The shame! Slapped down by an NPC.

Yup, first day back after the Python "nerf" I got interdicted by... another Python. I didn't check the npc's loadout, nor did I have time to. mine was Grade A all round except for the armour (gotta earn so much to get that armour :( )

I usually quite lazily scan the interdicting ship with a KWS and decide whether to pop 'im or 'er or not according to the result; No time to do that this interdiction!

Before I knew my shields were down, and hull was rapidly disappearing. I tried weaving and getting an edge on my pursuer, but it turned from fight to flight pretty quick, 4 pips to engines and... well, s'not like the other two pips are gonna make any difference here. I got away with 3-4% hull - a ridiculously close call, and one which strangely enough left me with a MASSIVE smile on my face.

The fact he owned me, I felt fear from an NPC again - and the next time I met an anaconda :D :D :D NPCs are a challenge again, and I hadn't experienced that since Around the time I was flying an Eagle or a Viper.
 
Yup, first day back after the Python "nerf" I got interdicted by... another Python. I didn't check the npc's loadout, nor did I have time to. mine was Grade A all round except for the armour (gotta earn so much to get that armour :( )

I usually quite lazily scan the interdicting ship with a KWS and decide whether to pop 'im or 'er or not according to the result; No time to do that this interdiction!

Before I knew my shields were down, and hull was rapidly disappearing. I tried weaving and getting an edge on my pursuer, but it turned from fight to flight pretty quick, 4 pips to engines and... well, s'not like the other two pips are gonna make any difference here. I got away with 3-4% hull - a ridiculously close call, and one which strangely enough left me with a MASSIVE smile on my face.

The fact he owned me, I felt fear from an NPC again - and the next time I met an anaconda :D :D :D NPCs are a challenge again, and I hadn't experienced that since Around the time I was flying an Eagle or a Viper.

I had the same blast yesterday in my A-spec Asp against an Elite NPC Asp... I got more repair cost than the bounty but I loved it!:D
 
don't matter what ship you are in, they handle the same at interdiction/SC.

I don't think that's the case. I used to be able to avoid interdictions at a whim in my eagle. Can't do so in bigger ships or when interdicted by more agile ships.

Can anyone else pipe up on this?
 
I think you're supposed to dump some cargo to distract him, then run. If it's a pirate NPC, that should be all it takes. That said, I'm not sure if that strategy still works once you open fire (or before it, I've never been interdicted in anything that couldn't fight back.)

Carry a "throwdown" wallet, so to speak (it's worthless except that is looks like a real wallet with all the goodies in it). Seriously, carry some biowaste or something, dump 4 of them, let the NPC try and pick them up, then turn and blow him to bits....
 
I don't think that's the case. I used to be able to avoid interdictions at a whim in my eagle. Can't do so in bigger ships or when interdicted by more agile ships.
I've wondered about this. Also: is it dependent on the level of interdictor? What exactly is the difference between the cheap and the expensive kind? Has anyone tested this?
Sometimes I get interdictions where the escape vector seems to jump all over the place. Is that a bug or just a 'difficult interdiction'.
 

micky1up

Banned
Not an elite Anaconda, or a scripted mission, but a random interdiction just cost me 3 million credits (2m cargo, 1m insurance) when it introduced my T7 to an npc Asp.

I didn't immediately boost off after submitting as I was interested to see how my 4 turreted pulse lasers behaved with a larger ship. That was poor judgment on my part. By the time I'd noticed the asp was sporting dual rail guns, my (A4) shields were offline and I was inevitably dust, being unable to maneuver out its sights with D grade thrusters.

I've read some posts recently on how the AI has improved, but I hadn't seen anything about NPCs having more lethal loadouts, and this Asp was certainly the most "exotic" I've seen. To be honest, I'd become complacent about being able to either out run or destroy interdicting ships, so was slovenly in my decision making.

Are we, at last, encountering the "danger" in relation to NPCs?

I'm not sure what I could have done differently to have avoided being owned by that asp (I was considering mirror armour prior to that encounter because most NPCs use lasers, but that would have been useless against the railguns).

Your thoughts? As a trader, have you changed your defensive strategy or tactics or loadout to recognise more potent NPCs? I play in Open btw, but rarely meet aggressive players.

Regards Cmdrs
Duncan

Curiosity killed the cat
 
I don't think that's the case. I used to be able to avoid interdictions at a whim in my eagle. Can't do so in bigger ships or when interdicted by more agile ships.

Can anyone else pipe up on this?

