Sitting Duck

I'll try and find a post to link written by another type 9 pilot, he regularly fights interdictions and wins, with his type 9 it involved playing a bit with flight assist, but the mass of his type 9 basically turned it into a pretty useful turret.

*updated with link

https://forums.frontier.co.uk/showthread.php?t=103028

ok just re-read the post, looks like he took a lot of heat after the post that made life a little more difficult.. but in terms of NPC's i reckon it still stands as a good read.
 
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The only way to put a shield on is to equip D class equipment. That would seriously screw up my jump distance, after all they're the lightest. That would make it even more of a chore to fly than it already is. With A class internals the hull is just far too heavy.

I have a Grade A shield, and most other modules to be honest, with 484 cargo free. Just find a nice trade route less than 12 or 13ly per hop.
 
You don't carry a shield generator..... and you complain about not having a fighting chance?
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You can afford to loose a little cargo space for a shield generator, it's sole purpose is to protect you for that few moments you need to escape
 
I'll try and find a post to link written by another type 9 pilot, he regularly fights interdictions and wins, with his type 9 it involved playing a bit with flight assist, but the mass of his type 9 basically turned it into a pretty useful turret.

*updated with link

https://forums.frontier.co.uk/showthread.php?t=103028


ok just re-read the post, looks like he took a lot of heat after the post that made life a little more difficult.. but in terms of NPC's i reckon it still stands as a good read.
He's being attacked by a Cobra, a beginners ship. Try that with a Python and you're dead. So essentially what they've done is not allow us to escape interdiction, so we submit, previously that was fine I could boost away with one or two percent damage. We don't have the ability to fight, the ship just can't handle it, even with A class thrusters at 51 million credits a pop. Now we can't even escape because hey a Cobra has the disruptive mass to stop me entering SC. I now have the stark choice, taking about one and a half minutes of damage or logging out and suffering fifteen seconds. At least with the latter, I get to keep my cargo and ship. To the guy that said that other people like bounty hunters or explorers can lose their bounties or exploration data. Granted yes you can, but you have the ability to fight, plus once I leave the station my cargo is a liability on each occasion two to five million credits worth of it. The amount of time, money and effort I've put into this game, from a X55 to an Edtracker and also skins and keyring, etc to support the game, I feel it's a smack in the mouth for heavy traders. Not that I don't think it's a fantastic game, I still do. But to have to log out and log back in just to get that tiny bit of balance is just not right.
 
He's being attacked by a Cobra, a beginners ship. Try that with a Python and you're dead. So essentially what they've done is not allow us to escape interdiction, so we submit, previously that was fine I could boost away with one or two percent damage. We don't have the ability to fight, the ship just can't handle it, even with A class thrusters at 51 million credits a pop. Now we can't even escape because hey a Cobra has the disruptive mass to stop me entering SC. I now have the stark choice, taking about one and a half minutes of damage or logging out and suffering fifteen seconds. At least with the latter, I get to keep my cargo and ship. To the guy that said that other people like bounty hunters or explorers can lose their bounties or exploration data. Granted yes you can, but you have the ability to fight, plus once I leave the station my cargo is a liability on each occasion two to five million credits worth of it. The amount of time, money and effort I've put into this game, from a X55 to an Edtracker and also skins and keyring, etc to support the game, I feel it's a smack in the mouth for heavy traders. Not that I don't think it's a fantastic game, I still do. But to have to log out and log back in just to get that tiny bit of balance is just not right.

ive yet to experiance any mass locking.. although i have certainly been getting interdicted more since the patch, i have taken some hits, but have yet to be killed or even take any hull damage in my type 9. persistant tremors in my hands, and an annoying head tremor add to the fun of piloting, even with my x55 and edtracker (relieved we can set controller dead zones) it really reduces my ability for competative dog fighting, so running tends to be my only option, and the method i posted earlier has worked so far for me. although, if i start to experiance the same as you and it becomes a lost cause, i'll probably get back in my python, or maybe upgrade to a conda.
 
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To the guy that said that other people like bounty hunters or explorers can lose their bounties or exploration data. Granted yes you can, but you have the ability to fight, plus once I leave the station my cargo is a liability on each occasion two to five million credits worth of it.
Ha ha ha ha ha!

Ha ha ha ha!

Ha...ha!

How exactly does an explorer have "the ability to fight"? Virtually all explorers fly out into the black without any hardpoints (ships stripped to the bare minimum to maximise their jump distances).

Explorers typically have even a lower numerical class of thrusters, and the lightest shield they can possibly get away with (if any). As for losing 5 million in cargo, that's a walk in the park compared to losing 5 million worth of exploration data (my last trip gave 3 mil, and that was cut short) along with all the "first discovered" systems gone and possibly weeks of game-time wiped out.

