The time-to-reach-destination timer, under your target, is worse than pointless - it is misleading.
We all know this and yet we put up with it. Because of the variable, non-user controllable, speed variation in SC, it renders this timer pointless. We all use it to max out our time to destination at "0:06", but we know we won't get there in six seconds. Even worse, when we are travelling long distances, the timer reads shorter than the amount of time it will actually take you to get to your destination.
How about, instead of a misleading timer, we have a small bar under the Ls counter, which is similar to the blue bar next to the speedo. If you have the ball on this bar in the blue zone, you are optimally approaching your destination. In this sense it would mirror the bar on the speedo, and perhaps not provide any additional info...
I'm sure there is a better way, but as it stands, the timer is bloomin awful... Please FD, add it to the never-ending change log.
We all know this and yet we put up with it. Because of the variable, non-user controllable, speed variation in SC, it renders this timer pointless. We all use it to max out our time to destination at "0:06", but we know we won't get there in six seconds. Even worse, when we are travelling long distances, the timer reads shorter than the amount of time it will actually take you to get to your destination.
How about, instead of a misleading timer, we have a small bar under the Ls counter, which is similar to the blue bar next to the speedo. If you have the ball on this bar in the blue zone, you are optimally approaching your destination. In this sense it would mirror the bar on the speedo, and perhaps not provide any additional info...
I'm sure there is a better way, but as it stands, the timer is bloomin awful... Please FD, add it to the never-ending change log.