Why do medium pads take longer to detach from than small and large?

Did anyone else notice this?
When I detach from small and large pads, I can usually take off immediately, while with medium pads, I always have to wait for the whole arrow pads lowering animation.
Why is this?
 
I thought it depended on whether or not you entered the hanger before requesting take-off?

If you land at a station and hit take-off without entering the hanger, you don't need to wait for the ramps to lower.

I haven't noticed a difference between the medium and large personally.
 
Med pads do take longer. Waiting for blast deflectors to lower. For some reason large pads are already lowered, same as small pads. It has nothing to do with permissions etc in my experience.
 
Small and Large pads lower the blast shield when you land, so you can launch immediately. Medium pads do not. The only way to get around that on a medium pad is to enter the hangar and then return to the surface. Even so, you're still waiting for the shield to go down before you can launch. It's a 10 second waste of time that's pretty inconsistent.

Kind of like the inconsistancy on fuel costs. There's really no rhyme or reason as to why, aside from being an annoyance factor.
 
I spend the time the deflectors are lowering to plan my flight path. In empire space we used to use slaves to lower them, but were losing too many due to inexperienced pilots, and slaves are expensive, and people get emotional when they see them attached to the front of an Asp flying through the station.

The large and smaller pads have a motor which raises and lowers the blast deflectors. Back in 3290 the medium ships were clogging up all the larger landing pads, so there were queues in certain busy stations which were a thorn in the side of the big coorperations. They started lobbying for medium pads, which were a bit of a rush job and had to be done as cheap as possible. This is why they used the motors from the smaller landing pads. But these don't have the power to swiftly lower the blast shields.

So to answer your question: capitalism.

Best answers EVER!
 
Reducing the amount of time the game makes us wait while it shows us repetitive and pointless animations (ideally to nothing) would be a worthwhile addition to one of the next big patches. Sure, there are ways to run your pre-launch routine so you're too busy to notice them, but moments when you're forced to wait should be kept out of the game design in the first place rather than leaving people to find ways to live with it.
 

Sandro Sammarco

Lead Designer
Frontier
Hello Commanders!

The delay in launching waiting for blast shields to operate is not something we particularly want (which is why some of the pads no longer have them). We will, hopefully, be removing the remaining delays at some point (I believe the process is a little finicky and lower down the priority list at the moment).
 
Hello Commanders!

The delay in launching waiting for blast shields to operate is not something we particularly want (which is why some of the pads no longer have them). We will, hopefully, be removing the remaining delays at some point (I believe the process is a little finicky and lower down the priority list at the moment).

That's good news. Thanks Sandro!
 
Hello Commanders!

The delay in launching waiting for blast shields to operate is not something we particularly want (which is why some of the pads no longer have them). We will, hopefully, be removing the remaining delays at some point (I believe the process is a little finicky and lower down the priority list at the moment).

Good news, thanks. Its *really* annoying!
 
Hello Commanders!

The delay in launching waiting for blast shields to operate is not something we particularly want (which is why some of the pads no longer have them). We will, hopefully, be removing the remaining delays at some point (I believe the process is a little finicky and lower down the priority list at the moment).

Hi Sandro,

Can you tell us why the delay was in there anyway from the start? My theory was it was something to do with getting networking going on the client, or waiting for NPC's to be generated? Perhaps I was wrong. Perhaps it was just because it 'looked cool' or was going to be part of some other in-game idea which didn't play out and this is just what I would call 'legacy cruft'? Hoping you'll be able to enlighten us ;)

Also, whilst I realise that the pads rotating in a station makes sense (i.e. points the ship towards the exit), is there any point whatsoever in having pads at Oupost-type stations rotate? Any point at all? There is no exit point as such at Outposts after all.

Lastly - what was the point in the blast shields anyway? ;)
 
I think they are doing it to allow time for the network etc....

Don't think that is the reason since you are already connected to everyone if you are in the station in the first place. Otherwise ships (NPCs/other players) would simply pop into existence out of nowhere while you are being brought up from the hangar...which they don't.
 
Hello Commanders!

The delay in launching waiting for blast shields to operate is not something we particularly want (which is why some of the pads no longer have them). We will, hopefully, be removing the remaining delays at some point (I believe the process is a little finicky and lower down the priority list at the moment).

Thanks Sandro!
Please tweak the list to get this a bit higher ;) , because next race is close and I want to run an Asp!
An observation.... There should be blast walls both side of the pads (going up/down alternatively)... Because when we lift off we blast the control tower and the service area (I accelerate much more on depart than on landing).
 
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I remember the first time I logged in during beta. Problem was I didn't do the tutorial so each time I took off I'd go splat. After an hour of decorating the station with bits of sidewinder I realised that the 'Sam Tai' damage shields (a.k.a blast shields) were probably there to protect other players from the dozens of my splatted sidewinders floating around the station.

So I think it is all my fault the blast shields are there and the 10 second delay is to make sure Sam Tai wasn't entering or exiting the station. I can only apologise for the mess I caused to you, the stations, and to every ship taking panic stricken evasive action whenever they saw a certain Cmdr Sam Tai taking off or flying sideways/backwards through the letterbox.

In my defence it did all get much better when I realised that flight assist "off" also had an 'on' option. After turning it on I made space safe once again. So devs, you can safely turn them all off now, I have got better!

Sorry everyone!

;)
 
Hello Commanders!

The delay in launching waiting for blast shields to operate is not something we particularly want (which is why some of the pads no longer have them). We will, hopefully, be removing the remaining delays at some point (I believe the process is a little finicky and lower down the priority list at the moment).

Thanks Sandro, it's awesome to hear from you guys even for minor matters like this! :)
Keep up the good work!
 
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