Surely this is why trading is designed to be so profitable in Elite Dangerous - so that people choose to play as the 'prey', because there is actually a reason to do so! If trading offered no advantages over other careers, nobody would choose to be the prey... but as it is, people do, because the payoff is worth it.
I can see where you're coming from, but generally your posts seem to come from the basic stance of fundamental opposition to anyone in Open doing something that you might not be able to push a button and say 'no' to, with 100% effectiveness. I'm sure you have a very valid point about ArcheAge but then again, if the human race had given up the first time a vehicle with wings failed to stay afloat we wouldn't even have Elite as a game right now.
One word: ArcheAge.
See how well this same essential design worked out for XLGames and Trion Worlds. There were _many_ of us in alpha/beta warning Trion to adjust this basic design flaw. Nobody wants to do all the work just to be robbed at gunpoint with UNEQUAL risk/reward by another player.
https://www.google.com/webhp?sourceid=chrome-instant&ion=1&espv=2&ie=UTF-8#q=archeage financials
Also, nowhere in the OP nor in any of my posts in this thread have I asked for a "push a button and say 'no' with 100% effectiveness". Instead, I have asked only for balanced risk/reward in the interdiction mechanics and post-interdiction mechanics.
I used to play a game called 'the hidden' - sometimes you would hunt, sometimes you were hunted; both playstyles were a lot of fun.
So yes, nothing wrong with being the meat for the grinder: especially if you manage to escape or break said grinder...
Needless to say that I don't agree with your views on how FD should design their game - I mainly trade by the way
Question: was the risk/reward of playing either role roughly equal?
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