oh look a squirrel
If we had some more interesting navigational and plotting tools in SC gravity overlay plots, a decent orrery view WITH navigational slingshot Gravity well reading .. And of course buttons to press it might feel like the high seas rather than racing around a pond. Kerbal Space has some cool tools to navigate and drop you into an orbit around bodies.
Set sail, plot a course captain, get the maps out on the table
Not while Supercruise is this boring.
An 84'er, Elite ranking, Thargoids, keyboard only, floppy disc, waited 30 years blah blah blah.
Alpha backer, couldn't wait, so excited, losing sleep etc etc etc...
Supercruise is a complete game killer though isn't it? Bored bored bored.
Everyone here seems to have just accepted it. Yes it somehow mirrors reality and yes it is "a good game mechanic" but christ it's bloody awful.
I know I'm not going to change anybodies mind here but I really can't get into this game until SC is gone.
Gutted really, even bought a new PC for this but as someone with limited game time I just can't be bothered.
If we had some more interesting navigational and plotting tools in SC gravity overlay plots, a decent orrery view WITH navigational slingshot Gravity well reading .. And of course buttons to press it might feel like the high seas rather than racing around a pond. Kerbal Space has some cool tools to navigate and drop you into an orbit around bodies.
Set sail, plot a course captain, get the maps out on the table
Not while Supercruise is this boring.
An 84'er, Elite ranking, Thargoids, keyboard only, floppy disc, waited 30 years blah blah blah.
Alpha backer, couldn't wait, so excited, losing sleep etc etc etc...
Supercruise is a complete game killer though isn't it? Bored bored bored.
Everyone here seems to have just accepted it. Yes it somehow mirrors reality and yes it is "a good game mechanic" but christ it's bloody awful.
I know I'm not going to change anybodies mind here but I really can't get into this game until SC is gone.
Gutted really, even bought a new PC for this but as someone with limited game time I just can't be bothered.
I read up until this point.
This is honestly the dumbest idea I've seen posted here. Its actually worse then they guy who wanted pirates to have to wait in a penalty box after they died because they're bad people or something. This is amazing.
What in the hell would this possibly add to the game?
Utter nonsense. T=T+n, where n is the deviation due to dilation. Even a Z80 wouldn't notice, much less a modern processor. You have no idea what you're talking about.Outside of:
[*]Making it run slower
No it does not. It's nothing to do with bandwidth, either of the memory bus or network. What on earth are you talking about?[*]Require more bandwidth
If you're incapable of understanding when to meet people as well as where then you must have a pretty dry social life. I mean what if you had a job or school to go to, or a dentist appointment? I think most people can actually navigate the complexities of basic timekeeping with less difficulty than you think.[*]Require even more jumping through hoops just to meet up with a friend in the same system
Same answer as before. We're talking digital clocks here - you don't even need to be able to read a clock face.[*]Be even more difficult to approach for new players
If you need simplicity go and play Pong! DB coded Elite and FE2/FFE in pure assembly; i think he can manage integrated timezones.[*]Be more complex and therefore have more bugs and issues
You mean open up the possibilities for emergent procedural generation.[*]Remove any sort of persistent storytelling unless done to a meaninglessly small degree
Same answer as before. Never heard of the Butterfly Effect?[*]Prevent any sort of dynamic player driven economy
If you undertook greater acceleration changes than me, your clock would slow relative to mine, which would advance relative to yours. So no, you couldn't kill me in my past, and besides, i've already outlined a solution to the Grandfather Paradox.And lets not even get into why your system would require the server to violate the laws of physics. Gee, I wonder what happens when I, who traveled much faster than you for much longer, kill you in your past at a point before you killed another player? Are they now not dead? Do they get their ship back? How do you account for what their actions would have been had you not killed them in that intermediate time?
Yes it would be simpler to implement in a single-player game, but my point here has been to challenge the preconceptions that it'd be intrinsically impossible in a multiplayer environment, or inimical to fun gameplay, both of which i find short-sighted. And also, the belief of some posters that it's already been implemented since FE2.Oh, I forgot. All we need to do is get rid of multiplayer. The one thing most people here enjoy the most. Because it prevents us from wasting system resources by simulating 'time dilation'. Just... lol
This isn't an episode of Star Trek. The things they say on Star Trek don't apply. By even mentioning Star Trek you appear as a glorious troll. So if that's what you are, then I'm getting old and my hat's off to you.
Clearly you've never played Elite before. Supercruise is FD's alternative to space travel. In other words they've got rid of space travel.
Space travel is what made Elite and FE2 / FFE such great games, yet FD have ditched it entirely, in favour of "supercruise".
Elite and FE2 / FFE had interdictions and piracy, in spaceflight, in a way that ED just so does not.
It just doesn't.
I 'fly' in ED without weapons or shields. You think that'd fly in any 'Elite' worth its name? Nooo. Nuh-huh. Nope.
It just wouldn't.
You seriously believe what you're doing in ED is fun, i mean really, truly, exhilarating fun?
Sorry dude but you've no idea...
It just isn't.
If we had some more interesting navigational and plotting tools in SC gravity overlay plots, a decent orrery view WITH navigational slingshot Gravity well reading .. And of course buttons to press it might feel like the high seas rather than racing around a pond. Kerbal Space has some cool tools to navigate and drop you into an orbit around bodies.
Set sail, plot a course captain, get the maps out on the table
Not for me. Gives a sense of travelling. Fast travel killed Oblivion for me. Instead of walking around the countryside investigating places, i just jumped from place to place trying to get through the plot. Which was silly of me, but that's what can happen when you enable players to skip past things quickly. Sometimes a slow down factor is required.
But really, how much time does it take? Sun to station? Meh, in most cases, less than a minute. Its not exactly a killer. When exploring, I feel like i'm exploring.
Anyway, i highly doubt SC is going anywhere, so, looks like you are stuck. Might as well uninstall the game if its such a sticking point for you.
They ought to increase the safe dropout range to 1 LS.
Gutted for you Brad but you didnt say what you want in place of SC?
How else do you time accelerate in a multiplayer game?
If you undertook greater acceleration changes than me, your clock would slow relative to mine, which would advance relative to yours.
i bought MS Flight Simulator last week, all this flying around in a plane. WHAT DID THEY THINK!
deinstalled it instantly.
If you were being mass-locked by a tailing ship you could just spin round and go blast them... if OTOH you were outgunned and running for your life then there was a suspensful air of make-or-break to it that mitigated any possibility of boredom.
Sure it got a little tedious sometimes but back then it was still state of the art so you took the rough with the smooth. FE2 improved on this aspect considerably, and in both games you had the rear and side views from which to fight with lasers and missiles while still pelting towards the safety zone.
The real issue here however isn't comparisons to other games but simply the paucity of stuff to do while waiting, if such long waits are even strictly necessary given the abilities of today's technology. What might've been passable compromises in 8-bit 32K are less acceptible in a 32-bit 4Gb environment.
The last 60 seconds or so of supercruise is what really is the big bore. Waiting FOREVER to close in to the right distance and speed. It's like watching the last 2 minutes of a basketball game. The rest of the game was 46 minutes and the last two minutes drag out for another 15. They ought to increase the safe dropout range to 1 LS.