Traders have by far the easiest way to make money in the game, and a T9 with shields runs virtually no risk at all of being destroyed as long as the pilot has half a clue about what he's doing. And if you're afraid of the damage a CMDR might do to you, then just shut engines, listen to his demands, and drop a few crates. You basically have a complete non-complaint.

-- Pete.
 
I evaded seven Interdictions in a row (this in a Type 6), the eighth only got me because no ship showed up on my scope - it was seriously empty, guy must have been stealthed ( I guess ?).

After that, yip yip, it's shields, boost, chaff if locked on, then FSD. Running without shields is just asking for loads of damage costs, if not outright destruction.

Kablooie_Pork_Chop_Express_Siggie.jpg
 
I just read another thread from a pirate complaining about how T6's can always escape his interdictions since the patch, his main complaint was he couldnt get their shields down in time though...

Really the summary of this thread seems to be "oh no, my hourly profit rate has been reduced because I will have to sacrifice some cargo space for a shield generator". If you extrapolate the simulation theory then maybe its not unreasonable for traders to expect the game to contain systems that are so well policed that the risk of pirates is minimal, but then surely the cargo taxes would be much higher to pay for all that policing, so the end result would be the same?
 
No read it again. My main complaint is that I can't escape interdictions, the T9 isn't maneuverable enough. So I submit. Now because of the mass disruption I can't run. As the maneuverability or lack of it I can't fight, I have to sit there for 90 seconds before I can charge my FSD. People are switching off when I mention lack of shields, yes that would be correct with a NPC. But with a CMDR which can interdict me upto 4 times, it's impossible to get to a station in once piece. We're talking about an excess of four minutes of attack without any defence, because by then your shields just won't be in working condition. Why are people mentioning the T6, you're comparing a 7t van to a 40t truck. The handling is like chalk and cheese. Pete, lastly, your craft is far more maneuverable than mine. At least you can dodge the shots. It takes me about 15 seconds to do a complete barrel roll.
 
No read it again. My main complaint is that I can't escape interdictions, the T9 isn't maneuverable enough. So I submit. Now because of the mass disruption I can't run. As the maneuverability or lack of it I can't fight, I have to sit there for 90 seconds before I can charge my FSD. People are switching off when I mention lack of shields, yes that would be correct with a NPC. But with a CMDR which can interdict me upto 4 times, it's impossible to get to a station in once piece. We're talking about an excess of four minutes of attack without any defence, because by then your shields just won't be in working condition. Why are people mentioning the T6, you're comparing a 7t van to a 40t truck. The handling is like chalk and cheese. Pete, lastly, your craft is far more maneuverable than mine. At least you can dodge the shots. It takes me about 15 seconds to do a complete barrel roll.

Try this. Interdicted - engines to full stop to avoid damage. Once out of SC, immediately boost and all pips to engines, keep hammering boost to get 2nd boost immediately, then hit jump to start charge, then boost again. A few shots will be hitting shields now - at 50% jump charge, dump all power to shields, and then you're away. If you don't get the initial boosts in fast enough, and leave the pips in engines till late, I once found the jump was very slow, and I took 15% hull damage, but only once.
Always have smallest shield gen, A rated if poss. Good luck.
 
Okay since the last patch trading has become almost useless. It's impossible to escape an interdiction with the Lakon 9, because it's slow, unmaneuverable even with everything A class. So I'd submit to the interdiction and then boost away to supercruise. Now you can't even do that. I've got disruptive mass even though they're on the other side of the radar. I've lost 20 million credits alone today because of it. I rarely, die because I trade in a lonely area of the galaxy so I only have NPC's to worry about. But if I can't escape them, escaping a CMDR would be next to impossible.
I've not found the need to rant about the game, but when a trader has so much more to lose as we can't insure cargo, it makes the game even more of a kick in the teeth.
There's no point weaponising the ship for two reasons, getting the pipper in a slow lumbering T9 on the target and because it would cut down on cargo space, I tend not to carry a shield generator. I'm not asking for much, just give me a fighting chance

You lost 20 million credits because of false economy. I have a 5A shield generator, 4a fuel scoop and 3a shield cell bank and still have 472 tons of cargo space.

The only way to put a shield on is to equip D class equipment. That would seriously screw up my jump distance, after all they're the lightest. That would make it even more of a chore to fly than it already is. With A class internals the hull is just far too heavy.

So you think you get a better jump range with 32 tons of cargo (class 5 cargo rack) instead of 20 ton shield generator (5a shield generator) somehow?!? Last I checked 32 tons isn't lighter than 20 tons. I get 13 ly's with mine fully fuelled and laden, could probably squeeze one more by getting rid of my turreted weapons and downgrading the power plant but whats the point? So I have to make 5 jumps instead of 4 once in a while, big whoop.

Like I said, you lost 20 million because of false economy.
 
