Did they nerf fuel scooping?

I would love to see a full list of the changes they made in 1.1, because the 8 line summary in Patch notes doesn't mention 1/2 the [comment redacted] I have seen that is different.

Anyway, since the patch I am convinced the fuel scoop is not working as well as it was prior. Oh, I am still scooping the 75 kg/s my scoop is rated for, but my ship is getting to the critical hull temperature stage much faster. Over the weekend I was paying more attention to it and was really noticing how quickly the temps were rising, and how infrequently I was able to top off my tanks.

It really [comment redacted] that they pull this [comment redacted] because if you invest 8 million credits in a Cobra with all A modules you expect it to be, well, fully kitted. I don't expect to start the game up after a patch (can't call it an upgrade) and discover my power plant can't power all the systems of my ship, and if I jump more than 10 ly or so I can't re-fuel my ship without making 2 passes at the star.

Anyone else able to confirm that fuel scooping is not as efficient?
 
Most likely you are using more power since the patch, as various items such as shield cell banks have had there power requirement upped, so you are starting from a hotter initial state.
 
What Poplin said, plus the fact that they tweaked heat management to deal with players having full-laser load outs, among other things. This may well have had an impact on your scooping, as heat buildup (on any ship) is noticeably faster now.
 
Fly slower and a bit further away from the star. I haven't had an issue refueling at all. I use the scoop all the time. Sure, you'll fuel up a bit slower but at least you won't need to repair your hull.
 
I noticed a bit of the same thing as I've been a fuel scooper since the early beta 2/gama days. I seem to be getting back to achieving the same efficiency/results since before the update, but it does feel different. I've found that you need to go in a little deeper early in the run and get out a bit quicker to avoid overheating. I usually go closer early and try to reach the max rate and then move away to keep the heat rise from getting out of control.

I think you can get the same results, but it takes a slightly different technique which is a bit more challenging and - need I say it? - dangerous.
 
I slow scoop: approach the star corona (ie at an angle, not directly for the centre) at low speed (only a couple of notches above minimum) and when I reach the sweet spot, which depends on your ship's scoop and heat dissipation stats, I simply throttle back to minimum and wait until I'm full. Currently, in my Clipper with an A5 power plant and an A3 scoop, 98-99% heat nets me 145-150kg/s
 
OP, all you have to do is get close to the star, then throttle down to 0. You still move at 30km/sec but you can find that niche where you are getting maximum fuel with no added heat buildup. This allows for you to also use yaw to point where you want to go once you are finished.
 
OP, all you have to do is get close to the star, then throttle down to 0. You still move at 30km/sec but you can find that niche where you are getting maximum fuel with no added heat buildup. This allows for you to also use yaw to point where you want to go once you are finished.
This one. ^^
 
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