther away from

etc...
 
Can someone tell me, does the "Exported too / Imported From" actually reflect the pricing now? When I started playing the release version, I was trying to travel the Galaxy by checking for Exports to a system in roughly the direction I wanted to go while parked at my current dock. I was regularly picking up medium to high stock wares, which were well below the Galactic average price and were reportedly Exported to a near-by system. However when I arrived in the target system - which did indeed reportedly Import said ware - I'd end up making a loss. This issue put me off venturing any further, as I'd found a reasonable 1,500cr per tonne trip with a 250cr tonne return - round trip taking about 10 minutes.

I'd really like to venture away from my "home" system, but previously the trade data was plain wrong. If this is more accurate now - I.e. the Exporter has the ware for less than the Importer is paying - then I can proceed without bankrupting myself. If there's no profit to be had from venturing forth now, I might as well continue the local trade grind until I have a better ship. Currently in an Asp configured for trading, so it's somewhat under-shielded.

On another note: I'm generally not seeing more than a 10cr difference or so in ware prices between Stations / Docks in the same System. Is this normal? I thought some intra-system trading between say a mining outpost (near an Extraction Site) and the main system station might be practical, but not found this to be the case so far.

Scoob.
 
The bulk rate tax is easy to observe. I even noticed it in a T6.

Basically this:
arrive at a station with a significant ratio of the stations demand and you will get lower sell prices than if you arrive with an empty hold.
so deliver 200 t of a commodity with demand numbers over 100000 and you will see negligible effect.
but deliver 200 t where the demand is 10000 it is noticeable and if the demand is 1000 your profit is reduced dramatically.

This is why bulk trading is best done to high population systems where the demand numbers usually are high

If you want to trade with a station with low demand numbers it can pay to split the cargo capacity over several commodities each trip

This is fundamentally wrong. And anyone who uses the crowdsourced data tools can tell you exactly why it's wrong.

Example: Yesterday morning I surveyed about 8 different systems, landed at each station with an EMPTY cargo hold (longer jump range, lower survey costs), and took screenshots of every commodity with EliteOCR. Then uploaded the market data to Slopey's.

Hundreds of players do this type of stuff every day. They land at stations and either OCR or manually enter the commodity data into the crowdsourced database.

I can look at any commodity data for any station 100s of Ly away, fly there, pick up a full cargo hold, and earn _exactly_ the unit profit reported by the tool.
 
Last edited:
As long as the data in the game regarding what a system exports/imports and the commodity trading lines in the galaxy map are actually working correctly then I am fine with it, I can make a chunk of credits without resorting to external tools that by the looks of it are not working as intended.
 
Personally I don't think 1.1 quite fixed the market - if it's now considered fixed then it's confused me anyway.

All of my previous regular stations now show different metrics, the commodities market doesn't show exported or imported to accurately anymore (normally the commodity doesn't show any imported to or exported to system detail) and above all I can't seem to get a decent route sorted.

I do fly a type 9 though so suspect the impact of 1.1 is negative to this and the Anaconda size holds only i.e. Trading hub to hub. Seriously considering selling my type 9 and going back to a type 6 till I have 100m CR or so for a Python... at least this way we can access the outposts and hopefully make a bit of money.

Right now trading in a Type 9 is not worth it. My opinion anyway based on my little patch of the universe.
 
According to what I've heard, if you have a lot of a single cargo, you will face lower selling prices even before selling that cargo.
As far as I've heard, this can be counteracted by trading in several types of goods at the same time. I'm not sure, though.

Can confirm this is correct.

Trading was never broken. You run the same route again and again and it gets worse. Thats the point isn't it?
 
Can confirm this is correct.

Trading was never broken. You run the same route again and again and it gets worse. Thats the point isn't it?

Well ehh no it does not work like that ;)

Where I hangout there is a system that is 5 ports, now everything there is virtually made of Palladium, obviously I cant outbuy it.
A neaby Hich Tech planet has an insatiable need for Said Palladium, all well and nice :D
But the High tech system cant produce enough progenitors, those you can actually change from High supply to medium supply...
and at another high tech nearby, it the outpost that has in excess of 100 000 units and high supply.

3000 credit/t profit 1 jump trip, not too shabby..

Cheers Cmdr's
 
Back
Top Bottom