This post is made to provide an alternative debate and solution vs the 'trader vs pirate' / open vs solo discussions and maybe give role playing more 'meaning' / 'visibility' and consequence.
in relation to the question in the title a second question:
Why are we unable to tell if a player supports the Empire or the Feds?
We can see the colours of NPC turn green if they are friendly/allied but why stay all players orange?
I feel a lot of opportunities are missed.
f.e.
If i was a trader and Imperial ally into Fed space i would be a target.
What would be my reason to go to Fed space? Maybe to buy stuff that isn't available in Imperial stations...
At the same time if i traded only in imperial space it would be pretty safe and i wouldn't get attacked by 'pirates'
All players could play in open: thos who don't like PVP should stay deep in Fed space while at the same time enjoying some multiplayer interaction.
They should get warned if there was an intruder spotted etc...
I feel a lot of the discussions would get solved if we were able to tell the good from the bad guys.
Now we can switch sides endlessly without concequences and we don't know who protects or who attacks us?
All could live in open 'multiplayer' space.
Combat pilots on the edge of expansion
Allied Fed traders with a sense of adventure could try to find rare stuff in the empire and sell it illegally in black markets for a good price
People who don't wanna fight stay independant and can trade with more then 1 party.
etc....
Of course switching sides should still remain possible but you would have to work for it and earn back the trust.
in relation to the question in the title a second question:
Why are we unable to tell if a player supports the Empire or the Feds?
We can see the colours of NPC turn green if they are friendly/allied but why stay all players orange?
I feel a lot of opportunities are missed.
f.e.
If i was a trader and Imperial ally into Fed space i would be a target.
What would be my reason to go to Fed space? Maybe to buy stuff that isn't available in Imperial stations...
At the same time if i traded only in imperial space it would be pretty safe and i wouldn't get attacked by 'pirates'
All players could play in open: thos who don't like PVP should stay deep in Fed space while at the same time enjoying some multiplayer interaction.
They should get warned if there was an intruder spotted etc...
I feel a lot of the discussions would get solved if we were able to tell the good from the bad guys.
Now we can switch sides endlessly without concequences and we don't know who protects or who attacks us?
All could live in open 'multiplayer' space.
Combat pilots on the edge of expansion
Allied Fed traders with a sense of adventure could try to find rare stuff in the empire and sell it illegally in black markets for a good price
People who don't wanna fight stay independant and can trade with more then 1 party.
etc....
Of course switching sides should still remain possible but you would have to work for it and earn back the trust.
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