As there were some issues with the recent Community Project, in terms of who was who and doing what, how would players feel about putting to use the same mechanic we use in conflict zones? On entry to any Community Project zone, a player would be asked to select between 'friend to the project' or 'enemy to the project' this would allow the system to flag players appropriately and make life much easier in terms of planning defence and attack. If no choice is made, the system would assume 'friendly to the project' until that player fired upon another at which point they would be flagged according to whom they hit.. ie hit someone who selected friendly to the project and you'd become flagged 'enemy to the project' and vice versa.
If at all possible, i also think that once you have selected a side, or been flagged through your own actions, that selection should stand for the full run of the Community Project, with the proviso that what happens in the Community Project Zone, should stay in the Community Project Zone!
If at all possible, i also think that once you have selected a side, or been flagged through your own actions, that selection should stand for the full run of the Community Project, with the proviso that what happens in the Community Project Zone, should stay in the Community Project Zone!
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