Why are traders playing Open Play?

How do you know that they have Alt-F4'd, it is entirely possible that that hit ESC and 'Save and Quit' - which as it stands is a valid way to leave the game .. I am failing to understand this notion that 'Open' is a free for all and if you don't like PvP you should not play in 'Open' mode. why should players who like interaction with others have to join a private group or the 'Mobius' group (which incidentally, if Mobius had not created it would not exist) or play Solo to enjoy the game.
Just because some people think that ED is a PvP battle ground, it really doesn't mean that it is.

I really wish that Multi-player was never introduced, we would definitely have a better and more involved game if they had just ignored the norm.
I agree with your premise, but disagree with your conclusion.
I imagine that it is the user who makes the option available to be attacked or to prepare for attack. And yes, there may be a small number of players who force out of a game to avoid a loss but they need to make these bad moves to allow room for the game to grow. What do I mean? eventually, if there is a player who forces their way of a game prematurely than they should lose their cargo or munitions or the bulletin board missions they currently have or are in. But Why not build the idea that perhaps the developers can incorporate hired help npc mercenaries to protect a target, in this case their ship as they traverse the game. This would allow the credit hungry folk who weasel their way out to have the opportunity to prepare for an issue along the way instead of run from it.
Right now many players are simply used to a computer generated personality that is just not as realistic as an unpredictable human and these are the opportunities that seem like a waste of player space but here is where developers can create the next, most realistic massive world experience.
In my opinion, there should be no more solo play at all.. create and enforce punishments for forced premature exits from game while in battle within "x" amount of distance from an active pursuing target. If the computer crashes or loses connection otherwise ...its just the bad luck of the draw.
 
In the last ten minutes in Yembo, 4 type six transports have Alt-F4'ed on me. Why are you even playing in Open Play? This ticks me off so much, go play on solo if you can't take piracy.

Okay... no traders... no opportunity for pirates to rob traders. No Pirates - no bounty-hunters to chase these Pirates. What is left? I tell you...

You will complain that there are (in open play) no Player-Traders to be pirated.
 
I thought so too - but during my initial Solo test (was surprised that I could even sign up for it in Solo, hence I checked it out) I delivered >25000 tons.
Initially that (briefly) got me to rank 4 or 5 overall.

The next day, I checked out the same in a Type-6. Pure Interdiction hell - and the best Evasion training I ever got.
Managed to deliver a few hundred tons nonetheless.

And since Open Play didn't provide any IFF - means to tell at least participants from others, it was pointless and way too risky in any Transporter.
After all - knowing who your Friend and who your Enemy is, is already more than half the battle. FDev apparently doesn't know that >2500 years old wisdom yet.

Since it quickly became clear running this in Solo mode for (apparently) the same Rewards would be extremely unfair, I stopped running it alltogether.
Still sitting in the Top 5% from the 1st day - but in any case the Rewards aren't even remotely worth the grind... let alone the insane difficulty trying the same in Open Play.

For that kind of Reward - I don't even undock any of my ships. But that's an old "stage of the game" vs. "time invested required vs. Reward" ELITE problem.

Yeah I'm completely stumped why players don't build rep good or bad. If you are killing everyone in a system surely they should appear hostile in that system at the very least.
 
I thought so too - but during my initial Solo test (was surprised that I could even sign up for it in Solo, hence I checked it out) I delivered >25000 tons.
Initially that (briefly) got me to rank 4 or 5 overall.

The next day, I checked out the same in a Type-6 in Open Play. Pure Interdiction hell - and the best Evasion training I ever got.
Managed to deliver a few hundred tons nonetheless.

And since Open Play didn't provide any IFF - means to tell at least participants from others, it was pointless and way too risky in any Transporter.
After all - knowing who your Friend and who your Enemy is, is already more than half the battle. FDev apparently doesn't know that >2500 years old wisdom yet.

Since it quickly became clear running this in Solo mode for (apparently) the same Rewards would be extremely unfair, I stopped running it alltogether.
Still sitting in the Top 5% from the 1st day - but in any case the Rewards aren't even remotely worth the grind... let alone the insane difficulty trying the same in Open Play.

For that kind of Reward - I don't even undock any of my ships. But that's an old "stage of the game" vs. "time invested required vs. Reward" ELITE problem.

Went there yesterday in a fully decked out Cobra to see if I could assist some Traders - but the same old Problem arised : no IFF. No knowing who is who.
Painstakingly tried to contact individual Transporters either arriving in the System or leaving the Station - but noone needed (or wanted) my help.
Left afterwards and didn't return. Just doesn't work due to the most basic features missing.
Just another grind, haul stuff from A to B... After having done that thousands of times before, not exactly what I'd find entertaining... Just more of the same, in a slightly different flavour.

Yes, the game played in solo affects the background sim. The only difference between solo, group, and Open is the player to player interaction. All parts of the game contribute equally to all parts of the background simulation.
 
F12 is crashing the game for me- that "WAS" my default TrackIR centering button, and I was interdicted by a criminal pirate in one system and my game crashed when I hit that button. When I came back in a few minutes after restarting he got all abusive with me. (I'll admit, I got all abusive right back at the criminal pirate scum), but it wasn't my fault. Not all interdiction failures are from logoffskis. When I've interdicted NPCs (never interdict people since I know what a pain that is) many times I've come out of SC only to find no ship there. Just gone. And That was NPC. So maybe they logged off, maybe you got bit with the interdiction Bug....either way, I feel no empathy for pirate criminals. I'm glad you're here, but I'm not gonna pretend that I enjoy being harassed by criminal elements. I hope you have a non-profitable day! :)

p.s. seriously, I really am glad there are pirates, I'm just gonna blow you up if you ever cross my path. :)
 
Every time, i fire until their shields are gone, and then use a limpet. usually, when the limpet attaches, they bail.