No read it again. My main complaint is that I can't escape interdictions, the T9 isn't maneuverable enough. So I submit. Now because of the mass disruption I can't run. As the maneuverability or lack of it I can't fight, I have to sit there for 90 seconds before I can charge my FSD. People are switching off when I mention lack of shields, yes that would be correct with a NPC. But with a CMDR which can interdict me upto 4 times, it's impossible to get to a station in once piece. We're talking about an excess of four minutes of attack without any defence, because by then your shields just won't be in working condition. Why are people mentioning the T6, you're comparing a 7t van to a 40t truck. The handling is like chalk and cheese. Pete, lastly, your craft is far more maneuverable than mine. At least you can dodge the shots. It takes me about 15 seconds to do a complete barrel roll.

Tank the interdiction best you can and system jump; twice if you have to, to ditch the dogs so to speak. If you're bound to get to one station in the same system against a dedicated interdictor you're not going to make it. Losing time escaping is money you saved in rebuy. As a primary trader your bottom line is your win condition, and being shot up in a multimillion-credit ship while bullheadedly just doing what you're doing without regard for the risks is not good financial sense.

Change your tactics when the ones you're using don't work.
 
The risk levels nowadays mean that all ships must be armed, and shielded. My explorers are. My T6 is. It also carries a KWS. (I don't dare run anything bigger. Too much sunk cost in cargo). With the *number* of interdictions going up, at some point your adversary is going to get lucky, good, or both.

I would rather ram, or self-destruct, then log off. That's how I feel about the infinite spawn psycho interdictions. You really do not want to make me angry... :)

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Tank the interdiction best you can and system jump; twice if you have to, to ditch the dogs so to speak. If you're bound to get to one station in the same system against a dedicated interdictor you're not going to make it. Losing time escaping is money you saved in rebuy. As a primary trader your bottom line is your win condition, and being shot up in a multimillion-credit ship while bullheadedly just doing what you're doing without regard for the risks is not good financial sense.

Out of +1's. Quite right.
 
The T9 is dead fish without shields and as for weapons, Use turreted weapons systems -nothing shocks an interdictor more than a T9 that is kicking him/her into the next room :)

I only fly the T9 - I have not died (or come close to dying) even when interdicted by an Anaconda and that is due to my A7 shield and my laser turrets. We both gave each other as good as we got while my FSD spooled and then I was out of there... Repairs were 500k but cheaper than a 4 mill + insurance claim and I imagine the Anaconda was also needing to pay through the teeth at a local dry dock.
 
So OP, Anaconda and past Type 9 pilot here. You have not yet learned your lesson in opportunity cost.

That little extra bit of cargo actually hurts you, do you know about bulk trade tax? You actually make more per ton when selling a slightly smaller amount. As previous poster mentioned, you can get 470+ cargo still and fit those items.

Not to mention not having shields has already COST you 20 million due to deaths, where as that extra cargo has bought you maybe 500k extra profit (being generous).

You're gonna go ahead and need to equip shields and a shield potion. Also 2 chaff, at least 1 Point(less) defense, and a heat sink. Don't bother with ECM. Don't bother with weapons. You'll still have 13 ly jump range.

The difference between dying and losing hours worth of time, and not dying but making slightly less per hour is too huge to fly shieldless.

Your new tactic should be to:
  1. Submit ->
  2. Boost in one direction to max speed ->
  3. 4 pips SYS (Best shield resist strength, not just recharge) 2 to Engines ->
  4. Pop Shield Potion / Chaff ->
  5. UNLOCK YOUR NEXT SYSTEM DESTINATION and jump directly to SUPERCRUISE, it's a MUCH shorter time to return to SC. Note: When launching to SC it just wants you to fly max speed in any direction, not to your nav compass target.
  6. Soon as you're in SC, jump to the next system. If against a player, you can trick them by dropping out of SC again on your own, then jumping to the next system or waiting a bit to jump to SC again.

The game offers you a fighting chance, you just chose not to take it. This advice will ensure you never die in solo mode, and have a fighting chance in open. Good luck.
 
....Your new tactic should be to:
  1. Submit ->
  2. Boost in one direction to max speed ->
  3. 4 pips SYS (Best shield resist strength, not just recharge) 2 to Engines ->
  4. Pop Shield Potion / Chaff ->
  5. UNLOCK YOUR NEXT SYSTEM DESTINATION and jump directly to SUPERCRUISE, it's a MUCH shorter time to return to SC. Note: When launching to SC it just wants you to fly max speed in any direction, not to your nav compass target.
  6. Soon as you're in SC, jump to the next system. If against a player, you can trick them by dropping out of SC again on your own, then jumping to the next system or waiting a bit to jump to SC again.

The game offers you a fighting chance, you just chose not to take it. This advice will ensure you never die in solo mode, and have a fighting chance in open. Good luck.

Very good advice.
 
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