Why make a post about it?
Just log off come back and try a few updates later until you feel the game is "ready"
Because feedback?
Why make a post about it?
Just log off come back and try a few updates later until you feel the game is "ready"
I have also given up. Never mind only a year until SC is released.
I have also given up. Never mind only a year until SC is released.
I'm from the original generation, achieved Elite status on my BBC model B, and whilst I appreciate the efforts FD have made to be true to the original it feels like that's all they've done - created a clone of a 30 year old game without really adding anything new of any substance except some average graphics. Sure, I loved it at first, made Competent and made my first twenty million doing missions, bounty hunting and rare trades but then it just became a grind and soulless. The bugs have been an issue but worse than that fundamentally there just isn't an engaging game here to be played at the moment. Playing open is a chore because it's full of idiots that just want to grief or pirate you ("Hell I'm playing ED my way sucker!").
Big shame really, I'll check back in a few months but for now I'll go see what gameplay is being offered elsewhere. Nostalgia eh, it's not what it used be ....
It's all for the best. Now, someone can create a true, spiritual successor to Elite without people wondering how good it would've been if DB had made it![]()
This is true, spiritual successor of Elite. It seems it is for many, many people.
Why it is so hard to accept that you might have grown out of Elite, don't like concept anymore, etc?
Nah. That's not it. It's that the concept hasn't grown to encompass the technological developments of the modern world, and so there's a jarring sensation to navigating the game.
Oh, and that it doesn't contain all the features of the last game. I'm of the view that...
(New Game) = (Previous Game) + x
...where x is something new, should be true. That should be the least a producer, never mind the players, should demand!
Considering the prices of better, bigger modules for the big ships, some players (me included) might find it hard to earn that amounts of credits and still have fun doing it.
For now, I don't see a real entertaining way to work my way up to the Anaconda and give it the best equipment with the current mission system. It all comes down to grinding at a certain point.
I definitely wasn't trying to be condescending. All the suggestions you've made I agree with, and hope to see in the game. Unfortunately, I think given the p2p nature of the game we'll be stuck with small numbers of AI, but it all makes perfect sense.![]()
Last game didn't have:
a) hundreds of thousands of players in one universe, all affecting it;
b) dynamic market (frozen prices was most hilarious aspect for me in FE2/FFE);
c) I couldn't play with others, I couldn't chat with others (I can with ED 1.1.04);
d) it didn't have so detailed ships and outfitting;
e) missions? They were carbon copies. Current system is still first iteration, but they are already much more interesting, and it will be more improved;
f) exploration in FE2/FFE were rudimentary at best;
g) mining? same thing, very simplistic, rudimentary. in ED we have economy cycle;
etc.
I could go on. In nutshell, before trashing game, be sure you have solid arguments to do so. Buying game doesn't give any rights blasting devs, especially when they have invested do much in game.
- - - - - Additional Content Posted / Auto Merge - - - - -
Answer is simple - don't rush it. When you rush it, you are pushing it, obviously it will become a grind. Why do you even need that Anaconda in few months in first place? What then, you will start to worry how to get insurance money for it?
Obviously issue is that gamers have been trained for years by game devs to be achievers. Here Isinona travels around in Sidewinder, Eagle or Viper - and seems to have so much fun just getting himself immersed with all details about the game.
Last game didn't have:
a) hundreds of thousands of players in one universe, all affecting it;
b) dynamic market (frozen prices was most hilarious aspect for me in FE2/FFE);
c) I couldn't play with others, I couldn't chat with others (I can with ED 1.1.04);
d) it didn't have so detailed ships and outfitting;
e) missions? They were carbon copies. Current system is still first iteration, but they are already much more interesting, and it will be more improved;
f) exploration in FE2/FFE were rudimentary at best;
g) mining? same thing, very simplistic, rudimentary. in ED we have economy cycle;
etc.
I could go on. In nutshell, before trashing game, be sure you have solid arguments to do so. Buying game doesn't give any rights blasting devs, especially when they have invested do much in game.
The game's core gameplay won't change. It still will be about flying around, setting personal goals, and making credits.
Who cares when you started playing? How is it relevant? Competent? 20 million? Still don't care.
Don't bother coming back. You won't be missed.
Ooookay, you gave me a list. I don't need to go through it point-by-point. Everything in your list that is in this game, is rudimentary. Everything in your list that was in the last game was not rudimentary for the time.
That's the point. Every feature in your list, in this game, is the bare minimum that it could be and still be called a feature. Conceptually stunted. And I back this up, (although I won't write a list, it's late, I'm watching South Park), by suggesting there are far better examples of everything in your list in other games, out now and historically, which kinda speaks of a lack of ambition, if, as a developer, you can't even be bothered competing.
But it does look pretty. If a little bland.
Why make a post about it?
Just log off come back and try a few updates later until you feel the game is "ready"
Ooookay, you gave me a list. I don't need to go through it point-by-point. Everything in your list that is in this game, is rudimentary. Everything in your list that was in the last game was not rudimentary for the time.
That's the point. Every feature in your list, in this game, is the bare minimum that it could be and still be called a feature. Conceptually stunted. And I back this up, (although I won't write a list, it's late, I'm watching South Park), by suggesting there are far better examples of everything in your list in other games, out now and historically, which kinda speaks of a lack of ambition, if, as a developer, you can't even be bothered competing.
But it does look pretty. If a little bland.
So you don't enjoy it. I do enjoy it. It's all cool. But tell me why every time I read such threads I have this impression of factual representation? It is like you try way too hard to prove that your opinion have merit. Does it? It depends on who evaluates your opinion, and is there something to take away.
it's full of idiots that just want to grief or pirate you ("Hell I'm playing ED my way sucker!")
Big shame really,it's not what it used be ....
Ultimately nothing you or I or anybody for that matter can say or do that matter. Nobody or better say nothing will know that we have ever even existed in a million years. Perhaps even the human race will be extinct. So... It is even worse. Even now nothing you do really matter.
Playing open is a chore because it's full of idiots that just want to grief or pirate you ("Hell I'm playing ED my way sucker!").
Considering the prices of better, bigger modules for the big ships, some players (me included) might find it hard to earn that amounts of credits and still have fun doing it.
For now, I don't see a real entertaining way to work my way up to the Anaconda and give it the best equipment with the current mission system. It all comes down to grinding at a certain point.