Why are traders playing Open Play?

There is literally zero reason to NOT play solo if you don't like piracy.

Except for the p2p hacks. Which is why I will play group or solo (group at the moment. Haven't come across any griefers in group play, up to the present). Too much chance of meeting a hacker-griefer under the p2p mechanic in open.
 
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Pardon for sorta derailing the thread, but the Alt-F4 thing is just a tendril of the "client-side sim + P2P" vs "server-side sim" topic. The former is wide open to manipulation, with Logoffsky just being the simplest one. The latter was too expensive for FD.
Lengthy threads about that here & here, just to get started.
 
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Their firewall cannot block your connection to fd server, and if they are they are well beyond cheating and are gonna be dealing with the relevant authorities.

Well, yeah, but then we're not talking p2p anymore and the second sentence of my remark kicks in: needing FDEV servers tracking all players all the time.
 
Arma 2 and DayZ MOD are p2p.

Well, they re-wrote everything except the graphics engine which is what they're doing right now.

Can you link me to any documentation? All I came across tells me it based on a client - server architecture.

yes look at all those p2p connections https://www.gametracker.com/search/dayzmod/ oh wait.. they are all servers.

oh and arma 2 http://arma2.swec.se/server/list servers.

there isn't a single thing thats p2p that handles this issue in a smart or clever manner, it either screws the people who drop, or it allows people to cheat those are the two options until some serious work is done.

N/m

Thx for that :)
 
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In the end, sure, of course. But its a costs - benefits thingy, so it's not going to happen I'm afraid.

I can't argue with that, judging by their support behavior I have no hope at all they will put resources into it. I will however argue it makes sense from a cost benefit standpoint, it can dramitically effect the reputation of a game, and after seeing their sales projections which are a bit delusional as is, add a bad rep and they may be looking at some trouble. Not doomsaying or anything but there is a cost do to poor support.
 
no. playing in solo is NOT cheating. Solo is just a different game.
I did not say it was cheating. I said that to me it feels like cheating. Very different thing. Feel free to feel differently.

And, of course, solo is NOT a different game. Far from it. It is exactly the same game, same galaxy same effects. That's why people flip into solo mode to get past a blockade, or when a pad is full on the spaceport, and then switch back to solo afterwards. Again, strictly speaking not cheating since the game absolutely allows it. But it sure as hell feels like it, and I will not do it.
 
Logoffski is low, unsporting, an offense to FD's vision for the game (which is why they plan to do something about it) and something you'll not see me do, because its just freakin' LAME.

Having said that, however, were you pirating (after the cargo not the kill) or planning on killing 'em? Did they have any data to indicate your intentions one way or the other?

If you were pirating, you have the mindless pewpew crowd to thank for this behavior, Traders pulling a logoffski grows in direct proportion to their perception that any other player interdicting them is after their hide, not their cargo. Yes, I know that with that view they should be playing in a mode where they wouldn't have to but in the real world, there will always be a load of 'em that will stay in open and just logoffski when interdicted.

Personally I assume everyone after me is planning on reducing me to space-dust until I find out otherwise. I'll be prepping to fight or run the moment I'm in normal space. Open fire and the fight's on - I'll take you out if I can or do my best to escape if I can't. If I get comms that you want cargo I'll cease fire, and not resume unless negotiations fail or YOU call them off by firing again.

If all that you were after was a cheap kill against an easy target (which a type 6 definitely is, even for the weaker combat ships) then with the greatest respect you are part of the problem because it's folks playing like this that encourages weaker players to logoffski, damaging the game for folks who actually want to play as pirates.

The above is a great post! And it brought to mind a possible solution to the problem of the PvP types who are just maddog killers not after cargo, not killing for the bounty and not playing pirate - i.e. your cargo or your life.

I suggest a sticky thread be started and if a player acts like a maddog he be declared as one in the thread and it becomes open season on him/her wherever he may be. If he's spotted a message to all goes out (can that be done?) and eveyone converges on his position in the system and off's him/her.