Wait, what? (Sarcasm Alert). Another exceedingly long thread is full of 'pirates' claiming it's utterly impossible to pirate anyone as they just boost away before it's possible to do any damage?

Are you a witch?

Well, are you?
 
I very much doubt there isn't an open only elite trader by now, like there was an elite trader from beta 3 weeks ago lol even the exploration ones already done!
 
They need to sesparate Solo from Open, if u wanna play solo go play a single player game, dont care if it is Elite Dangerous Solo mode, but when playing Open play that should be another save entirely.
 
Sound pretty smart actually...
Sure you can play in Mobius, which I am doing. Yet after being back for a week from long range exploration, I still haven't seen a single other commander. I would have expected to see someone by now doing rare trade runs with some exploration in between. It would be better if there was a pve flag, then everyone can stay in open.

It is one of the bigger flaws in the games design I think. For such a vast playing area you shouldn't segregate your community with three modes. Flags would have been preferable to not seeing players at all.
 
I was dumb enough to get caught by a clipper in my type 6. Then I was dumb enough to try to run and got blasted in about 4 seconds. 104 tons of gold go poof.

I learned a valuable lesson, and now I don't get caught. Still trading in open. Way more fun.

(Although I have decided to move on from yembo. Not enough reward for the risk.)
 

Robert Maynard

Volunteer Moderator
They need to sesparate Solo from Open, if u wanna play solo go play a single player game, dont care if it is Elite Dangerous Solo mode, but when playing Open play that should be another save entirely.

.... and this would be merged with the Solo vs Open vs Groups Thread. In response to direct questions regarding the three game modes, Michael Brookes responded as follows:

Recent answers from Michael Brookes to direct questions on the topic:

Will at any time solo and private group play be separated into a different universe/database from open play? It's kind of cheap that you can be safe from many things in solo, like player blockades and so on, and still affect the same universe.
No.

Michael

Thanks for that clarity Michael.

Are you in a position to confirm that group switching between the three game modes will remain as a feature of the game?
We're not planning on changing that.

Michael

Hi Micheal

I know you said that solo/group and open will always use the same universe, can you also say that there will be no specific perks in playing in one mode over another? i.e bigger profit from trading in open or bigger bounties?
None are planned at the moment.

Michael
 
So, I interdict a trader and he runs, I shoot and shoot to cause damage. How else will they learn to respect the C.O.D.E and pirates in general. This has been my point for some time, it's cheaper for traders to pay the tax than it is to run the gauntlet. Calling them traders is a joke, obviously it's better to pay. Sometimes it's necessary.

No argument from me there, but make sure your tax demands won't cost me more than the bounty on your head if I think I've got a reasonable chance of claiming it. I don't trade in a defenseless truck :) Even so, pirates are a cost of doing business and if they can be persuaded not to be too extravagant in their demands we can do business.

Shooting is not negotiating, unless you're fully prepared receive equivalent counter-arguments. Get on the comms and be reasonable, maybe we can both get out of there without a damage bill. If all you are talking with is your hardpoints then whatever else you get out of the encounter it likely won't be cargo.
 
To some of us (assuming I'm not alone here) it's just the sheer possibilty of a random encounter somewhere in the void. Part of the thrill to me and even though I'm a die-hard solo player that's reason alone to stay in open consequently.

So part of the thrill is the sheer possibility of random encounter, but when it happens, and through sheer randomness that encounter happens to be hostile, it's suddenly not okay? Why don't you join Mobius then? It's exactly that. Pure PVE, meaning any encouter you make will be friendly.

No argument from me there, but make sure your tax demands won't cost me more than the bounty on your head if I think I've got a reasonable chance of claiming it. I don't trade in a defenseless truck :) Even so, pirates are a cost of doing business and if they can be persuaded not to be too extravagant in their demands we can do business.

Shooting is not negotiating, unless you're fully prepared receive equivalent counter-arguments. Get on the comms and be reasonable, maybe we can both get out of there without a damage bill. If all you are talking with is your hardpoints then whatever else you get out of the encounter it likely won't be cargo.

It's all fine and well, but the game punishes you for trying to communicate. Shooting first is the most logical way of pirating, as you need to down the shields to launch the limpets, and you only have a handful of seconds to do that before the target jumps away. Of course that is if the pirate isn't mass locking the prey. If he is, there is no room for diplomacy: the pirate just takes the entire cargo (or however much he can carry), he's probably in a situation to demand it.
I hope when FD fix the submission cooldown it will make more sense to talk first. But until your shields are down, you can't tell if the guy is interested in your cargo or just blowing you up.
 
Last edited:
I hate to see pirates always get so much grief for their play style. If anything, open play needs more player pirates (and bounty hunters) otherwise it's just too boring and easy. Personally I enjoy any sort of interaction (good, bad or ugly) because it makes the game feel alive, something that ED desperately needs... I don't remember any of the countless monotonous trading runs I made to get myself up to a T6 and 16 million credits, but I do remember the few player interactions that I had during that time. It doesn't matter if the experiences were good or bad, I'd still take them over the completely safe and bland experience trading, and Elite in general would be without them.
 
they could be in open so they can compete for the cash prize, you can't get that if you play solo.

community goals are covered in solo mode i thought.
so i dont think thats it.

though to be honest, i prefer open. but as soon as another player decides that they want to steel cargo, or simply kill me, im back into solo.
so its their loss in the end.
 
Just to be clear, Alt-F4 or Save and Quit in the middle of combat is considered illegal from the dev. If you happened to encounter this, make sure you have screenshots of the CMDR's name and report them. Eventually, their account will be flagged. I said eventually...
 
Back
Top Bottom