I want to start by saying that I love this game. I paid $75 for the beta a while back and have never regretted it. I'm not trolling. I'm not trying to incite a yelling match. I am genuinely very pleased with this game.
But... Weapons.
I've been researching for some time and I know that this is a well trod topic, but I have a specific question. Actually, I just want to be wrong... my answer is frustrating.
First, some quick background. I started in the beta. I had a hard drive crash and only recently re-installed and started playing again. I started bounty hunting with the freagle, eventually started rare routes in the type 6, and I'm currently doing a little bit of each with my ASP (I change loadouts depending on my desired playstyle for the time I have available). I'm up to around 11m in net worth and have been exploring upgraded weapons.
Here's my great, huge, colossal, gargantuan, epic frustration: I can't find ANY reason to use anything except beam lasers and multicannons. I have plenty of money to kit out my ASP or completely load out a viper... and there doesn't seem to be any point to using anything except the weapons (and even class of weapon) I've been using since I started upgrading my freagle.
This frustrates me. Please, tell me I'm wrong. Based on what I'm reading and from my own in-game tests... I already have the best set up, and there isn't a reason to upgrade weapons. None. DPS, Cost, overall effectiveness... What I'm reading and experiencing tells me that I would be best served, against all targets, with 2 beams and 4 multi-cannons.. or POSSIBLY cannons if I'm doing the anaconda hunting missions.
Missiles: I love missiles in every game I've ever played. But heat seekers are too easily defended by larger ships and totally unnecessary and cost prohibitive against smaller ships. Dumbfire only work against slow large ships... and ultimately are less effective (from a damage and cost standpoint) than cannons.
Railguns: I'm pretty accurate, but I'm not seeing this "Shred the subsystems" effect when I use them. Recently fought a 'conda with double railguns. Targeted the power plant the entire battle. Generally, I hit the box. In fact, I'd say more than 50% of my total hits against the ship were double railgun hits to the box. When the hull of the 'Conda collapsed, the powerplant was still around 90%. Like I said, I'm pretty accurate. I have no problems hitting the box (or very, very close to it). I can indefinitely paint fast ships with my beam lasers while in an evasive turn battle. If this mythical shredding of the subsystems requires more accuracy than I have... sheesh. Oh... and the 31 shots thing. Which leads me back to the research that says... just pull down the shields and fire gimballed cannons or multicannons into the hull. Lather, rinse, repeat. Research says that Railguns are ultimately less effective (from a damage and cost standpoint) than cannons.
Particle Accelerator: Slow. High temp. Slow fire rate. Same damage as the railgun but less specialized. I'll skip straight to this: Research says that Particle Accelerators are ultimately (much) less effective (from a damage and cost standpoint) than cannons.
Torpedoes: nope.
Fragment cannons: read a great post on r/EliteDangerous (I'm looking for it, and can't find it again) which detailed how the Fragment cannon and the cannon serve the same combat purpose due to strengths and limitations. Basically, both are specialized to short range combat. Cannons have more pros and less cons than the Frag cannons in that context. So again... Research says that fragment cannons are ultimately less effective (from a damage and cost standpoint) than cannons.
So... community... please... tell me I'm missing something. Tell me what I'm doing wrong with railguns. Or how to make heat-seekers viable. Or... tell me that there are new weapons and classes coming in 1.2. Or...tell me something other than... "The first weapon set up that is effective and affordable, beams and multi-cannons, is the best (and almost ONLY) viable setup for combat at all levels of the game."
Thanks in advance... and let me remind everyone... I love this game. I'm not trolling.
But... Weapons.
I've been researching for some time and I know that this is a well trod topic, but I have a specific question. Actually, I just want to be wrong... my answer is frustrating.
First, some quick background. I started in the beta. I had a hard drive crash and only recently re-installed and started playing again. I started bounty hunting with the freagle, eventually started rare routes in the type 6, and I'm currently doing a little bit of each with my ASP (I change loadouts depending on my desired playstyle for the time I have available). I'm up to around 11m in net worth and have been exploring upgraded weapons.
Here's my great, huge, colossal, gargantuan, epic frustration: I can't find ANY reason to use anything except beam lasers and multicannons. I have plenty of money to kit out my ASP or completely load out a viper... and there doesn't seem to be any point to using anything except the weapons (and even class of weapon) I've been using since I started upgrading my freagle.
This frustrates me. Please, tell me I'm wrong. Based on what I'm reading and from my own in-game tests... I already have the best set up, and there isn't a reason to upgrade weapons. None. DPS, Cost, overall effectiveness... What I'm reading and experiencing tells me that I would be best served, against all targets, with 2 beams and 4 multi-cannons.. or POSSIBLY cannons if I'm doing the anaconda hunting missions.
Missiles: I love missiles in every game I've ever played. But heat seekers are too easily defended by larger ships and totally unnecessary and cost prohibitive against smaller ships. Dumbfire only work against slow large ships... and ultimately are less effective (from a damage and cost standpoint) than cannons.
Railguns: I'm pretty accurate, but I'm not seeing this "Shred the subsystems" effect when I use them. Recently fought a 'conda with double railguns. Targeted the power plant the entire battle. Generally, I hit the box. In fact, I'd say more than 50% of my total hits against the ship were double railgun hits to the box. When the hull of the 'Conda collapsed, the powerplant was still around 90%. Like I said, I'm pretty accurate. I have no problems hitting the box (or very, very close to it). I can indefinitely paint fast ships with my beam lasers while in an evasive turn battle. If this mythical shredding of the subsystems requires more accuracy than I have... sheesh. Oh... and the 31 shots thing. Which leads me back to the research that says... just pull down the shields and fire gimballed cannons or multicannons into the hull. Lather, rinse, repeat. Research says that Railguns are ultimately less effective (from a damage and cost standpoint) than cannons.
Particle Accelerator: Slow. High temp. Slow fire rate. Same damage as the railgun but less specialized. I'll skip straight to this: Research says that Particle Accelerators are ultimately (much) less effective (from a damage and cost standpoint) than cannons.
Torpedoes: nope.
Fragment cannons: read a great post on r/EliteDangerous (I'm looking for it, and can't find it again) which detailed how the Fragment cannon and the cannon serve the same combat purpose due to strengths and limitations. Basically, both are specialized to short range combat. Cannons have more pros and less cons than the Frag cannons in that context. So again... Research says that fragment cannons are ultimately less effective (from a damage and cost standpoint) than cannons.
So... community... please... tell me I'm missing something. Tell me what I'm doing wrong with railguns. Or how to make heat-seekers viable. Or... tell me that there are new weapons and classes coming in 1.2. Or...tell me something other than... "The first weapon set up that is effective and affordable, beams and multi-cannons, is the best (and almost ONLY) viable setup for combat at all levels of the game."
Thanks in advance... and let me remind everyone... I love this game. I'm not trolling.