I think FD needs to take another look at the fundamental "rule set" and reengineer it. By "rule set" I mean the way the parameters the game is set in and how everything adheres to it.
FD may have had great ideas, on paper, before release but, as they add more to ED to flesh it out it seems to me that more and more isn't fitting so well inside the "rule set".
As David said, when you get the bare minimum in a game just to have a slice of everything, it requires reengineering the game at a latter point. I think ED is at or closely approaching that point as they add more and more.
There's bits and pieces that work and work well. There's bits and pieces that don't work or don't work well at all and then there's just things missing that leaves gaps between the various bits.
At some point, IMO (you're welcome Ian) all the bits and pieces need to coherently fit together and work as a "whole". Right now ED, again IMO, isn't close to meshing together in a smooth coherent way. IMO, it'll require a look outside the box of the current "rule set" with fresh eyes to get it all working together well.
FD may have had great ideas, on paper, before release but, as they add more to ED to flesh it out it seems to me that more and more isn't fitting so well inside the "rule set".
As David said, when you get the bare minimum in a game just to have a slice of everything, it requires reengineering the game at a latter point. I think ED is at or closely approaching that point as they add more and more.
There's bits and pieces that work and work well. There's bits and pieces that don't work or don't work well at all and then there's just things missing that leaves gaps between the various bits.
At some point, IMO (you're welcome Ian) all the bits and pieces need to coherently fit together and work as a "whole". Right now ED, again IMO, isn't close to meshing together in a smooth coherent way. IMO, it'll require a look outside the box of the current "rule set" with fresh eyes to get it all working together well.