That happens enough times and the maddogs will go away (or get very very good at their chosen profession - or - very very good at maintaining a low profile).

FD wants a community impacted game - this would impact it...

ASSUMING that this could be implemented.
 
Every time, i fire until their shields are gone, and then use a limpet. usually, when the limpet attaches, they bail.

Sorry for the stupid question here, but when you say "bail", what do you mean? Is there a way to manually eject from your stricken ship, or do you mean they frameshift out of there (eg "bail via FS")?
 
Can you link me to any documentation? All I came across tells me it based on a client - server architecture.



N/m

Thx for that :)

I think that's why they rewrote the code (cheating) but I don't remember it ever being p2p. Arma 2 was always traditional client server not sure about the first but I seriously doubt it was different. It's probably possible to make a mod that does use p2p with arma but I can't think of one.
 
yes look at all those p2p connections https://www.gametracker.com/search/dayzmod/ oh wait.. they are all servers.

oh and arma 2 http://arma2.swec.se/server/list servers.

there isn't a single thing thats p2p that handles this issue in a smart or clever manner, it either screws the people who drop, or it allows people to cheat those are the two options until some serious work is done.
Jesus Christ they were indeed using servers. My mistake, you're right. :eek:

Anyway the main point is still valid , they re-wrote the engine for SA so the servers can handle almost everything to prevent Alt+F4 and hacks because everything was handled by the client in the past which is the same more or less as ED currently.
 
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I did not say it was cheating. I said that to me it feels like cheating. Very different thing. Feel free to feel differently.

And, of course, solo is NOT a different game. Far from it. It is exactly the same game, same galaxy same effects. That's why people flip into solo mode to get past a blockade, or when a pad is full on the spaceport, and then switch back to solo afterwards. Again, strictly speaking not cheating since the game absolutely allows it. But it sure as hell feels like it, and I will not do it.

Flipping between modes to avoid open when it suits you does feel a bit like cheating, playing solo all the time because that's the game you want? Not so much.
 
The above is a great post! And it brought to mind a possible solution to the problem of the PvP types who are just maddog killers not after cargo, not killing for the bounty and not playing pirate - i.e. your cargo or your life.

I suggest a sticky thread be started and if a player acts like a maddog he be declared as one in the thread and it becomes open season on him/her wherever he may be. If he's spotted a message to all goes out (can that be done?) and eveyone converges on his position in the system and off's him/her.

That happens enough times and the maddogs will go away (or get very very good at their chosen profession - or - very very good at maintaining a low profile).

FD wants a community impacted game - this would impact it...

ASSUMING that this could be implemented.

Go on reddit and start one. Don't be shocked if the "maddogs" enjoy the challenge though. Hell you might make your issue worse lol. PvP isn't my thing, but I sure do like a challenge so people like me may gravitate towards some interesting content.
 
Jesus Christ they were indeed using servers. My mistake, you're right. :eek:

Anyway the main point is still valid , they re-wrote the engine for SA so the servers can handle almost everything to prevent Alt+F4 and hacks because everything was handled by the client in the past which is the same more or less as ED currently.
Umm. No.

It's not the same more or less, its nothing like it at all.
 
They are.


Your comparison is like saying 'hey, I have to go to a place that's 50 miles away, and get there within two hours. I should use a car!'

Only in this case, it's 50 miles of solid rock you have to tunnel through. You don't just hop in a car.
 

Your image could also quote the following and have no change in relation to the game:

"Chooses to play in a mode that involves PvP.

Uses hacks at the first sign of trouble"

You could also just strikethrough the last 6 words of that final sentence and nothing would change.

P2P hacks exist in this game. Apart from the fact that it completely nullifies the race to triple elite, it also forces real players to go group or solo if they want an unbiased game play experience.

P2P multiplayer is very exploitable. I'll stick to group play to negate my risk. Thanks.
 
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