Why are traders playing Open Play?

Because is not the same afaik. They should keep you ship(avatar) on the servers 15-30 seconds after you quit the game for whatever reason. Also if you're in combat you shouldn't have the option to quit the game until there is no one else around you at some distance. This is the only solution to this.

Why do we keep getting this dragged up again? If it was easy, FD would have already done it. The P2P approach they have taken means it is difficult (but not impossible) to do, because the client is in control, not a server. So if you kill the client, it is dead, and cannot hang around for 15 seconds, because it is already dead. They need to come up with some sort of shared state thing, where other clients in the instance and/or a server keep tabs as well, and can notice when something dodgy happens. Which is not trivial.
 
Even though it is the problem of the FD, it does not means we can abuse it all we want. If they said it is illegal to do, then it is possible it is a function we shouldn't be using when in combat and you don't want your ship to be destroyed. It is no different from Alt-F4 because you are trying to escape death.

It takes 15 second to save and quit in danger. Most pirates will kill you in half that time.
 
Protip: Learn from EvE players - only fly what you can afford to replace. In fact, replacing a ship in this game is infinitely less stressful than EvE is. You cannot possibly sit here and complain about people doing a thing that the developers intend for them to do.

Just worth pointing out the EvE handles system security properly, unlike ED. Sure you can attack other players in secured space in EVE but you will feel the pain for doing so and it's hardly profitable. EvE discourages that behaviour in controlled space but does not prevent the game play. That's exactly how it should be.
 
If you are in the camp that thinks a trade ship should be able to survive in a hostile area then no amount of tweaking short of removing PvP is going to make you happy.

Where did I write this?

As a trader, I would first try to escape, then fight to the bitter end (and get my ship blown up). After paying my insurance (and loosing the value of my cargo), I would like to be able to teach the pirate a lesson by putting a bounty on his head.

For now, pirating is not very risky (compared to the damage the trader takes), so there should be something to get equal.

Do you really think that a bounty of <10K for shooting down a trader is fair compensation for the loss the trader takes?
 
there is an obvious difference between people who wait to quit and people who Alt F4 you'd have to be blind to not notice it lol, I do agree that quitting with the 15s wait is dubious behaviour but its better than Alt F4 :p

Logging out through escape is kinda dubious, yes. To the extent it is dubious is caused by FD not having a 'long enough' wait - whatever that means. I'm sure the attackers would want 'long enough' to mean long enough to get my kill, but that seem to be going a touch too far. IMHO< what the behaviour should be is obvious: treat the ship as if the pilot had done a FSD charge to jump out of the way. The ship should hang around for as long as that charge would take, taking into account any mass lock effects. If that would be longer than 15 seconds, then make the ship hang around for a bit longer. If it would be shorter, fine.
 
Because is not the same afaik. They should keep you ship(avatar) on the servers 15-30 seconds after you quit the game for whatever reason. Also if you're in combat you shouldn't have the option to quit the game until there is no one else around you at some distance. This is the only solution to this. Until they make this Open play will be complete joke.

Has been said before, this is impossible. There is no server to host your ship on since players are connected with each other over P2P. Your ship exists on your PC, and your PC only. Another thing, you can't force a player to keep his game active. The OS controls the processes on a PC, the OS is controlled by the user (player). There is now way you can prevent a player from killing a process.
 
trust me yembo is as much a nightmare for pirates as it is for traders lol

Too true, I'm more of a pirate of opportunity in Yembo and it's absolute chaos in there but fun as hell. Successful ransoms, failed interdictions, random white knights dropping in to FSD wakes, heavily armed traders. It's just great to see a system buzzing with that much activity.
 
In the last ten minutes in Yembo, 4 type six transports have Alt-F4'ed on me. Why are you even playing in Open Play? This ticks me off so much, go play on solo if you can't take piracy.

And please explain how you will convince them that you're not a hacker? We all know this game is susceptible to hacks due to it's p2p mechanic. There is no avoiding this as the hacks are already out in the wild with cheatengine. If they're going to punish paying customers doing the alt-F4, they better make sure that the other party weren't using hacks to "win". Unfortunately, this is pretty hard to do under the p2p multiplayer architecture.
 
Has been said before, this is impossible. There is no server to host your ship on since players are connected with each other over P2P. Your ship exists on your PC, and your PC only. Another thing, you can't force a player to keep his game active. The OS controls the processes on a PC, the OS is controlled by the user (player). There is now way you can prevent a player from killing a process.

Is it just the way FD does it because I've seen other games do this to prevent the loggin' during attacks?
 
Isn't that exactly the reason for solo mode?

That should be the reason, yes. But it seem that for most, the reason is that solo mode is 'easy mode'. Which it shouldn't be. Thre should be enough hard NPCs around that solo mode isn't easy, just devoid of other humans. And we already have NPCs playing the 'homicidal jerk' role that some humans delight in playing, so you don't even avoid those. But because the NPCs are not hard enough (though they seem to be getting tougher), solo mode is easy mode.

Which is why I play open, even though I don't like fighting, and am not very good at it. But I am not stupid enough to fly a T9 to Lave.
 
I always play in open, since it seems like cheating to run away and hide in solo.

I want to play a single player game. I backed this game on the basis that I could. If it had been clearly an MMO from that point I never would've gotten involved.

Solo is as close to a single player game as we can now get.

Playing the game I paid for in the way I wanted to play it from the minute I put my hand in my pocket is hardly cheating.
 
I really hate pirates ... in this game only. But logging is not good. I am solo exploring for a week now and solo trading for a few more weeks before that ... and really don't like pirates when trading or exploring. Because of the very penalising deaths the whole idea of piracy is really frustrating. They are criminals and should be hanged ... i can see two solution death is more casual and a bit more pewpew will happen. Then a new PVE mode for traders and explorers. And PVP for the pewepew people. I find that playing solo is cool in some extend but i would love to find other players in the deep universe ... unless they don't want to chart my systems :) For logging off in battle there could be a solution but still what you do to genuine disconnections and crashes ? Even if you have two percent of those that will be horrible. imagine having a conda smashing 10 pirate's skulls one after the other and your connection drops ... there is no way of knowing if the logging was intentional or not. My self i am suing save and exit if i got stuck on the letterbox with a t9 and the clock of the Feds is ticking. I am playing Solo but i can see why an explorer will do whatever it takes to get rid of the pewpews ...
 
Why do we keep getting this dragged up again? If it was easy, FD would have already done it.
I'm not saying its easy. They should make it to work somehow. This should be their number one priority because it make open play complete joke.

Has been said before, this is impossible. There is no server to host your ship on since players are connected with each other over P2P. Your ship exists on your PC, and your PC only. Another thing, you can't force a player to keep his game active. The OS controls the processes on a PC, the OS is controlled by the user (player). There is now way you can prevent a player from killing a process.
This is very very bad if is true.
 
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That should be the reason, yes. But it seem that for most, the reason is that solo mode is 'easy mode'. Which it shouldn't be. Thre should be enough hard NPCs around that solo mode isn't easy, just devoid of other humans. And we already have NPCs playing the 'homicidal jerk' role that some humans delight in playing, so you don't even avoid those. But because the NPCs are not hard enough (though they seem to be getting tougher), solo mode is easy mode.

Which is why I play open, even though I don't like fighting, and am not very good at it. But I am not stupid enough to fly a T9 to Lave.
And NPCs are harder in open mode?


If not, what's the difference? Just play solo and stop crying about players.
 
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