Agreed, there's no way that's true.

Interdictions in a Python or Anaconda (post patch) have always been a case of "ballocks to it, I'm submitting - no chance I can catch up with that target", whereas a sidey/eagle can easily keep up with the escape vector.
 
:eek:
Wow, just had an epic battle with an NPC python! This was my first encounter with missiles being fired at me from an NPC. Anyway I was on my way to the station, as I'm close, first predicable interdiction happens. A sidewinder, well within a min, poof, he was gone. I carry on, just as I hit the station I get the safe to disengage, another interdiction. So I submit to find it's a python. Well I figure, I'm close so all I need to do is survive long enough until help arrives or boost out of there.

Battle goes on for a few minutes, I get his haul down to 20% I'm still at 100% but low on chaff's and out of shield cells. Help arrives finally, and I manage to finish him off! Wow, that was dangerous! :cool:

View attachment 15559


I do need to up my thrusters, I'm running with only D 5's right now. :rolleyes:

I wish there was some kind of DPS meter or combat log, so we could see what damage our weapons do and if they are doing the job they are suppose to do. Right now my beam does a lot, my cannon I believe is also do lots of damage up close, as the enemy gets further away, it keeps firing but I don't think it hits.
 
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I agree, but I'm not sure what I'd do differently to escape this scenario in future. Superior thrusters is about the only thing that would make a difference, I think. And I'm not sure whether that difference would be significant enough. I should be able to mitigate against this increased threat, but I'm not sure the game allows me to do so. Where are the old school energy bombs as a last resort?!

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Try that in a T7.

I have. Several times.
It usually works.
 
Warzones are where you'll see some of the higher rated NPCs with some crazy load outs. I've seen Eagles with mil-spec armor, Cobras with shield cells, Vipers with rail guns, and they're almost ALL Elite or Dangerous rated.
.
Makes you feel kinda good when you thrash through the swarm taking out 2 or 3 Eagles at a time. I fought an Anaconda and an Asp both at once - accidentally lured them out of the "swarm". I was originally focusing on the Anaconda and had it's powerplant damaged quite a bit when an Asp just stripped my shields forcing me to flee. Once my shields recharged, I hit an SCB turned around and started straffing the Anaconda. Once that blew, the Asp was simple - earned me about $22,000 in Combat Bonds plus completed a few BB missions netting me about $100k.
.
There are times in those Warzones when the battles are just so intense that you swear it was right out of Star Wars or some equally pivotal sci-fi piece with equally awesome space battles.
 
:eek:
Wow, just had an epic battle with an NPC python! This was my first encounter with missiles being fired at me from an NPC. Anyway I was on my way to the station, as I'm close, first predicable interdiction happens. A sidewinder, well within a min, poof, he was gone. I carry on, just as I hit the station I get the safe to disengage, another interdiction. So I submit to find it's a python. Well I figure, I'm close so all I need to do is survive long enough until help arrives or boost out of there.

Battle goes on for a few minutes, I get his haul down to 20% I'm still at 100% but low on chaff's and out of shield cells. Help arrives finally, and I manage to finish him off! Wow, that was dangerous! :cool:

View attachment 15559

I do need to up my thrusters, I'm running with only D 5's right now. :rolleyes:

I wish there was some kind of DPS meter or combat log, so we could see what damage our weapons do and if they are doing the job they are suppose to do. Right now my beam does a lot, my cannon I believe is also do lots of damage up close, as the enemy gets further away, it keeps firing but I don't think it hits.

Good for you. I'd be well dead!
 
Exploration failure

Not an elite Anaconda, or a scripted mission, but a random interdiction just cost me 3 million credits (2m cargo, 1m insurance) when it introduced my T7 to an npc Asp.
Your thoughts? As a trader, have you changed your defensive strategy or tactics or loadout to recognise more potent NPCs? I play in Open btw, but rarely meet aggressive players.
Regards Cmdrs
Duncan

Interesting. I just headed for the forum after getting my Asp blasted by an NPC Viper while exploring. Not blasted after a titanic struggle of exchanging fire, but blasted as in, destroyed in seconds without even seeing my killer! I've been giving exploration a try for about a week and have seen advice from others suggesting it's not even worth having weapons for this occupation. My Asp had a pretty good load-out with 3 x turreted Pulse lasers, Missile launcher and 2 x Class 2 Beam lasers. I might as well of installed water pistols! I'm slightly at a loss now as exploration is seriously time-consuming and counts for nothing if you don't make it back to sell the data. Having NPC's that powerful popping up hundreds of light-years from civilisation in unexplored systems seems to defeat the point of venturing far from populated regions.
 
