Try that in a T7.
I done it in a T6, dont have a T7, but don't matter what ship you are in, they handle the same at interdiction/SC.
Try that in a T7.
Yup, first day back after the Python "nerf" I got interdicted by... another Python. I didn't check the npc's loadout, nor did I have time to. mine was Grade A all round except for the armour (gotta earn so much to get that armour)
I usually quite lazily scan the interdicting ship with a KWS and decide whether to pop 'im or 'er or not according to the result; No time to do that this interdiction!
Before I knew my shields were down, and hull was rapidly disappearing. I tried weaving and getting an edge on my pursuer, but it turned from fight to flight pretty quick, 4 pips to engines and... well, s'not like the other two pips are gonna make any difference here. I got away with 3-4% hull - a ridiculously close call, and one which strangely enough left me with a MASSIVE smile on my face.
The fact he owned me, I felt fear from an NPC again - and the next time I met an anaconda![]()
![]()
NPCs are a challenge again, and I hadn't experienced that since Around the time I was flying an Eagle or a Viper.
don't matter what ship you are in, they handle the same at interdiction/SC.
I think you're supposed to dump some cargo to distract him, then run. If it's a pirate NPC, that should be all it takes. That said, I'm not sure if that strategy still works once you open fire (or before it, I've never been interdicted in anything that couldn't fight back.)
I've wondered about this. Also: is it dependent on the level of interdictor? What exactly is the difference between the cheap and the expensive kind? Has anyone tested this?I don't think that's the case. I used to be able to avoid interdictions at a whim in my eagle. Can't do so in bigger ships or when interdicted by more agile ships.
Not an elite Anaconda, or a scripted mission, but a random interdiction just cost me 3 million credits (2m cargo, 1m insurance) when it introduced my T7 to an npc Asp.
I didn't immediately boost off after submitting as I was interested to see how my 4 turreted pulse lasers behaved with a larger ship. That was poor judgment on my part. By the time I'd noticed the asp was sporting dual rail guns, my (A4) shields were offline and I was inevitably dust, being unable to maneuver out its sights with D grade thrusters.
I've read some posts recently on how the AI has improved, but I hadn't seen anything about NPCs having more lethal loadouts, and this Asp was certainly the most "exotic" I've seen. To be honest, I'd become complacent about being able to either out run or destroy interdicting ships, so was slovenly in my decision making.
Are we, at last, encountering the "danger" in relation to NPCs?
I'm not sure what I could have done differently to have avoided being owned by that asp (I was considering mirror armour prior to that encounter because most NPCs use lasers, but that would have been useless against the railguns).
Your thoughts? As a trader, have you changed your defensive strategy or tactics or loadout to recognise more potent NPCs? I play in Open btw, but rarely meet aggressive players.
Regards Cmdrs
Duncan
I don't think that's the case. I used to be able to avoid interdictions at a whim in my eagle. Can't do so in bigger ships or when interdicted by more agile ships.
Can anyone else pipe up on this?
I agree, but I'm not sure what I'd do differently to escape this scenario in future. Superior thrusters is about the only thing that would make a difference, I think. And I'm not sure whether that difference would be significant enough. I should be able to mitigate against this increased threat, but I'm not sure the game allows me to do so. Where are the old school energy bombs as a last resort?!
- - - - - Additional Content Posted / Auto Merge - - - - -
Try that in a T7.
I have. Several times.
It usually works.
Wow, just had an epic battle with an NPC python! This was my first encounter with missiles being fired at me from an NPC. Anyway I was on my way to the station, as I'm close, first predicable interdiction happens. A sidewinder, well within a min, poof, he was gone. I carry on, just as I hit the station I get the safe to disengage, another interdiction. So I submit to find it's a python. Well I figure, I'm close so all I need to do is survive long enough until help arrives or boost out of there.
Battle goes on for a few minutes, I get his haul down to 20% I'm still at 100% but low on chaff's and out of shield cells. Help arrives finally, and I manage to finish him off! Wow, that was dangerous!
View attachment 15559
I do need to up my thrusters, I'm running with only D 5's right now.
I wish there was some kind of DPS meter or combat log, so we could see what damage our weapons do and if they are doing the job they are suppose to do. Right now my beam does a lot, my cannon I believe is also do lots of damage up close, as the enemy gets further away, it keeps firing but I don't think it hits.
Not an elite Anaconda, or a scripted mission, but a random interdiction just cost me 3 million credits (2m cargo, 1m insurance) when it introduced my T7 to an npc Asp.
Your thoughts? As a trader, have you changed your defensive strategy or tactics or loadout to recognise more potent NPCs? I play in Open btw, but rarely meet aggressive players.
Regards Cmdrs
Duncan
Interesting. I just headed for the forum after getting my Asp blasted by an NPC Viper while exploring. Not blasted after a titanic struggle of exchanging fire, but blasted as in, destroyed in seconds without even seeing my killer! I've been giving exploration a try for about a week and have seen advice from others suggesting it's not even worth having weapons for this occupation. My Asp had a pretty good load-out with 3 x turreted Pulse lasers, Missile launcher and 2 x Class 2 Beam lasers. I might as well of installed water pistols! I'm slightly at a loss now as exploration is seriously time-consuming and counts for nothing if you don't make it back to sell the data. Having NPC's that powerful popping up hundreds of light-years from civilisation in unexplored systems seems to defeat the point of venturing far from populated regions.
Interesting. I just headed for the forum after getting my Asp blasted by an NPC Viper while exploring. Not blasted after a titanic struggle of exchanging fire, but blasted as in, destroyed in seconds without even seeing my killer! I've been giving exploration a try for about a week and have seen advice from others suggesting it's not even worth having weapons for this occupation. My Asp had a pretty good load-out with 3 x turreted Pulse lasers, Missile launcher and 2 x Class 2 Beam lasers. I might as well of installed water pistols! I'm slightly at a loss now as exploration is seriously time-consuming and counts for nothing if you don't make it back to sell the data. Having NPC's that powerful popping up hundreds of light-years from civilisation in unexplored systems seems to defeat the point of venturing far from populated regions.
Piracy is part of this game. "Dangerous" is literally part of the game's name. It's dangerous.
Playing in solo does not, and should not, mean you do not need to fear deep space.
Please please try to understand, you will not "force" people to play your way, you will force people to stop playing. Do you understand the difference. You can go on and on about it,but it changes nothing. It is no fun to be in a T-6 and get blown away by an NPC Anaconda that the "Pirates" now want traders to have NO chance of escaping........
.....
You wont get more targets if you get your way, you will get an empty galaxy and nothing to "hunt" but NPCs..........
.....
Now, with that on board, try to find another sollution.......not easy, I will grant you........