Why are traders playing Open Play?

Over a single instance it can't, but I think what myself and many people are hoping is people who are persistent offenders get banned - I think if you really want to alt F4 once every couple of months whatever i'll deal, but if you do it every single time then they have differentiated the difference between crash/alt-f4 for you.

Seems a big ask to store that data and analyse whether there is a trend to appease a small minority, when there are genuine bugs in the game that could be worked on.
 
Ok, this is perhaps playing devil's advocate here and I want to make it clear that i am against combat logging. However, because of my previous stances on maintaining player choice I have to but this into the debate.

It is really quite simple. If a player, for whatever reason and at that particular time, does not want to engage in combat why should the attacker and more imporatntly the game force him to do somthing that diminishes (in his eyes) his gaming experience?

Because it's not a zero sum option? The game has combat. The game has asymmetric expectaions in some cases, i.e. some players will not accept any chance of losing 'progress'. The game allows players to run / fight / log off to allow for the other player to have options, too - chase / fight / allow escape etc.

The game expects you to abide by the in-game logic and rules, not to allow one side to have an magic get out clause.
 
i cannot see how "save and quit" is illegal. cause of it was, then we're all in trouble.
whether its in combat or not.

alt-F4 sure. but not save and quit. the fact it can be used in combat is a problem of FD, not the player. cause i'd have thought it would be locked. but clearly not.

I agree.

Any exploits that are in the game after release are 100% usable by the player base. If those issues never get fixed by the dev team then it must been seen as a legit mechanic. Especially if they know about it and don't fix it.

No players must be "banned" if it's the dev's fault for not fixing it in the first place.

Combat logging is covered by this 100%.
 
Answer me this, how can the game and the server differentiate between a crash/Alt-F4/power loss?

As per the other gazillion threads on the subject: they can't. But it doesn't matter. The number of real world cases of a power cut in mid battle can probably be counted on the fingers of one foot. There is also the issue of very naught CMDRs doing a DoS on an opponent - again very hard to spot. However, FD have the logs, and they can go on tack records: see how often the player has done it. More than 2 or 3 times, then it is unlikely to be a genuine accident.

Bottom line: things can be done to catch these cheats. Now and then, very infrequently, a truly innocent might get caught by it.
 
Seems a big ask to store that data and analyse whether there is a trend to appease a small minority, when there are genuine bugs in the game that could be worked on.

you'd think that, but considering the number of incredibly minor changes they could make that would make some roles more enjoyable that they persist in ignoring I'm going to assume that they choose whether something is worth the time or not :p

I don't actually think it'd be too much work you'd just need the system to flag once somebody has X number of reports then send a mod to investigate, it'd be pretty obvious from the telemetry if they are cheating deliberately or not. That being said i'm still not convinced they do anything about it. I've always held suspicions of games that claim to punish people harshly.
 
Because it's not a zero sum option? The game has combat. The game has asymmetric expectaions in some cases, i.e. some players will not accept any chance of losing 'progress'. The game allows players to run / fight / log off to allow for the other player to have options, too - chase / fight / allow escape etc.

The game expects you to abide by the in-game logic and rules, not to allow one side to have an magic get out clause.

I really could debate this but I honestly don't want to because I agree with you, it is part of the unspoken 'contract' between game and player. I just couldn't read this and not raise the argument though... it was niggling away at me :D
 
you'd think that, but considering the number of incredibly minor changes they could make that would make some roles more enjoyable that they persist in ignoring I'm going to assume that they choose whether something is worth the time or not :p

I don't actually think it'd be too much work you'd just need the system to flag once somebody has X number of reports then send a mod to investigate, it'd be pretty obvious from the telemetry if they are cheating deliberately or not. That being said i'm still not convinced they do anything about it. I've always held suspicions of games that claim to punish people harshly.

I think it would be more work than that and not worth the effort.
 
How can you be so sure about it? Just common sense, speculations or hard facts that I'm not aware of? You know these players not only would have need to (self-) wipe their save files close after release but also would _never_ be allowed to enter solo which would immediately brake the race for them. So - are you really sure about other players and how so? Also, the fact these players have not required their 'small price' means they are going for the triple and this is quite another story than just becoming Elite trader.

Look at the "Race To Elite" thread stickied at the top of this forum. There are definitely people who've posted screenshots of single Elite statuses and stated that they've attempted to claim the prize and are waiting for FD's validation process to run on their account.
 
if they are still in a type 6 and think they can win they are utterly delusional.

Win???

What win???

There's no win in ED. Just survival. Some do it better than others. Some last longer before buying the farm than others.

ED: isn't about winning it's about defining a destination, planning the journey and achieving the goal.
 
Rep to you sir... I wish folks would bear in mind that they are not the centre of the universe. In the big scheme of things we are not important
 
Win???

What win???

There's no win in ED. Just survival. Some do it better than others. Some last longer before buying the farm than others.

ED: isn't about winning it's about defining a destination, planning the journey and achieving the goal.

I think the 'win' was the 'race to elite' competition. But I agree that players who have not made their first billion yet should give up the hope they can make it.
 
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