Average Pay Per 10 Minutes / Hour

Hi All,

Just wondering if i have cracked the average or good pay wage in Elite as i am currently earning 160,000 per 10 minutes of game play which is 960000 per hour, i guess with time it will go up as i upgrade my trading ship etc.

I really want to rush to an Anaconda but i am guessing that will take months and wont be with me too soon with its super hellish price as i will want to save up to upgrade it and of course have insurance as i could crash it on my first flight lol...

Currently playing around 28 hours a week (4 hours a night) and loving the game!

What are your averages per 10 minutes or hour?

Rad
 
Sure, but GETTING to the T9 or Conda is the hard part isn't it..

That's a decent pay, but in an Anaconda or T9 you can earn upwards of 6 million per hour.

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I found a route where Im making 108k on 66 tons of some mineral, but only 13k on the return journey but Im still happy with it. Less than 10 mins per return trip

Hi All,

Just wondering if i have cracked the average or good pay wage in Elite as i am currently earning 160,000 per 10 minutes of game play which is 960000 per hour, i guess with time it will go up as i upgrade my trading ship etc.

I really want to rush to an Anaconda but i am guessing that will take months and wont be with me too soon with its super hellish price as i will want to save up to upgrade it and of course have insurance as i could crash it on my first flight lol...

Currently playing around 28 hours a week (4 hours a night) and loving the game!

What are your averages per 10 minutes or hour?

Rad
 
Normalize your numbers by dividing by your cargo tonnage. The best most people hope for is the magic number 16,000 credits per ton per hour. That approaches the best you can get from a stable station to station route, but if you use outposts then you might get better rates than even that.
 
Trading with conda, i never took the time. but my quess around 1-2 mils / 10 mins. 388 cargo space
 
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The best way (credits/ hour) are merchants that buy special goods. Usually located in USS, look for locations close to stations. The best I had was about 7ls away from the station, and netted about 300k every 4-5 minutes with a T7. With a T9 or Anaconda, you could easily double that.

Some systems have stations that produce commodities that are needed by another station in the same system. The shortest distance I saw was 1.2 ls from one station to the next. This is hard-core grinding with continuous docking.

The next best option is a 1-jump route between two systems that sell commodities the other needs. Here you calculate with credits/ton for the round trip. Should be higher than 2500 credits to be good, and higher than 3000 for excellent results.
 
Yeah dont have an Anaconda yet, its my aim and what i am spending all my time trying to get to.

Currently using a Lakon Type 6 and my next upgrade will be to a type 7 then 9 then Anaconda, i am guessing this will take a LONG time...
 
Yeah dont have an Anaconda yet, its my aim and what i am spending all my time trying to get to.

Currently using a Lakon Type 6 and my next upgrade will be to a type 7 then 9 then Anaconda, i am guessing this will take a LONG time...
A shame you missed the luxuries. That got me to a python, and from there an anaconda, from an Asp in no time flat.
 
A shame you missed the luxuries. That got me to a python, and from there an anaconda, from an Asp in no time flat.

Yup big shame, they should put secret systems out there that can earn you double to normal rates or something, just takes ages to get there and they last only a week or something, would be cool!
 
I'm three weeks into my first major exploration expedition - not sure how much actual play time. 200 systems fully scanned, a few black holes and terraforming candidates but no earth likes yet. Who knows what it'll be worth when I get back to civilisation - and I could always die on the way and lose it all.

Average pay over all is definitely brought down by us explorers but I'm having fun, so long as you are too does it really matter?
 
Exatcly, it's a shame they vanished altogether a patch or two ago. Mayby the luxury seekers shouldn't be at one place for that long but its a neat concept and great way to get a "gold rush" thing going.
 
I'm three weeks into my first major exploration expedition - not sure how much actual play time. 200 systems fully scanned, a few black holes and terraforming candidates but no earth likes yet. Who knows what it'll be worth when I get back to civilisation - and I could always die on the way and lose it all.

Average pay over all is definitely brought down by us explorers but I'm having fun, so long as you are too does it really matter?

Some cmdr found an earth like planet , and i asked how much he got for that cartography, 30k... so uhm...(this was a few weeks after the release) perhaps FD has buffed up since, if not. well, as long your having a good time it's ok :)
 
I'm three weeks into my first major exploration expedition - not sure how much actual play time. 200 systems fully scanned, a few black holes and terraforming candidates but no earth likes yet. Who knows what it'll be worth when I get back to civilisation - and I could always die on the way and lose it all.

Average pay over all is definitely brought down by us explorers but I'm having fun, so long as you are too does it really matter?

Ahh, really? I found an unclaimed system with, I think it was 3 earth likes, within 100ly or so of colonised space. I just assumed from that that earthlikes were fairly common, so kept trucking (3000ly out now)... Maybe I need to race back to claim the find before someone else does...
 
Yeah, it's pretty wildly unbalanced, traders can make millions in every session (and the richer you are, the faster you make more money!), fighters range from mediocre income to struggling to break even, and explorers can spend a week working hard and then either make a pathetic sum or actually lose money.

So ... quite realistic, in fact :) but possibly questionable as a game design.
 
Looks like you have it pretty good. I am currently getting about 200K every 10 minutes for only 3 jumps system to system. (That is 200K for there and back of course, not 200K each way in my Lakon 6).
 
Yes, OP, trading is ridiculous in Elite. It needs to be nerfed hard. Or everything else needs to be buffed hard.

Eh, I can get almost that in a viper if the RNG (or as I call her, Arrenngie, goddess of random chance) favors me and gives me a lot of assassination missions that day. Probably about 750k/hr if I end up lucky, which really isn't far off the T6 profits.

The real problem is scaling. Trade income scales very well with ship upgrades, while combat income scales very poorly, sometimes even negatively if the increased kill speed is more than offset by increased operating costs.
 
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