Wasn't there someone who said that the limit of NPCs is about 500ly out from the inhabited zones?
If that is so then I'll try to rush through that distance as fast as possible without exploiring before settling into the scan routine. Since with a good fuel scoop you only need seconds and you can pretty much immeditaley hit the hyperspace button when you arrive at a star there shouldn't be much chance of interception
(Been doing just that on my routine trade run lately in the anarchy systems I need to jump through - and never had an interdiction happen there)
 
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Interesting. I just headed for the forum after getting my Asp blasted by an NPC Viper while exploring. Not blasted after a titanic struggle of exchanging fire, but blasted as in, destroyed in seconds without even seeing my killer! I've been giving exploration a try for about a week and have seen advice from others suggesting it's not even worth having weapons for this occupation. My Asp had a pretty good load-out with 3 x turreted Pulse lasers, Missile launcher and 2 x Class 2 Beam lasers. I might as well of installed water pistols! I'm slightly at a loss now as exploration is seriously time-consuming and counts for nothing if you don't make it back to sell the data. Having NPC's that powerful popping up hundreds of light-years from civilisation in unexplored systems seems to defeat the point of venturing far from populated regions.

I believe the NPC popping up that far out is a possible bug right now. Not sure if it's 250 or 500 ly out is the cutoff, but after that you should not be bother from NPC's. I've been reading that some of the NPC's are equip with rail guns now, this could be what chew's through you so fast.

Again, there needs to be some kind of combat log so we know what happened. Nothing worse then being hit, then boom and not know what the hell happened. Every other MMO game has this combat log function or at least tells you the killing blow of what hit you.
 
Interesting. I just headed for the forum after getting my Asp blasted by an NPC Viper while exploring. Not blasted after a titanic struggle of exchanging fire, but blasted as in, destroyed in seconds without even seeing my killer! I've been giving exploration a try for about a week and have seen advice from others suggesting it's not even worth having weapons for this occupation. My Asp had a pretty good load-out with 3 x turreted Pulse lasers, Missile launcher and 2 x Class 2 Beam lasers. I might as well of installed water pistols! I'm slightly at a loss now as exploration is seriously time-consuming and counts for nothing if you don't make it back to sell the data. Having NPC's that powerful popping up hundreds of light-years from civilisation in unexplored systems seems to defeat the point of venturing far from populated regions.

I predicted more powerful NPC opposition months ago. The consensus then was that NPC's were too easy, and my reply was that they would be dialed up quite soon.

Those NPC's out in the far black are generated on your local client. They are supposed to end a certain distance from inhabited space, but many explorers are getting nailed, at what was thought to be unreachable distances. Explore more than a certain time in an instance, and the NPC's will spawn.
 
Piracy is part of this game. "Dangerous" is literally part of the game's name. It's dangerous.

Playing in solo does not, and should not, mean you do not need to fear deep space.
 
Piracy is part of this game. "Dangerous" is literally part of the game's name. It's dangerous.

Playing in solo does not, and should not, mean you do not need to fear deep space.

Please please try to understand, you will not "force" people to play your way, you will force people to stop playing. Do you understand the difference. You can go on and on about it,but it changes nothing. It is no fun to be in a T-6 and get blown away by an NPC Anaconda that the "Pirates" now want traders to have NO chance of escaping........
.....
You wont get more targets if you get your way, you will get an empty galaxy and nothing to "hunt" but NPCs..........
.....
Now, with that on board, try to find another sollution.......not easy, I will grant you........
 
Please please try to understand, you will not "force" people to play your way, you will force people to stop playing. Do you understand the difference. You can go on and on about it,but it changes nothing. It is no fun to be in a T-6 and get blown away by an NPC Anaconda that the "Pirates" now want traders to have NO chance of escaping........
.....
You wont get more targets if you get your way, you will get an empty galaxy and nothing to "hunt" but NPCs..........
.....
Now, with that on board, try to find another sollution.......not easy, I will grant you........

I disagree with this notion but I suppose it depends on your definition of fun. I have no doubt that there are plenty of hardcore gaming enthusiasts (like me) out there waiting for a difficult (aka "Dangerous) game. Cranking up the difficulty and advertising as such will most likely draw these gamers in leading to a more rich and varied game universe. But that's just my opinion and not based on fact. Unless I'm missing the point?
 
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